Today I'll be tackling my third list of the best cards from Lorwyn Eclipsed for kitchen table and casual play. We're talking Multiplayer, Commander, the Five Color format, Pauper and Peasant to Type Four and beyond.
Normally, I'd do a list like this every week, but a couple of months ago I started a new job with some weird time demands. Two weeks ago I had no time at all to write, and then last week I could only work on smaller pieces. Sorry about that.
Even More of the Top Casual Cards from Lorwyn Eclipsed
Without further ado, let's get this train back on its tracks with a follow-up to my two previous Top Casual Cards from Lorwyn Eclipsed you can find here and here.
#21. Voracious Tome-Skimmer
Let's kick off this third list with Voracious Tome-Skimmer, a fun three-drop hybrid Dimir-colored flying 2/3 Faerie! Whenever you cast a spells during an opponent's turn, Voracious Tome-Skimmer allows you to pay one life to draw a card.
Any spell cast during an opponent's turn now replaces itself, which is a pretty appealing ability. Note that its ability doesn't have a once per turn limit, which means if you cast multiple spells on an opponent's turn then you can pay the life and a draw a card for each one. The life will add up eventually, but having the option to draw cards is too good to pass up.
#20. Firdoch Core
If you've been following me at all, you'll know how much I adore a Manalith with extra abilities. I even wrote an article a few months ago called "The Case for Manaliths in Multiplayer" since so many folks opt to run Signets instead.
Firdoch Core may be one of the best Manaliths since it's a changeling and can become a pretty sizable creature. It's an artifact, which helps for decks that care about casting non-creature spells, and it's Kindred so it adds to things that look for creature types, from Mutants to Varmints to Heroes and more.
#19. Shinestriker
Next up is Shinestriker, a Blue, uncommon Elemental that costs six mana for a 3/3 flyer. When it enters, it has Vivid text that lets you draw cards equal to the number of colors among permanents you control.
Drawing cards is (almost) always a good thing, and this card shines in decks that play as many colors as possible. It's obviously good in five-color decks that play a lot of colored permanents, but it also works in decks with three-color Commanders that you can reliably keep in play to draw three cards.
And Shinestriker is in Blue, so Ghostly Flicker effects are on the table for even more value!
#18. End-Blaze Epiphany
End-Blaze Epiphany is an instant-speed burn spell for creatures in Red. When it kills a creature, you get to exile cards from the top of your library equal to that creature's power and then you get to choose one of those cards to play before the end of your next turn. So, Epiphany is card draw and removal combined.
To me, the only issue to me is that you sometimes exile a lot of cards and only get to play one of them. The rest are gone for the rest of the game. Not to mention how expensive it might be to kill anything bigger than a two- or three-power creature.
#17. Lluwen, Imperfect Naturalist
Lluwen, Imperfect Naturalist is a two-drop 1/3 Legendary - Elf Druid in Golgari (![]()
) colors. When it arrives, you mill four cards and then place a creature or land from among those milled cards back on top of your library. Then you can tap Lluwen and spend five mana (two generic and three Black-Green Hybrid mana) to discard a land and make a 1/1 Black and Green Worm for each of land in your graveyard.
If you're a fan of Worm Harvest, Lluwen is Worm Harvest on a body. Redundancy of effects is always nice for singleton formats like Commander.
#16. Slumbering Walker
Slumbering Walker is a five-cost 4/7 White Giant Warrior that arrives with two -1/1 counters on it. Then during your end step, you we may remove a counter from it to return a creature with power two or less from your graveyard to the battlefield. That's a pretty good deal for five mana.
#15. Figure of Fable
Figure of Fable, a Selesnya take on Figure of Destiny, is next on the list! It one costs one hybrid selesnya (![]()
) mana to cast and then for one additional mana becomes a 2/3. For three more mana it becomes a 4/5 and then for a further six mana becomes a 7/8 with protection from each of your opponents.
Protection from all of your opponents is serious business if you can get Figure of Fable to that point. That means Figure can't be targeted and of your opponents' spells or blocked by any of their creatures. No nothing. That seems pretty good to me.
#14. Rimefire Torque
Rimefire Torque is a two-drop, Mono-Blue artifact that when it arrives, you choose a creature type! When a permanent you control of the chosen type enters, put a charge counter on the Torque. Once you have three charge counters on it, you can tap it for no mana to remove those counters and copy the next instant or sorcery you cast this turn, choosing new targets for the copy.
Free copies of spells is always great, even in kindred brews which often have fewer spells and more creatures.
#13. Grub, Storied Matriarch // Grub, Notorious Auntie
Grub, Storied Matriarch // Grub, Notorious Auntie is a three-drop transforming creature with a 2/1 body and menace on both sides. When Grub enters or transforms into its Storied Matriarch side, it Regrowths a Goblin to our hand.
At the beginning of your first main phase, you can pay a
to flip Grub to the Notorious Auntie side that gives you an optional blight 1 trigger when it attacks. If you do blight one of your creatures, you get to make a temporary copy of that creature that's tapped and attacking. And the back side of the card can also transform back to Storied Auntie side for a single
at the beginning of your first main phase.
That's a lot of value packed into one Goblin. Keep cycling between each side of Grub to put -1/-1 counters on your Goblins, make copies (getting any enters abilities they may have), and then flip back to the other side to get any Goblins that have died back, and then repeat.
#12. Kinbinding
Next up is Kinbinding, a five-drop White enchantment that give creatures we control +X/+X, where X is equal to the numbers of creatures we had enter this turn. It's a bit of win condition, especially for Token or Aggro brews. And it can even get things rolling on its own, since it makes a 1/1 Kithkin token at the beginning of our combat step.
