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Enter the Dungeon #14 – Enter the Battlefield

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Welcome to the dungeon, boys and girls and other various life forms. With Avacyn Restored fresh off the presses, it's a great time to be a deck builder. There are a ton of fun new cards in this set, and I've only scratched the surface on the cool interactions that are possible. Today, we'll be doing a little study of what happens when things enter the battlefield. Join me as we explore that very first moment of existence.

Primal Surge
What happens when your entire deck enters the battlefield? Primal Surge is begging to help us find out. As long as you don't have any other spells in your deck, it will be happy to dump as many cards as you want on the battlefield. But how to win from there? We could play a ton of creatures and maybe something that gives them all haste. However, I'm more interested in what happens when we bring Laboratory Maniac into the mix. Once Primal Surge has dumped your deck onto the battlefield, the Maniac will make you win the game the next time you try to draw a card.

Of course, why wait until your draw step for that? Alchemist's Apprentice will gladly sacrifice himself to draw that impossible card. With multiple copies on the battlefield, it will be almost impossible to stop you. If your opponent tries to use an instant-speed removal spell in response, you can simply sacrifice another Apprentice while it's still on the stack and win the game before it ever resolves.

Laboratory Maniac
Unfortunately, having no other spells in the deck means that we can only run one copy of Primal Surge. This means we'll need to tutor for it. Rune-Scarred Demon is the best way to do that, especially since you won't have to reveal the card you searched for and give away your plan. A set of Rune-Scarred Demons and one Primal Surge is still only five out of sixty cards, though, so we'll throw in some Fierce Empaths to tutor for the Demon.

10 mana is a lot, so we'll need some ramp to get us there, and we can't have any spells involved. Sakura-Tribe Elder is a simple and powerful choice, and Diligent Farmhand and Dawntreader Elk are almost as good. Fertilid will let you search for two lands before it bites the dust, and Wood Elves will search up a Forest and then stay around as a chump-blocker to help keep you alive. Speaking of keeping you alive, Oblivion Stone is a great way to clear the board if things start becoming a bit dangerous. It's one of the few board sweepers that's also a permanent.

After throwing in some green and black lands and maybe one Island just in case you need to cast a Laboratory Maniac for some reason, the deck should look something like this:

 


Deadeye Navigator
Deadeye Navigator is a very interesting card. Once you've paired it up, you can flicker the paired creatures in and out of play as much as you have mana for. You can even flicker the Navigator to pair it up with something else. You can abuse this with any kind of enters-the-battlefield trigger, but the thing that caught my eye is the interaction with evoke. You can cast a Mulldrifter for its evoke cost, pair it to the Navigator, and flicker it before the sacrifice trigger resolves. When that trigger does resolve, it will see that the Mulldrifter it was looking for left the battlefield and quietly sulk off into a corner without doing anything. You'll end up paying just as much mana as you normally would have to cast Mulldrifter—only you'll get to draw four cards instead of two!

Shriekmaw is equally effective. For a mere 4 mana, you can destroy two creatures and still have a 3/2 with fear on the battlefield. Nevermaker can't be cast for less mana with its evoke cost, but it can create a sort of soft lock, putting all of your opponent's nonland permanents on top of his library every turn so he can't draw anything that you can't just bounce again.

Draining Whelk
Draining Whelk is equally mean, letting you flicker it at any time to counter any spell your opponent might cast. Skinrender will take care of any black or artifact creatures that Shriekmaw can't get, and if all else fails, Wing Splicer will make an army of flying Golem tokens.

Conjurer's Closet serves as a backup to Deadeye Navigator. It's not as powerful, but it still does what you want it to do, and it's less vulnerable as well. Eyeblight's Ending and Mana Leak will help keep you alive until you can cast a Navigator or Closet, and Devastation Tide will wipe the board clean if things get shaky. Since all your creatures have effects when they enter the battlefield, it will usually end up being much worse for your opponents than for you—even if you have several creatures out.

Throw in some lands, and you should arrive at a list like this one:

 


Now that both of these decks are ready to battle, let's have them fight it out in the arena.

Game 1

Dawntreader Elk
The Navigator won the roll, and things started off with a land on both sides. The Navigator had a Dimir Aqueduct for turn two, and The Laboratory cast Dawntreader Elk.

The Navigator played another land, and The Laboratory cast Wood Elves to grab a Forest, then used that Forest to sacrifice the Elk for more land. The Navigator finally had a play with a Wing Splicer, and The Laboratory cast another Wood Elves and Dawntreader Elk for two more lands.

Wing Splicer
The Golem token swung in for 3, and a full-price Mulldrifter drew some cards. Fierce Empath searched up a Rune-Scarred Demon, and Fertilid got another land. 5 more damage came in through the air, and another Mulldrifter hit the field. The Laboratory cast Rune-Scarred Demon to tutor for Primal Surge and took the other counter off Fertilid for more land.

