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The Top 10 Walls in Magic for Commander

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Magic has a lot of iconic creature types, and one of the oldest and most unique types is the humble Wall. Appearing on cards as far back as Alpha, Walls have a Legacy of being a meme creature type, up there with Squirrels and Homarids as one of Magic players' favorite funny creature types. For the first decade or so of their existence, not being able to attack was built into the rules of Walls, but as Magic has shown us time and time again, limitations breed creativity. We've seen a fair few Wall Commanders over the years as well as a handful of Walls that have proven to be good on their own, especially in commander. If you're looking to add some to your decks, here are ten that are powerful, popular or both:

Wall of Omens/Wall of Blossoms

Wall of Omens
Wall of Blossoms

If there's one thing commander players love doing, it's drawing cards, and in the right deck these two Walls can do that a lot. Staples in blink decks, Wall of Omens and Wall of Blossoms draw a card when they enter and can provide some solid early defenses with their 4 toughness. Later in the game, if you have a way to recur them from the graveyard or flicker them, they can provide a surprising amount of card advantage.

Crashing Drawbridge

Crashing Drawbridge

According to EDHREC, Crashing Drawbridge is the most-played Wall in commander, and it makes sense because this might be the most generically good Wall. It's a colorless card, so it fits in every deck, and it taps to give your board haste, an effect most decks can take advantage of by either pushing more damage in combat or unlocking a creature's activated ability immediately.

Wall of Roots

Wall of Roots

Like Wall of Omens and Wall of Blossoms, Wall of Roots is a reliable card, but not too exciting. It's an unusual mana dork, asking you to put -0/-1 counters on it to get mana instead of tapping it, which means it can both make mana and block small creatures. Outside of dedicated defender and toughness-matters decks, Wall of Roots also sees play in counters decks like Tayam, Luminous Enigma and Falco Spara, Pactweaver.

Overgrown Battlement

Overgrown Battlement

Speaking of making mana, if you've ever piloted or played against a defender deck, you're probably familiar with Overgrown Battlement. This card is very strong in those decks, tapping to make a Green mana for each creature with defender you control, including itself. Its effect is very specific though, and as a result it doesn't see a lot of play outside of defender decks.

Shield Sphere

Shield Sphere

Looking at Shield Sphere's textbox, it can be easy to write this card off as another janky old card with no home. Its true power, however, is that unlike the rest of the Walls on this list, it costs no mana to play and is also an artifact. Zero mana for 6 toughness means it sees a lot of play not just in toughness matters decks like Arcades, the Strategist and Felothar the Steadfast, but also in artifact decks and storm decks like Flubs, the Fool and Jhoira, Weatherlight Captain.

Wall of Stolen Identity

Wall of Stolen Identity

A unique take on a Clone effect, Wall of Stolen Identity both copies a creature on the battlefield and taps it down, letting you steal a strong utility creature while shutting off its activated abilities or keeping it out of combat. Like most Walls, Wall of Stolen Identity sees play mostly in toughness-matters and defender decks, but it also sees play in Clone decks like Gyruda, Doom of Depths, Sakashima the Impostor and Mirko, Obsessive Theorist.

The Walls of Ba Sing Se

The Walls of Ba Sing Se

The newest card on this list, The Walls of Ba Sing Se is objectively the strongest Wall on this list, having the highest printed toughness of any creature in Magic. Thirty toughness gives it incredible combo potential in toughness matters decks, like hitting people for 30 in Arcades, the Strategist or drawing 30 cards with Felothar the Steadfast. Its low power and Avacyn-like effect that gives your other permanents indestructible also means it can see play in decks that care about low-power creatures like Terra, Herald of Hope, Alesha, Who Smiles at Death and Nethroi, Apex of Death.

Sunscape Familiar

Sunscape Familiar

As it turns out, commander staple Nightscape Familiar is part of a cycle of cards that offer discounts to their ally-colored spells, and the White version, Sunscape Familiar, happens to be a Wall. A lot of the Walls on this list are popular because they make mana, and this Wall is no different, discounting all your Blue and Green spells by one generic mana. Its home may be limited to Blue- and Green-heavy lists, but in those decks, it can give you a major mana advantage in the early game, leading to explosive starts.

Pramikon, Sky Rampart

Pramikon, Sky Rampart

The only other legendary Wall, Pramikon, is also one of the most unique cards in Magic. There are a lot of cards that mess with combat, but very few shake it up quite like Pramikon does, making each player only able to attack the player to their right or left, depending on which you choose. It's a great defense against two of the three players at the board, and it even helps protect your Planeswalkers if you're playing a superfriends deck.

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