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Fist of Divine Speed Leader Set Review

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We're in the middle of 2025 and it's about time we get back to back sets of the One Piece Trading Card Game. Right off the heels of Extra Booster 2, One Piece releases Set 11: Fist of Divine Speed. Set 11 is advertised with characters Monkey .D. Luffy and Katakuri charging toward one another, which also makes them the faces of the set. Of course, that means there is support for both Straw Hats and the Big Mom Pirates in this set. Fist of Divine Speed brings 6 new leader cards to the table, with 4 multiecolored Leaders and 2 mono-colored leaders. But what's behind the advertisement art? What else are we getting beyond the Straw Hats and Big Mom Pirates? Let's talk about it, fellow seafarers.

Charlotte Katakuri

Charlotte Katakuri is a 5000-power purple leader with the standard stat of 5 life and the following leader ability: " [When Attacking]/[On Your Opponent's Attack] [Once Per Turn] DON!! -1 Look at 1 card from the top of your opponent's deck. Then, this leader gains +1000 power during this battle."

This is an interesting ability as it can trigger easily, but it doesn't prevent you from being attacked, or keep your characters from being removed either. But it does give you some insight into what your opponents are about to pull, which aligns in flavor with Katakuri's future sight ability. With the insight on what's in your opponent's hand, Katakuri allows you to avoid sticky situations and make your next moves more strategically. So, what cards coming out of this set will work best with Katakuri? Charlotte Linlin from this set, Charlotte Katakuri (Character) and Charlotte Persopero are excellent additions.

To summarize, Charlotte LinLin is a 10 cost 12000 power character that gains rush as long as your leader has the "Big Mom Pirates" type and has an ability that synergizes with Katakuri's ability and reads "[On Your Opponent's Attack][Once Per Turn] DON!! -5: Choose a cost and reveal 1 card from the top of your opponent's deck. . If the revealed card has the chosen cost, up to 1 of your Leader gains +2000 power during this turn.".

Charlotte Katakuri - Character - is a 8 cost 8000 power character with blocker and the following ability "[End of your turn] Set up to 2 of your 'Big Mom Pirates' type Characters with a cost of 3 or more as active. Then, add up to 1 DON!! card from your DON!! deck and rest it," which allows you to attack with your Big Mom Characters and then restand them so they aren't as easily removed by combat or green effects that would K.O. a rested character.

Charlotte Perospero is a 5-cost 7000-power character with the ability of "[Activate:Main][Once Per Turn} You may trash 1 card from your hand: Choose a cost and reveal 1 card from the top of your opponent's deck. If the revealed card has the chosen cost, draw 1 card and add up to 1 DON!! card from your DON!! deck and set it as active." Ultimately, Perospero allows you to further manipulate your DON!! With Katakuri's ability while also being a 7000-power body.

Jinbe

Jinbe is a Mono-Green leader with the standard stats of 5000 power and 5 life and has the following leader ability "[End of Your Turn] If you have 6 or less cards in your hand, set up to 1 of your 'Fish-Man' or 'Merfolk' type Characters and up to 1 of your DON!! cards as active." We've seen Fish-Man based leaders in the past, namely with Hody Jones. Our first introduction to any Fish-Man leader was Arlong from set 3 but he wasn't a "Fish-Man" specific leader as much as he interacted with triggers. I really like how this leader doesn't just interact with only Fish-Man characters but also Merfolk AS WELL as he allows you to set a DON!! as active, but it's all dependent on hand size. The dependency on hand size can be a detriment when it comes to attempting to counter out things with the limited hand size as a pay off for leader ability, but then again we start with five cards in hand as One Piece players right? So... it's a bit of a toss up. It's also worth noting that Jinbe is a "Straw Hat Crew" leader which means he synergies with cards that require a "Straw Hat Crew" leader as well.

But let's go ahead and go over some of the excellent Fish-Man characters coming out of this set to support this leader, Jinbe.

Set 11 also brings us a new Arlong character. Arlong is a 7-cost 7000-power character with +1000 counter and the following ability "If your Leader has the 'Fish-man' type, you have 3 or less Life cards and your opponent has 5 or more rested cards, give this card in your hand -3 cost" and a trigger that reads "Rest up to 1 of your opponent's Characters with a cost of 4 or less." While I am sure this Arlong character was also intended to be used by Arlong Leader, this is an interesting concept. There are a lot of components to make this character go from costing 7 DON!! to 4 DON!!. But for Jinbe, if you are taking life cards it might be a bit easier to play Arlong out for the discounted price to ensure you've got a 7000 power body on the field and then some more DON!! for your liking.

