Hello everyone! I'm Levi from The Thought Vessel, and today we're looking at some of the strongest and coolest cards from Tarkir: Dragonstorm. For this list, the card must be a first-time printed Magic card (sorry, Craterhoof Behemoth... we still love you). We're also only considering the official set, so this list will not include any cards from the five Commander precons scheduled to be released alongside it. Before we get into the list, we have a couple of honorable mentions.
Honorable Mention) Mox Jasper
It's always exciting to see a new Mox card printed. In Commander, these cards are as useful as they are because they enable more explosive starts. However, needing to get a Dragon onto the battlefield (or at least a Changeling that counts as a Dragon) to activate this mana rock makes it a bit harder to consistently use. Still, I think some decks will try it out.
Honorable Mention) Call the Spirit Dragons
This can be a really solid card. Adding an alternate win condition to Dragons, along with indestructibility, is a lot to deal with. The only drawback is that it's a five-color enchantment, which means it will likely only see play in The Ur-Dragon or Tiamat. Both decks are already stacked with powerful cards, so running this means cutting something equally impactful. It feels like a strong option, but it may fall into the "win-more" category.
With the honorable mentions out of the way, let's start with number ten.
10) Clarion Conqueror
A flying 3/3 Dragon that shuts down artifacts, enchantments, and planeswalkers at the same time. As far as a stax piece goes, this is a no-brainer for decks that won't be heavily affected by its effect, such as Winota, Joiner of Forces.
9) Nature's Rhythm
This essentially gives us a sorcery-speed version of Chord of Calling that can be cast twice. Many combo decks would love to exploit tutoring up two creatures directly into play, such as Emiel, the Blessed and Peregrine Drake. Even in non-combo decks, the versatility of this card is phenomenal.
8) All-Out Assault
Giving creatures +1/+1 and deathtouch is already strong in an aggro deck, making blocking difficult for opponents. On top of that, you also get an extra combat step. Since it's an enchantment, it can be reused if bounced, like with Cyclonic Rift. This combination is impressive.
7) Dracogenesis
This might be one of the most hyped cards in the set. It's essentially a Rooftop Storm for Dragons! In certain decks, like my Ganax/Acolyte of Bahamut deck, casting Dragons for free while generating Treasure tokens can get you to a point where you can play a good portion of your deck in one turn--especially if you have a draw engine like Beast Whisperer. Eight mana is steep, but sometimes, you just have to embrace your inner Timmy and play the big stuff.
6) Voice of Victory
Grand Abolisher effects are extremely helpful for closing out games since they prevent opponents from interacting with you during your turn. Voice of Victory seems like a power-crept version of Grand Abolisher. While it doesn't stop activated abilities, the Mobilize 2 ability, which creates additional attackers, is a nice bonus. I definitely see this getting some play.
5) Bloomvine Regent
I love seeing power-crept versions of Cultivate, and this card is no exception. You can cast it as a Cultivate and shuffle it back into your library, or if ramping isn't necessary, you get a 4/5 flying Dragon that gains you 3 life for every Dragon that enters--including itself. This is a high-floor, high-ceiling card that I'm definitely looking to pick up.
4) Stormscale Scion
I never thought we'd see another Dragon printed with Storm, but here we are. While it's unlikely to generate a massive storm count, copying a 4/4 flyer that buffs all other Dragons by +1/+1 is definitely worth considering. In a deck designed to take advantage of it, this card can be absolutely devastating.
3) Ugin, Eye of the Storms
We've arrived at our top three, and it starts with one of the new planeswalkers from the set. This card is the definition of a game-changer, though it's likely too niche for competitive play for now. In one card, you get removal, ramp, card draw, tutors, and lifegain. That's an incredible amount of utility for a seven-mana planeswalker. I see this making its way into many artifact and Eldrazi decks.
2) Mistrise Village
There are plenty of powerful spells in Magic that can win a game outright if they resolve, such as Expropriate, The One Ring, or Insurrection. These spells often attract counterspells from Blue players, stopping them in their tracks. This land prevents your next spell from being countered through an activated ability, making it much harder to disrupt than a spell on the stack. I see this making a lot of appearances at Bracket 4+ tables.
1) Elspeth, Storm Slayer
Finally, we have Elspeth! Commander players are already running Mondrak and Anointed Procession in token decks, but I'd argue this card is even better than both. Yes, planeswalkers are easier to remove than enchantments, but since this card generates its own tokens, I give it the edge. Elspeth can also pump up all your creatures and give them flying or act as a removal engine. I can see this being played in White decks that have nothing to do with tokens because it's simply that strong.
And those are my personal top 10 cards for Commander in Tarkir: Dragonstorm! Of course, there are plenty more amazing cards in this set that you should definitely check out. If you're looking to pick up any of these cards for your decks--or anything else from Dragonstorm--look no further than CoolStuffInc. Until next time, happy gaming!


