#11. Ashling, Rekindled // Ashling, Rimebound
Next up is Ashling, Rekindled // Ashling, Rimebound, a two-drop transforming creature in Red and Blue. Both sides are 1/3 Elementals that can flip to the other side for one mana at the beginning of your first main phase. Ashling's front half can discard and draw on arrival, but that's a "may" ability.
When Ashling transforms to the Rimebound side, you make two free mana of any color that can only be used to cast spells that cost four or more mana. That's a combination of great card flow and mana making on one card.
#10. Abigale, Eloquent First-Year
Abigale, Eloquent First-Year is a two-drop flyer with first strike and lifelink, all on a 1/1 Orzhov (![]()
) body. When she arrives, you can remove all abilities from one creature permanently and then give it a flying counter, a first strike counter, and a lifeline counter. Even if she leaves, those abilities will stay on that creature.
Abigale is broken with cards like Phyrexian Dreadnought, a one-drop 12/12 trampler that, when it arrives, you have to sac 12 power worth of stuff of stuff. Just flash her out in response to the enters trigger or bring them both in play at the same time and stack them the correct way.
#9. Spinerock Tyrant
Spinerock Tyrant is a five-drop 6/6 flying Dragon with Wither, which is a great creature just on its own but there's more. When you cast an instant or sorcery with a single target, you may make a copy of it that gains Wither and can target something new. That ability is pretty much icing on an already tasty dragon cake.
#8. Adept Watershaper
I adore Adept Watershaper. A three-drop 3/4 in White is already above curve, but it also has a powerful ability. Your other tapped creatures have indestructible. That's just so good. If you have something that can tap your creatures in response to removal, you can effectively protect them when targeted. Opposition is a great choice for a free tap outlet.
The Watershaper is great for Aggro, Tokens, Midrange, Blink, Kindred, and plenty of other decks that rely on creatures. Just swing away in combat and forget about doing math.
#7. Twilight Diviner
Twilight Diviner is a three-drop 3/3 that enters and surveils 2! Whenever one or more other creatures you control enter or were cast from the graveyard, you get to make a free token of one of them. The ability only happens once a turn, sure, but a free extra creature is nothing to sneeze at.
#6. Moonshadow
Moonshadow is a 7/7 with Menace that arrives with 6 -1/-1 counters on it. Those counters will come off quickly as your permanents head to your graveyard from anywhere. Sacrificing fetchlands or creatures will remove counters, milling any permanent from our library will remove counters, and something like Surveil or Fact or Fiction will remove counters too.
It's really easy to make sure Moonshadow becomes a massive, evasive threat in decks that already want to put permanents in their graveyard.
#5. Virulent Emissary
Virulent Emissary is a one-drop Green uncommon that almost made my first two lists but got beat out by some other really strong contenders. It's a 1/1 with deathtouch, so it's a variant of Typhoid Rats, a card that has always made it difficult attacking opponents that don't want to trade down with a one-mana 1/1.
But it's also a Soul Warden that gains us life when our creatures enter. That sort of efficiency in one card for that mana value price is too good not to mention.
#4. Shadow Urchin
Next up is Shadow Urchin, a three-drop Rakdos (![]()
) creature with a sizable 3/4 body for two mana. It has an attack trigger to blight 1, which is kind of a downside. But then, if any of your creatures with counters on them die, you exile cards from the top of your library equal to the number of counters on it and can play those cards until your next end step.
Oh yes, I hear you. That doesn't seem like much of a downside in the right brew. Also note that the dead creature doesn't get exiled.
#3. Celestial Reunion
Celestial Reunion is a fun ![]()
mythic rare sorcery that lets you search for a creature with mana value X or less in your library and put it in your hand. However, if you pay the additional cost of choosing a creature type and beholding two creatures of that type, if the creature you searched for was the same creature type then you get to put it into play instead.
That can happen pretty often in kindred brews with Green in them, like Humans or Wizards, so you don't need really need to go out of your way to make this work. And you can always just cast it without paying the extra cost for a pretty decent tutor.
#2. Mirrormind Crown
Like Virulent Emissary above, Mirrormind Crown almost made the cut on my first two lists, so it absolutely needed to show up high on this list. It's a colorless Equipment that costs four mana and equips for two generic mana. As long as it's equipped to a creature, the first time you would create one or more tokens each turn, you can instead make that many tokens that are copies of the equipped creature.
Turning treasure tokens or random 1/1s into Solemn Simulacrums or Mulldrifters or even aggressive creatures like Savannah Lions is great. There are truly too many good creatures to equip the crown in decks capable of making a large amount of tokens all at the same time.
#1. Sapling Nursery
Sapling Nursery is an awesome game-ender and a perfect cap to this list. It's an eight-drop Mono-Green enchantment, but it has built in cost reduction with Affinity for Forests. It has a landfall trigger to make a 3/4 Treefolk token with reach whenever a land enters the battlefield under your control.
It can also self-exile this for ![]()
to make Treefolk and Forests indestructible until the end of the turn. You'll very likely be able to cast this well before you have eight mana available thanks to Affinity for Forests, and it will build an army of sizeable tokens all on its own as you continue to play the game. Seems pretty good to me.
Wrapping Up
And there we go. Lorwyn Eclipsed is just so packed with sweet cards for Casual formats. We're three lists in and there are still plenty of cool cards to talk about. What did you think of my third list? See you next time for another!



