Jinbe Character is a 6 DON!! cost character with 8000 power and has the following abilities "[On Play] If your Leader has the 'Fish-man' or 'Merfolk' type, rest up to 1 of your opponent's Characters with a cost of 5 or less." and "[Activate:Main][Once Per Turn] Up to 1 of your 'Fish-man' or 'Merfolk' type Characters can attack Characters on the turn in which it is played." So, Jinbe isn't only pure value in the fact that he is a 6 cost 8000 power body but he also can enable one of your other characters to be able to attack other characters AS SOON as they hit the field. He doesn't specify "active characters" he just states "characters" in general. It's not rush, but it's certainly not nothing.

Lastly, is Fisher Tiger. Fisher Tiger is a 6-cost 7000-power character that has a +1000 counter on him and three different card types of "Fish-Man", "Fish-Man Island", and "The Sun Pirates". Fisher Tiger also has the following abilities "When this Character is K.O.'d by your opponent's effect, you may rest 1 of your DON!! cards. If you do, play up to 1 'Fish-Man' or 'Merfolk' type Character card with a cost of 4 or less from your hand." and "[On Play] Rest up to 1 of your opponent's Characters."

Fisher Tiger synergizes very well with Jinbe since Jinbe's ability allows us to unrest a DON!! At the end of turn and he also replaces himself with a smaller cost character as long as he is removed by an effect. There also isn't a cost restriction on his On Play ability making him very versatile in what he can eliminate as a potential blocker or a character we might just need to get rid of.

Shirahoshi

Shirahoshi is a Green/Yellow leader with abnormal stats unlike what we would normally see in a multicolored leader. Shirahoshi has 5000 power and 5 life and has the static ability of "This Leader cannot attack" and the leader ability of "[Activate: Main][Once Per Turn] You may rest 1 of your DON!! cards and turn one card from the top of your Life cards face-up: Play up to 1 'Neptunian' type Character card or 'Megalo' with a cost equal to or less than the number of DON!! cards on your field from your hand." So, sure, there is a drawback to having five life since it comes at the cost of your leader attacking. But we've seen this before in leaders such as Nefeltari Vivi, Rebecca and Dr.Vegapunk. Also, just to clear the air, Megalo is this lil guy - NOT a Character type - fellow seafarers.

Shirahoshi is a leader that relies HEAVILY on a creature type we really have seen a whole lot of in the OPTCG so... What kind of support came out for this Princess of the Fish-Man kingdom?

Please, please! Keep your hands off the glass; these are the LAST Creatures we want to startle. The Bulge-Eyed Neptunian is a 4-cost 6000-power character with a static ability that really only triggers once, but that's all we need. The Bulge-Eyed Neptunian has the following ability: "If your Leader is 'Shirahoshi', this Character can attack Characters on the turn in which it is played.". So... Once again like some Jinbe pieces, pseudo rush. Imagine, turn 2 you play this guy from your hand sending its actual cost and then play a second one using Shirahoshi's ability? Listen, two 6000 power bodies on turn two doesn't sound bad to me. As long as our Princess is going second, that is.

Catch some of the spots on the "Spotted Neptunian." The Spotted Neptunian is a 4-cost 5000-power character that also has +1000 counter on it and has the following ability: "[On Play] If your Leader is 'Shirahoshi', look a 5 cards from the top of your deck; reveal up to 1 'Neptunian' type card or 'Shirahoshi' and add it to your hand. Then, place the rest at the bottom of your deck in any order." Okay, so we are going to talk about other Shirahoshi cards today. But this is a rather large body for a searcher character that can potentially help us get the card we need for our next play. You could say he... hits the spot.

However from Eyes and Spots neither of those Neptunians are the Topknot, and I mean that VERY litteral. The last Neptunian to go over in this metaphorical fish tank is none other than the Topknot Neptunian. This Character is a 5-cost 6000-power character with a +1000 counter and blocker. The Topknot Neptunian also has the following ability "[Activate: Main][Once Per Turn] If your Leader is 'Shirahoshi', you may turn one card from the top of your Life cards face-down: Set this Character as active at the end of this turn." While this ability does not cause the Topknot to turn active immediately, it also comes at such a small cost of flipping a life-card face down just to turn the Topknot as active so they can block after attacking into your opponent with 6000 power.