The Navigator attacked with two Mulldrifters and a Golem token. The Demon took down the Golem, and The Laboratory dropped to 8. Deadeye Navigator hit the field and paired up with the Wing Splicer.

It was too late, however, as The Laboratory cast Primal Surge and won the game on the spot.

Game 2

Fertilid
Things started off slowly: just lands on both sides until The Laboratory cast a Fertilid on turn three. The Navigator took it out with a Skinrender, so The Laboratory had to settle for casting Wood Elves.

The Navigator attacked with Skinrender, which was blocked by the Elves, and cast a Wing Splicer. The Laboratory cast another Wood Elves, then threw it in front of the Skinrender when it attacked, taking 3 from the Golem token. The Navigator cast Conjurer's Closet and flickered the Wing Splicer at end of turn for another Golem. The Laboratory cast and sacrificed an Oblivion Stone to get rid of all The Navigator's toys.

Conjurer's Closet
The Navigator started rebuilding with a Wing Splicer, but The Laboratory cast a Rune-Scarred Demon to find the win condition. An Eyeblight's Ending took care of the Demon, and Wing Splicer and its Golem swung in for 4. The Laboratory cast Primal Surge, but The Navigator countered it with Mana Leak, negating the deck's main win condition.

Another Conjurer's Closet was cast, another 4 damage was dealt, and another Golem token was made when the Closet flickered Wing Splicer. The Laboratory had another Oblivion Stone to get rid of everything. The Navigator cast another Mulldrifter, and The Laboratory didn't cast anything.

Mulldrifter hit for 2, and neither side cast any spells. Another 2 from Mulldrifter took the Laboratory down to 5, and all it could do was cast a Dawntreader Elk. A Shriekmaw forced the Laboratory to sacrifice the Elk, fetching an Island, and Mulldrifter dealt another 2 damage. The Laboratory cast Alchemist's Apprentice and sacrificed it but couldn't find an answer and died.

Game 3

Rampant Growth
Things got rolling with some lands until The Laboratory's Fertilid was met with a Mana Leak from The Navigator. Sakura-Tribe Elder did its Rampant Growth impression, and The Navigator laid down a Wing Splicer.

Fierce Empath searched for a Rune-Scarred Demon, and the Golem token swung for 3 after a Mulldrifter drew some cards. A Rune-Scarred Demon came down and found Primal Surge, and The Navigator cast Conjurer's Closet, flickering the Wing Splicer to make another Golem.

Rune-Scarred Demon
Rune-Scarred Demon attacked, trading with the two Golem tokens, and another Rune-Scarred Demon came down and searched for a Fertilid. Deadeye Navigator entered the battlefield without pairing, and another Golem was made during the end step. The Laboratory cast Fertilid and fetched two more lands, then swung with the Demon, which was blocked by the Golem token.

Nevermaker came down and paired up with Deadeye Navigator, flickering at end of turn for good measure to put the Demon back on top of the library. The Laboratory cast Rune-Scarred Demon again, finding a land, then cast Alchemist's Apprentice. Nevermaker flickered twice and put both the Demon and Fierce Empath back on top of the library.

Mulldrifter swung in for 2, and Eyeblight's Ending killed Alchemist's Apprentice. The Closet flickered Wing Splicer at end of turn to make a Golem token. The Laboratory cast Primal Surge, leaving 3 mana for a Mana Leak. Two Laboratory Maniacs and two Alchemist's Apprentices entered the battlefield, and after some quick calculations, The Laboratory determined that if it started the chain, The Navigator could flicker Nevermaker enough times to stop it. However, if The Navigator started, The Laboratory would win.

Mulldrifter
Unfortunately, The Navigator also figured this out and waited until his turn when he had more untapped mana. The Navigator evoked a Shriekmaw, targeting one of the Maniacs. The Laboratory sacrificed an Alchemist's Apprentice in response, and in response to that, The Navigator flickered Nevermaker to put one of the Maniacs back on top of the library, then the other. Both Maniacs went to the top of the deck, The Laboratory drew one of them, and Shriekmaw died.

The Laboratory drew the second Maniac for its turn and swung with everything. The Navigator had enough blockers to stay alive at 5 life. The Laboratory cast a Rune-Scarred Demon, failing to search for anything since there were no cards left in the library. He then cast Laboratory Maniac again.

Since bouncing the Maniac would allow The Laboratory to survive the draw step and swing with the massive army of 1/1s again, and not bouncing it would let the Laboratory win immediately upon trying to draw a card, The Navigator had no way out and conceded.

 


The first moment of existence is perhaps the most important one, and there are all different ways to take advantage of it in the game of Magic. I hope you enjoyed today's journey, and be sure to visit again next time for another adventure into Avacyn Restored.

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