Putting stuff into play for free has always been an awesome place to be in Magic, and with Marvel's Spider-Man entering Standard it brings with it another way to put it in big stuff for free, as well as a host of great enablers for an already tried and true method.
Collector's Cage has seen on and off success in Standard recently, as it's pretty easy to pay off and is a reasonable Magic card even when not using the hideaway ability. Spider-Man brings us Web of Life and Destiny, which operates in a very similar space of being able to put big stuff into play for nothing, assuming your deck is good at putting a lot of bodies into play.
03:09 - Match 1
08:28 - Match 2
16:45 - Match 3
Bant Cage | SPM Standard | Jim Davis
- Creatures (24)
- 1 Nurturing Pixie
- 2 Overlord of the Mistmoors
- 2 Sandstorm Salvager
- 3 Peter Parker // Amazing Spider-Man
- 4 Brightglass Gearhulk
- 4 Llanowar Elves
- 4 Pawpatch Recruit
- 4 Quantum Riddler
- Enchantments (5)
- 1 Seam Rip
- 2 Origin of Spider-Man
- 2 Web of Life and Destiny
- Artifacts (7)
- 1 Dusk Rose Reliquary
- 2 Peter Parker's Camera
- 4 Collector's Cage
- Lands (24)
- 1 Forest
- 4 Plains
- 3 Urban Retreat
- 4 Breeding Pool
- 4 Hushwood Verge
- 4 Multiversal Passage
- 4 Starting Town
The biggest thing this deck has going for it is that all of its big stuff is still very castable.
This leaves the deck able to play a very reasonable fair plan B when things aren't quite coming together. Throw in some additional token generation from other Spider-Man cards and you've got a deck that can toe the line between being aggressive and playing to the board, but also having a big finish!