Nami

For Clarity, this Nami is not another alternate win-con leader like Set 3 Nami is. However, this Nami is a blue/yellow leader that upholds the standards stats for a multicolored leader with 5000 power and 4 life and has MULTIPLE Leader abilities. Her first leader ability reads as follows "[Your Turn][Once Per Turn] This effect can be activated when a card is removed from your or your opponent's Life cards. If you have 7 or less cards in your hand, draw 1 card." and her other ability is "[DON!!x1][On Your Opponent's Attack][Once Per Turn] You may trash 1 card from your hand: This Leader gains +2000 power during this turn."

Starting off with that first ability, the card draw for this leader is insane. And requiring 7 cards in hand for it to pop is excellent. You will most likely be able to refill your hand easily if you are using counters from hand to counter out attacks, and even if you aren't and you've got bricks in hand you can pitch some unwanted bricks to her ability. She is another hard to kill yellow leader, just with some spicy card draw-esque Abilities. She is our first straw hat leader out of the two we will be seing this set... so, what support is brought to this Leader out of Set 11? We'll go over two of them for now... those being Zeus - and because every leader has to have one, character Nami.

We'll start with the Homie... Zeus. Zeus is a 2 cost 2000 power Yellow character with a +2000 counter on 'em and the following ability "[On Play] You may add 1 card from the top or bottom of your Life cards to your hand; K.O. up to 1 of your opponent's Characters with a cost of 5 or less." Zeus isn't just a good 2k in hand but Zeus also serves as a good removal piece while filling your hand from your life... which, in yellow, refilling your life pile isn't challenging.

Next of, not the leader, but the Character Nami. Nami is a 5-cost 6000-power Blue character with +1000 counter and blocker. Nami (Character) has the following ability "[On Play] If your Leader is multicolored, draw 2 cards and place 2 cards from your hand on the top or bottom of your deck in any order." You don't even pitch any cards into your trash. You simply draw and then decide if you are gonna stack the top of your deck or throw some unwanted cards on the bottom, while Nami can also block incoming damage.

But that's just one Straw hat, we've got another dozey of a Straw Hat leader to go over... he also shared a color with the Nami leader but lets go ahead and get this discussion out of the way. Lets talk about

Monkey .D. Luffy

"But... Didn't we just get a Luffy Leader in Extra Booster 2?" Yes, Lil roger, we certainly did. But this one is different.

Monkey .D. Luffy is a Blue and purple leader that, like Shirahoshi, does not uphold the standard stats for a multicolored leader. Monkey .D. Luffy is a 6000 power leader with 3 life and has the following ability: "This effect can be activated at the start of your turn. If you have 8 or more DON!! Cards on your field, look at 5 cards from the top of your deck; reveal up to 1 'Straw Hat Crew' type card and add it to your hand. Then, place the rest at the top or bottom of the deck in any order."

Let's clear the air here. This is not an ability that is activate: main, or End of turn, or anything like that. This just IS an ability. So, this leader is in purple, so you ramp, look at top 5 cards, reveal a straw hat, add it to your hand. I wouldn't underestimate the card advantage on this leader. Plus, Monkey .D. Luffy being a natural 6000-power leader makes him a bit harder to hit compared to 5000 power leaders of course. Add a DON!! to your 5000-power leader, swing that in and all they have to do is use a +1000 counter instead of a +2000 counter like most leaders? Just gross that you've got to add the extra DON!! to your leader just to try and get a 2k out of the way.

Now, of course, Nami blocker we previously mentioned for the Nami leader also works REALLY WELL with Luffy Leader here, helping us stack the top of the deck and all.

But going over things we haven't already... let's talk about Sanji.

