Today we dive into the best Magic color, Green! We will be going over the Land and artifact cards alongside the Green cards.
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I will not be going over cards that I believe will not see play in Standard and I will not be going over the Commander cards that will not see Standard play. For example, cards like Elspeth, Undaunted Hero (Planeswalker duel deck rare) and Archon of Falling Stars will be omitted since they are just Limited/Commander cards and saying, "This is just a Limited card" repeatedly gets old rather fast. Don't worry though, I will be covering all the rare and mythic cards in the actual Ikoria: Lair of Behemoths set. So, if you like a certain rare or mythic, it will be mentioned in the review.
Keep in mind I'm rating all these cards for Standard playability. I will mention Modern applications if I believe the card has some.
Each card will be listed by color, then alphabetically by name.
Each card will be given a rating of 1-5. If a card would receive a 0, meaning it will see no play in that format ever, its rating is left off the list.
Rating | Explanation | Standard Examples
0 - Will never see play in this format (0 ratings are not listed).
1 - Unlikely to see play. (Cubwarden)
2 - Could see fringe play, or occasional sideboard card. (Footfall Crater)
Now that we have that out of the way, let's begin!
|2 - Where the mutate decks at? Wherever they at, they better be playing this Elk for some crazy explosive mutates.|
|2 - I can see this card being played in the Sideboard if something like Doom Foretold becomes popular. Wish this hit artifacts as well as we really need a cheap way to exile multiple Ovens.|
|2 - 10/10 meme card with Fling, will not see play otherwise.|
|2 - Sideboard option for the mutate deck to destroy multiple artifacts or enchantments! Reminds me of a different Boon Satyr.|
|3 - We have a ton of 2-drop mana creatures, and they have all seen some amount of play. This being a 1/3 really helps since it can block some aggressive creatures early.|
|2.5 - This card should see some play in Gyruda decks, but I do not expect it to see play anywhere else. Genuinely nice creature to hit off Gyruda though.|
|3 - Explosive Vegetation with cycling. Sign me up! This allows you to ramp on time and then late game just cycle away. Great card, gets my Green mage seal of approval.|
|2.5 - Returning only permanents hurts this card a lot. Then again, you can Entomb a something to make up for only being allowed to get permanents.|
|3 - Red got its Future Sight in Experimental Frenzy, now Green gets it in Vivien! This card is powerful and provides great bodies as well as producing card advantage in multiple ways.|
Top 3 Green Cards
Pretty straight forward here, Vivien is the winner, but Migration Path is not far behind at all. I'm honestly not even sure if it is behind, it might be slightly ahead. Explosive Vegetation with cycling is powerful and versatile. It allows you to play a low basic land count and still play 4 Migration Path since you can cycle the future ones.
Onto the land/artifact cards
Lands and Artifacts
|2.5 - GODZILLA MONSTER LAND! Maybe in a two-color big monster deck, but Ikoria really promotes 3 color decks and if you are doing three colors playing this card is greedy.|
|4 - Amazing! Not much else to say about these lands. The Khans tri lands saw plenty of play and these have land types as well as cycling. They will all see tons of play!|
|2 - I do like this card but it's too slow to get counters and become a real threat.|
|2 - Meme card detected! Cool to build around but it is going to end up like Simic Ascendancy in the long run. Cute but not particularly good.|
Only 4 cards here, no need to do a top 4. The trilands are by and far the winners here and it's not close. Bonders' Enclave's first home could be a Jeskai Fires deck as a singleton for some extra draw. Especially if they run Keruga, the Macrosage.
That is it for today, tomorrow we'll be going over the multicolored cards. You do not want to miss it!
As always, thanks for reading,
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