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Boros Revisited

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Gatecrash has finally been revealed in all its glory, and there are a number of cards in the set that I'm eager to start brewing with. I'll be kicking things off with my own favorite guild: the Boros Legion. My last take on a Boros deck was during the very first previews of the set, so there have been quite a few great cards revealed since then. Here's the deck I put together with them:

The Army

Wojek Halberdiers
Rakdos Cackler is your best turn-one play, giving you a 2-power attacker that can't be killed by most early creatures. This little Devil has certainly made an impact on Standard, and it will continue to be played in almost every black or red aggressive deck for the next two years.

Dryad Militant, on the other hand, hasn't made as much of a mark on Standard. Although its power has been heralded by many, most of the decks that might play it either have mana dorks as their 1-drops or are Human tribal decks. This deck, however, can take full advantage of the flashback-hosing Dryad.

Wojek Halberdiers is at the very least an upgrade to Gore-House Chainwalker, and it has even more upside. When you attack with three creatures, which is not difficult in this deck, the Halberdiers gain first strike, making them fairly difficult to deal with in combat. With 3 power, they're large enough to take down a Thragtusk without blinking.

Cloistered Youth is a card I haven't made use of in some time, despite it being one of the cards on my power uncommons list for Innistrad. Although it does have a drawback when you transform it, it gives you a 3/3 for just 2 mana, and the life-loss is rarely relevant in such an aggressive deck. Gore-House Chainwalker may prove to be a better choice, but I'm eager to experiment with a 2-drop that can't be killed by a 2-power blocker.

Boros Reckoner
Pyreheart Wolf has proven quite effective at pushing through damage and causing problems for midrange decks. Although it doesn't have the potential damage output of the other creatures in the deck, the Goblin War Drums effect is quite valuable for skirting Restoration Angels and setting up blowouts with Searing Spear.

Boros Reckoner is an interesting creature with some potential for Standard. Although its stats aren't overly impressive as a 3/3 for 3, the ability to gain first strike for 1 mana becomes relevant surprisingly often, and the Spitemare ability will help you either take down larger creatures with a revenge strike or punch through some damage no matter how many blockers your opponent has.

Spark Trooper, which has quickly adopted the nickname Ball Lightning Helix, is very interesting as a potential finisher for an aggressive deck. Although not as powerful as Ball Lightning in many scenarios, Ball Lightning is still a reasonable creature at 4 mana, and this variant gives you a massive amount of value against other aggressive decks, which are sure to be fairly common shortly after the release of Gatecrash. This has the potential to be a 12-point life swing, and it will usually end up being at least a 9-point life swing with a one-for-one tacked on. Many times, your opponent will be forced to sacrifice one of his creatures to the Trooper to avoid being put within range of Boros Charm.

The Spells

Boros Charm
Boros Charm has been held up as the most powerful card in Gatecrash, and I see no reason to argue. I was astonished to see a Flame Rift with so much upside. Not only does it offer a very impressive 4 damage for 2 mana to help close out games, it has two other relevant abilities to use when the situation calls for them. The ability to make all of your creatures indestructible for a turn is incredibly valuable in an aggressive deck, allowing you to make Supreme Verdict look very silly. Control decks will have a heck of a time figuring out whether to cast that Verdict when you have rw open. Sometimes, it’s best to leave the mana open whether or not you have the Charm. Just the possibility can be enough to make your opponent hold off for a turn or two until he can cast it with counterspell backup.

Searing Spear has taken Pillar of Flame's spot as the premier burn spell of the format, with large thanks to its ability to kill Silverblade Paladin at instant speed. It also helps that the 3 damage is enough to get rid of Thragtusk, Centaur Healer, and various Beast tokens. Despite being unseated, Pillar of Flame is still quite effective, and I feel that this deck wants a bit more removal, so I included a few of those as well.

The Sideboard

Skullcrack
Thunderbolt is mainly a tool to help deal with Restoration Angel. The Angel is too big to kill with Searing Spear, and flash makes it impossible to kill it with Mizzium Mortars before it throws a wrench in your plans. Thunderbolt still only costs 2 mana, but it deals enough damage to kill the Angel, and it’s at instant speed.

Rest in Peace fills the role of graveyard hate for the various Unburial Rites decks, and it does so extremely effectively. This will probably be the best graveyard hate we have in Standard for some time, so I'd pick up a few if you're planning on playing white anytime soon.

Homing Lightning seems to be a fairly effective tool against token decks, killing any number of Beast tokens for 4 mana, even if they're boosted by Intangible Virtue. This should allow you to kill your opponent out of nowhere fairly often, eliminating most or all of his creatures in one go.

