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Weekly Sale Commander: Groundhog Day!

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Hi folks! Welcome to the Weekly Sale Column! This column, as always, is aimed at showing you some cards on sale that could give you some new ideas for your lists. These lists will *usually* be Commander lists in Bracket 3, so you'll be able to play these in any Bracket 3 (or higher) pods. If you want to play in lower pods, just swap out the Game Changers for other choices, and/or add more Game Changers along with some other competitive combos if you want to compete with Bracket 4 and 5 pods! Keep in mind that the game changers in your deck aren't the only thing that moves you up and down a bracket. Your intent with your deck, inclusions of other interactions, engines, and combos, and overall playgroup are also be factors! Remember that the weekly sale ends on Sunday night at 11:59 PM EST, so you have until then to get your cards ordered!

Today's list gives us a bit of a break from Bracket 3 and has us dipping our toes into Bracket 4! Bracket 4 can sometimes be thought of as overpowered Bracket 3 or bad Bracket 5. We're doing a little bit of both! The main reason for this is that there's a clause on Bracket 3 that doesn't let us chain extra turns, and this is the Groundhog Day sale! Punxsutawney Phil and Bill Murray would proudly play this list, because they want to repeat every turn possible! Let's get right into it!

Medomai the Ageless

Leading our charge is my personal best candidate for receiving a Universes Beyond treatment, Medomai the Ageless. It would definitely be a Bill Murray themed UB, between Ghostbusters, Groundhog Day, Charlie's Angels, and even Zombieland for the meta choice. Medomai the Ageless is Sphinx that gives you an extra turn when it deals combat damage to a player. It can't attack during extra turns, but we'll get around that!

Well, what if there is no tomorrow? There wasn't one today! Hello?

Our goal for this deck is to give your opponents the same feeling that Bill has once the days start looping. You want them to be drained. You want them to be losing as you're gaining resources and taking every turn you can. There's no better way to accomplish that goal than including all the extra turn cards we can find.

Temporal Mastery
Time Warp
Capture of Jingzhou

To start, we've got Time Walk at home, Temporal Mastery, which can be Miracle'd for an actual Time Walk! Next, we've got Time Warp, Temporal Manipulation and Capture of Jingzhou for a taking a single extra turn without the card exiling itself, along with Time Stretch for two turns, and it also doesn't exile itself. (Shower thought, shouldn't Time Stretch be a Game Changer just because it chains two turns by itself?)

Next, we have a few extra turn cards that exile themselves: Karn's Temporal Sundering, Alrund's Epiphany, and Part the Waterveil. These are good because they have other side effects that can be useful. We've also got Nexus of Fate, which can give us infinite turns by itself just by being the only card left in our deck. That's a pipe dream, but still within the realm of possibility. Finally, we have the best one in my opinion, Expropriate! Expropriate, a former Game Changer, lets you take control of permanents or take extra turns based on the choices your opponents make. It's kind of cruel, but fits firmly here in Bracket 4.

Along with those options, we have a few other cards that help fuel our extra turns. Since this is Bracket 4, there are no restrictions on two card combos. To start, we've got Panoptic Mirror! This is a simple combo, letting you imprint any of the extra turn cards, locking the game out in your favor! Panoptic Mirror is a game changer, but there are also no restrictions on game changers in Bracket 4, so we're including it here. We also play Phantom Steed, a creature that creates attacking tokens of a creature you control. This basically avoids Medomai's restriction on when it can attack. As long as you can get through with a flyer, the turns keep coming!

Bracket 4 Power!

This is where "bad cEDH" comes into play. We're going to include some of the best staples you can play in uwcEDH decks, so our deck still competes with other Bracket 4 decks. We're still trying to win with an unconventional combo (extra turns) compared to what other cEDH decks are doing, so we're not in Bracket 5. Our cards also cost tons of mana, and Bracket 4 decks would like to be winning sometime around turn four or later. We can absolutely accomplish that.

Approach of the Second Sun
Chrome Mox
Fierce Guardianship

Approach of the Second Sun works well with Mystical Tutor, Narset's Reversal, Personal Tutor, and Solve the Equation, all cards we're playing. Approach is our alternate win condition, attempting to catch some of our opponents by surprise. We also play a bit of fast mana, like Chrome Mox and Mana Vault, and some of the usual rocks like Sol Ring, Arcane Signet, and Fellwar Stone.

Next, we've got some control spells to keep us alive, including counters and spot removal. Fierce Guardianship, Force of Will, and Force of Negation fit well here, along with Swords to Plowshares, Into the Flood Maw, and Chain of Vapor. We'll need some card draw to keep up with our opponents, so we've included Esper Sentinel, Rhystic Study, and Mystic Remora! uw decks are notorious for board wipes, which aren't as bad in Bracket 4, so we've got Supreme Verdict, Farewell, and Cyclonic Rift.

Finally, to end it off, we've included a few more two-card combos for uw. Teferi, Time Raveler and Displacer Kitten work with any mana positive mana rock, and Heliod, Sun-Crowned and Walking Ballista give you a way to kill your opponents without Blue mana! Both of these are worth playing, so we'll have many different ways to win which keeps in line with the ethos of Bracket 4.

Changing the Game in Bracket 4?

Since we're in Bracket 4, we definitely play more than the usual 3 game changers. You'll see them all below, and I've already mentioned the main ones.

Silverblade Paladin
Thryx, the Sudden Storm
Grand Arbiter Augustin IV

We will be playing a few lower powered cards to the list as well. Fireshrieker, Silverblade Paladin, and Flaming Fist are easy ways to give Medomai double strike, which gives you two extra turns for its trigger instead of one! Cards like Thryx, the Sudden Storm and its Game Changer version, Grand Arbiter Augustin IV, will help discount Medomai, and our other spells. Unfortunately, extra turns don't really fit the vibe of Bracket 3. I don't even play extra turn cards in my personal lists anymore.

You could try and bump this up to Bracket 5, but cEDH has an unforgiving metagame, and this deck wouldn't do well in the Midrange/Turbo meta that is currently running amok. I encourage you to try though!

See you all next week when we come back to bracket 3! I challenge you to try to take as many turns as you can in one round!

Groundhog Day in Bracket 4! | Commander | Matt Newnam

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