The multiverse just got a little more... planetary. The Edge of Eternities set brings with it a cycle of mythic rare mono-colored lands - each one a "Planet" that enters tapped, taps for a color, and unlocks a powerful activated ability once "Stationed." And believe you me, these lands are serious value engines.
Each Planet features the new Station mechanic letting you tap another creature to build up charge counters on the land, which you'll need to power up their activated abilities. Functionally, Station is sorcery-speed crewing. And while the fact that these lands enter tapped is a small tempo loss, their sheer ceiling more than makes up for it. Some of these are worth building around. Others are worthy additions into your 99.
Let's break down all five Planets.
Evendo, Waking Haven - a.k.a Gaea's Cradle 2.5
This is the obvious frontrunner. Evendo, Waking Haven is the Green Planet and the one with the closest resemblance to a broken card of yore: Gaea's Cradle. It taps for Green mana, and its activated ability reads gives you a Green mana equal to the number of creatures you control.
It's a cleaner mirror of Itlimoc, Cradle of the Sun, which transforms from Growing Rites of Itlimoc in decks that swarm the board. But unlike Itlimoc, you don't have to jump through enchantment hoops or wait for a transformation. Evendo is always a land just waiting to be powered up with a few Station counters.
And let's not ignore that it synergizes beautifully with mana dorks, token strategies, and go-wide Green decks.
Whether you're playing Adrix and Nev, Rhys the Redeemed, or even Goreclaw, Terror of Qal Sisma, Evendo is going to pull mana duty and then some.
Try it with:
- Growing Rites of Itlimoc (redundancy is king)
- Avenger of Zendikar
- Beastmaster Ascension
- Cryptolith Rite
Uthros, Titanic Godcore - Tolarian Academy's Spiritual Successor
Blue finally gets a taste of the old-school broken land pie. Uthros taps for Blue... or, once Stationed, for one Blue for each artifact you control. That's right - just like Tolarian Academy.
Artifact-based decks already run deep in Commander, but this pushes them even harder into the stratosphere. Uthros is the ultimate enabler for strategies that use cheap baubles, Treasure tokens, Clue/Map synergies, or go full Urza, Lord High Artificer turbo mode.
Imagine untapping Uthros with Fatestitcher or Teferi, Temporal Archmage. Imagine casting Blue Sun's Zenith for 15. This card is a combo engine all on its own - and unlike Academy, it's legal.
Try it with:
Kavaron, Memorial World - Haste and Buffs in Red
Red's Planet taps for Red, of course, but the real juice is in its activated ability that gives you a 2/2 colorless Robot artifact creature token. But the real, real juice is that it gives all creatures you control get +1/+0 and haste!
This is low-key fantastic in aggro and artifact decks alike. You're not just making a body but you're giving your whole team haste and a temporary pump. For decks that struggle with board resets or summoning sickness, Kavaron gives you an immediate post-wipe recovery plan.
It's especially spicy in decks that rely on mass combat tricks, like Anax, Hardened in the Forge, Feldon of the Third Path, or even Jaxis, the Troublemaker. And being an artifact token makes it a nice puzzle piece in decks that care about modular, sacrifice, or artifact ETBs.
Try it with:
Adagia, Windswept Bastion - The ETB engine
White's mythic land is maybe the most modest of the cycle, but that's not a bad thing. Once you've Stationed it, Adagia lets you pay four, tap it, and create a token that's a copy of a target artifact or enchantment you control, as long as it's not legendary.
This has big synergy with White's enchantment-based value engines and artifact recursion decks. Think about copying Smothering Tithe, Cathars' Crusade, or even something like Anointed Procession for exponential value. Where Adagia really shines is in blink decks or mono-White value engines where redundancy and tokens matter. It's not flashy, but it's reliable.
Try it with:
- Anointed Procession
- Heliod, the Radiant Dawn
- Smothering Tithe
- Mondrak, Glory Dominus
- Elesh Norn, Mother of Machines
Susur Secundi, Void Altar - The Black draw engine
Now this one's a slow burn. Susur taps for Black, and with three Station counters, you can pay two, tap it, pay 2 life, and sacrifice a creature to draw cards equal to the number of charge counters on the sacrificed creature.
Is this costly? Absolutely.
Is this powerful in the right deck? Also absolutely.
Susur shines in aristocrats decks that love creatures with modular, persist, or scavenge anything with counters baked in. Cards like Carrion Feeder, Blood Artist, and Yawgmoth, Thran Physician decks will gladly pay 2 life for a custom Ambition's Cost on demand.
Best of all, it turns creatures with +1/+1 counters into draw spells. If you're running Mikaeus, the Unhallowed, Ghave, Guru of Spores, or Hapatra, Vizier of Poisons then Susur becomes a grindy value machine that rewards proper setup.
Try it with:
- Ghave, Guru of Spores
- Yawgmoth, Thran Physician
- Mazirek, Kraul Death Priest
- Sephiroth, Fabled SOLDIER
Final Verdict: Planetary Impact
Out of the five, Evendo and Uthros are clear Commander staples. They offer explosive mana ramps in two of the most powerful colors and reference some of the game's most infamous lands. These are going to see heavy play, and in many cases, will justify being fetched with a Crop Rotation or Expedition Map.
Kavaron brings the heat (literally), Adagia gives redundancy to go-wide White decks, and Susur offers a flavorful option for aristocrat or counter-based Black decks. They're all playable, but you'll likely see the Green and Blue ones dominating tables first.
If you're building around creatures or artifacts (and let's be honest, most of us are) then Edge of Eternities has just given your manabase a serious glow-up. Planets may enter tapped, but the power they bring is anything but slow.