Skullcrack is an incredibly effective tool against control decks, stopping your opponent from gaining life with Thragtusk or Sphinx's Revelation and hitting him for 3 in the process. This can absolutely wreck any attempts to stabilize, so you'll want to be careful about how and when you spend your mana when you have one of these in hand.

Electrickery can slaughter Lingering Souls tokens as long as they're not boosted by Intangible Virtue, but it also kills Invisible Stalker at instant speed, which can lead to a lot of wins against the Aura decks that have been taking down large tournaments recently.

Playtesting

Bant Auras – Game 1

Dryad Militant
I won the roll and kept a hand of two Mountains, a Plains, Rakdos Cackler, Dryad Militant, Boros Charm, and Pillar of Flame. I played a Mountain, cast Rakdos Cackler, and passed the turn. My opponent played a Forest and cast Avacyn's Pilgrim before passing back.

I drew Wojek Halberdiers, played my Plains, and attacked with the Cackler. I then cast Dryad Militant, killed Avacyn's Pilgrim with Pillar of Flame, and passed the turn. My opponent played a tapped Temple Garden and passed the turn.

I drew Boros Reckoner, played my Mountain, and attacked with both creatures. My opponent dropped to 14, and I cast the Reckoner and passed the turn. My opponent cast Abundant Growth on his Forest, then played Hinterland Harbor and passed the turn.

I drew Spark Trooper and attacked with everything. My opponent dropped to 7, and I cast Wojek Halberdiers before ending my turn. He cast Selesnya Charm at the end of my turn to make a Knight token, then drew his card and conceded.

Sideboarding:

−3 Pillar of Flame

+3 Electrickery

Game 2

Ethereal Armor
I took a double-mulligan and kept a hand of Boros Guildgate, Plains, Rakdos Cackler, Boros Reckoner, and Boros Charm. My opponent also took a double-mulligan and started off with a Forest and an Avacyn's Pilgrim. I drew a Mountain, played it, and cast Rakdos Cackler before passing the turn.

My opponent played a Hinterland Harbor and put Spectral Flight on his Pilgrim. He passed the turn. I drew another Rakdos Cackler, cast it, and played my Boros Guildgate. I ended my turn.

My opponent played a tapped Temple Garden, put another Spectral Flight on the Pilgrim, and passed the turn. I drew Pyreheart Wolf, played my Plains, and cast the Wolf.

I passed the turn, and my opponent played a land and attacked me for 5 before passing back. I drew a Mountain, played it, and swung with everything for 5 damage. I cast Boros Reckoner and ended my turn.

My opponent played a Forest and attacked for 5 again before passing the turn. I drew Dryad Militant and attacked with everything, dropping my opponent to 7. I cast the Militant and passed the turn.

My opponent cast Ethereal Armor on his Pilgrim, attacked, and pumped it with Selesnya Charm for exactly lethal damage.

Game 3

Silverblade Paladin
I took a mulligan and kept a hand of Boros Guildgate, Mountain, Plains, Rakdos Cackler, and two Dryad Militants. I played the Mountain, cast the Cackler, and passed the turn. My opponent played a tapped Temple Garden and passed back.

I drew Boros Reckoner and attacked with the Cackler for 2. I played my Plains, cast Dryad Militant, and passed the turn. My opponent played Hinterland Harbor and cast Invisible Stalker before passing back.

I drew Wojek Halberdiers and attacked for 4. I cast the Halberdiers, played my Guildgate, and passed the turn. My opponent played a Glacial Fortress and cast Silverblade Paladin, pairing it with Invisible Stalker. He ended his turn.

I drew a Plains, played it, and cast Boros Reckoner and my other Dryad Militant. I passed the turn. My opponent played an Island, cast Abundant Growth on it, then enchanted Invisible Stalker with Ethereal Armor and Spectral Flight and attacked for 12. He ended his turn.

I drew another Plains, dropped my opponent to 4 with my army, and died to a giant Invisible Stalker.

Wrap-Up

Although I lost that match, the games I did lose were extremely close and came down to the last few draw steps. This deck is definitely a powerful choice for the new Standard, and although it may struggle somewhat against decks like Naya midrange, Boros Charm gives you a lot of reach and can help close out games even after a Thragtusk hits the board. If you're a proud member of the Boros Legion or if you're just eager to play with what's been called the best card in Gatecrash, give this deck a try.

As always, if you have any questions or comments, you can find me on the forums under Twinblaze, on Twitter under @MTGCannon, or simply leave a comment below.

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