Tarkir: Dragonstorm, has been out now for a little bit and has had a chance to really seep into the meta for all the formats. It's been a good amount of time since a new set has made such a significant impact. I have to say, it feels good! Let's look at the top five Red cards in the set and why you should own them.
This card has been a blessing for anyone fortunate enough to own a few and a bane to anyone playing against it. On paper, Cori-Steel Cutter can look pretty unassuming, but this equipment is a devastating key card. While it gives an equipped creature +1/+1, trample, and haste for
, things get really nasty when the Flurry effect comes into play. Every time you cast your second spell each turn, you get to create a 1/1 White Monk token with prowess. After that, you can choose to attach Cori-Steel Cutter to the token.
Commander: Every so often a card appears that just becomes an auto-include the color it represents. Cori-Steel Cutter provides a ton of utility in almost any deck type that uses red. Cheap creatures will get you extra bodies, and spell-slinging can reward you with a hasty attack option. You'll end up with bodies for whatever you need them for.
Constructed: One of two red cards that have absolutely given CPR to Standard's most notorious decks. Red Aggro and Gruul () Prowess are just adoring Cori-Steel Cutter. When you have a deck built around hitting hard and quick, those extra bodies with prowess go a long way. In fact, Cori-Steel Cutter has been part of several tournament-winning decks in tournaments.
Sealed: Let me tell you, seeing your opponent play Cori-Steel Cutter in a Limited format is a gut punch. However, it is VERY entertaining to be the one playing it. Tarkir: Dragonstorm is full of cheap spells that can trigger Cori-Steel Cutter. Once you start making Monks and they start connecting, your game is as good as done.
Recently, we've seen a lot of cards that are breaking the color identity that everyone is so accustomed to. Have you ever wanted graveyard recursion on a Red card? Would you also like that card to be a massive tool for filling that graveyard up? Tersa Lightshatter is exactly what you are looking for. For you get a 3/3 Orc Wizard with haste. As Tersa Lightshatter enters the battlefield, you can dump 2 cards from your hand and draw 2. When you attack, if you have 7 or more cards in your graveyard, you exile one of those cards and can cast it. Amazing.
Commander: Tersa Lightshatter is fantastic as both a Commander and also in the 99. Spell-slinging decks can pull back some of their nastier spells from the graveyard. Pair her up with Zada, Hedron Grinder and you can create some devastating combos. You can also run her as burn top end and let your deck run itself. Good times!
Constructed: A major meta contender in Standard has been Jeskai () Oculus. The name of the game in Standard has been to get Abhorrent Oculus cheated onto the battlefield and Tersa Lightshatter can make sure the hits keep landing. It's a Swiss Army Knife of a card with utility off the charts!
Sealed: One of the keys to winning any sealed event is to make sure you have enough in the tank to keep your opponent from doing what they want to do. Tersa Lightshatter gives you the tools to make sure that as long as she stays on the field, you can keep bringing back all of your instants and sorcery spells.
Trust me when I tell you that nonbasic land hate will ruin a game for most opponents. Magmatic Hellkite will not only make your opponent have to swap out their nonbasic land for a boring basic one but when they put the new one on the field, it is tapped with a stunning counter. That means for this 4/5 flyer can put your opponent down a mana for at least a turn.
Commander: Dragons are incredibly popular in Commander currently. While it can be hard to play so many expensive creatures in a deck, Magmatic Hellkite does a really good job of slowing the other players down. Figure out how to blink or copy the Magmatic Hellkite and I guarantee you'll never be invited to play again.
Constructed: Magmatic Hellkite can do a lot to disrupt your opponent. Because you can actually run up to four of them, you can really upset someone's game plan. The card has been seeing some play in the Jeskai decks. I may throw it in my Mono Red deck to see how it performs.
Sealed: This can be a nasty surprise in a Sealed event. Nonbasic lands are a very popular way to fix mana and removing one can potentially turn off parts of a sealed deck. Magmatic Hellkite is not only popular due to that ability, but a 3/3 flyer is going to give you a nice advantage too.
Creatures with anthems are always fun. Stormscale Scion can end up becoming a major problem extremely quickly if you have enough mana. While pretty expensive at , Stormscale Scion isn't only a 4/4 flyer that gives other dragons +1/+1. It also has storm, which means for every card that is cast before this with mean you have at least that many more dragon anthems on the board.
Commander: With as popular as dragon commanders have gotten with Tarkir: Dragonstorm, you'd better believe that Stormscale Scion is a good fit for any dragon tribal deck. You can also really start to spin the game out of control if you cast a few spells prior or get something really spicy like Dracogenesis so you can get your storm count up.
Constructed: While Stormscale Scion may not be the most popular card in Standard, it really has been finding legs (or wings) in Modern. It seems to be doing really well in the format, as well as in Magic: The Gathering Arena. It seems like most decks are running two of them.
Sealed: Tarkir: Dragonstorm is very much about dragons and storms. In a sealed environment, you are going to absolutely pull a few dragons. Stormscale Scion is going to put work in, making sure that all the other dragons are hitting just a bit stronger.
Utility lands are always fun in all formats. With Tarkir: Dragonstorm we were given a new utility land for each color. What makes these interesting is that on top of being able to enter untapped if you have the right basic land types. Cori Mountain Monastery will always tap for but you can also pay (3R) and tap the land to exile the top card of your library, allowing you to play it until the end of your turn.
Commander: Card advantage wins games, that's just a fact. Cori Mountain Monastery functions as a normal Red mana, but as you end up with extra later-game situations, you can use the ability of the land to try to get an extra card for a winning setup.
Constructed: A pretty big surprise in my opinion, Cori Mountain Monastery has a comfy place in both Modern and Standard. Boros () and Jeskai are very popular right now and because of that, Cori Mountain Monastery feels right at home in most decks.
Sealed: I've never met a player in a sealed environment who was able to put together the perfect deck. Sure, you can make some really strong ones, but at the end of the day, it's always good to get access to more cards. Cori Mountain Monastery keeps you on track to getting your win conditions on the board while also keeping your hand effectively stocked.
When it comes to the Red color identity in Tarkir: Dragonstorm there are a lot of fantastic cards. While these are, in my opinion, the best of the bunch, it's important to note that you may still find value in other cards.
As always, you can pick up these cards and others with us directly!