Sanji is a 6-cost character with 7000 power and the following abilities "When this Character is K.O.'d by your opponent's effect, look at 5 cards from the top of your deck and play up to 1 'Straw Hat Crew' type Character card with a cost of 5 or less. Then, place the rest at the bottom of your deck in any order." as well as "[On Play] Return up to 1 Character with 5000 base power or less to the owner's hand"

So, like the Fisher Tiger character we previously discussed, this Sanji also replaces himself if he is removed due to an opponent's effect while also placing a character back to its owner's hand... which, I am sure most of the time it will be your opponent's character instead of bouncing your own character, but I am very positive there are synergies to bounce your own characters back to hand. Also take note of the fact that Sanji says "5000 base power" and not "5000 power." That's definitely important when players have applied DON!! to a desired target of Sanji's ability.

Onto this leader's character printing of Monkey .D. Luffy. Luffy is a 8-cost 8000-power blue character with Rush and the following ability "[When Attacking] You may trash 1 card from your hand: Return up to 1 Character with a cost of 4 or less to the owner's hand. Then, give up to 1 rested DON!! Card to your Leader or 1 of your Characters." Big blue character goes large into the face for damage while potentially removing an opposing character, avoiding any potential "On K.O." effects. Without much doubt, he is solid. Also, he is the second blue character to have ever been inherently given Rush... just a small fun fact.

Now we are left with one more Leader to go over from set 11, Fist of Divine Speed... And it's none other than someone we've also been following throughout the story of One Piece since the beginning.

Let's talk about who was once the underdog,

Koby

Koby is a Red/Black leader that follows the standard statistics for a multicolored leader with 5000 power and 4 life. Koby has a static ability tied to his leader card as well as another ability. Koby's static ability is "Your 'SWORD' type Characters can attack Characters on the turn in which they are played" as well as his other ability of "[Once Per Turn] If your 'Navy' type Character with 7000 base power or less would be removed from the field by your opponent's effect, you may place 3 cards from your trash at the bottom of your deck in any order instead."

At a cost Koby is able to protect some fairly mid-range powered character from being removed - and yes, Removed, NOT K.O.'D - but trashing 3 cards into your trash in a deck that touches black isn't really a detriment at all. There will be a way to benefit off those cards being thrown in there. It is also interesting, however, that the static ability allows "SWORD" Characters to attack characters on the same turn they are played. But there hasn't been any SWORD characters printed before this set... so what SWORD support do we have coming out of this set?

Lets go ahead and go over a perhaps lesser-known character within the ranks of Sword between the three characters pictured above, Hibari.

Hibari is a 5 cost 6000 power character that has two abilities. The first being "[On Play] Give up to 1 of your opponent's characters -2000 power during this turn." and the other being "[When Attacking] This Character gains +1000 power during this turn. Then, up to 1 of your 'Navy' type Leader can also attack active characters during this turn."

So Hibari being a "SWORD" type character lets her swing into rested characters as soon as she is played, but she can also make it to where Koby can swing DIRECTLY into an active character for a minimum of 6k after attacking if desired. But Hibari isn't leader locked in this ability... the "When Attacking" ability could also benefit Set 2 Garp if you want to be spicy - but I am getting off track with that.

Helmeppo is a 6-cost 7000-power black character with the following ability "[On Play] You may trash 1 card from your hand: Draw 1 card and play up to 1 'SWORD' type character card with a cost of 8 or less other than 'Helmeppo' from your trash. Then, place the 1 character played by this effect at the bottom of the owner's deck at the end of this turn." With Helmeppo, you can just pitch a "SWORD" character from your hand that you might not want to wait until next turn to play and just go ahead and get them out and swing with them into a character at the bare minimum (Since they are a "SWORD" type character and Koby leader allows them to do that) but... I suppose you could just go for On Play effects as well, but I personally wouldn't. You know what I would do though?

Use this Helmeppo to get Koby out early! Koby is a 8-cost 9000-power black character who has the following abilities; "[On Play] Up to 1 of your Characters can also attack active Characters during this turn." as well as "[When Attacking] You may place 2 cards from your trash at the bottom of your deck in any order: Up to 1 of your Leader or Character cards gain +1000 power until the end of your opponent's next turn." This Koby will buff your leader making them harder to hit while also making up to one your characters able to attack active characters? If you go second, play Helmeppo, pitch this Koby, choose for him to attack an active character, and then you ARE certainly killing a character on your opponent's field with Koby whether they are active or not. Also Koby's "When Attacking" ability allows you to use all those cards that might've been put in the trash previously.

But what do you think? Do any of these Leaders or cards catch your eye like treasure? Until the seas due us part next time, fellow seafarers!

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