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Mono-Green, Boros, and Dimir Decks for Standard

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Hello everyone. We've reached the midpoint of my series of articles where I give you a bunch of decks you can play in the early weeks of our next Standard environment. Usually, these decks are all focused around a specific color of mana each week of the series, however the quick turnaround time between Lorwyn Eclipsed and Teenage Mutant Ninja Turtles has forced me to change things up and do things a little differently.

I've been giving you one mono-colored deck and two two-colored decks each week, so by the time this series is over, you'll have 15 different decks, one mono-colored deck for each color and one deck for each two-color combination. This week I'll be showing you a Mono-Green deck, a Boros deck (wr), and a Dimir deck (ub). Let's get started.

Mono-Green Landfall

This week's mono-colored deck is a Green deck that really benefits from landfall taking place. Let's take a look at the deck.


Sapling Nursery
Earthbender Ascension
Mightform Harmonizer

Sapling Nursery is a very important card for this deck. While it has a mana value of eight, it can easily be played without having that much mana available due to it having Affinity for Forests. You'll also be playing Icetill Explorer, which lets you play additional lands on your turns. Plus, this deck utilizes Earthbending to turn your lands into creatures, which allows Badgermole Cub to increase the amount of mana they will produce. Once you have Sapling Nursery in play, you'll create a 3/4 Treefolk creature token with Reach every time you achieve landfall.

Earthbender Ascension is one of the cards that allow you to Earthbend. It will also gain a quest counter each time you achieve landfall. Once it has a minimum of four quest counters, you'll be able to start adding a +1/+1 counter to a creature you control. The creature you give the +1/+1 counter to will also gain trample until the end of the turn. This allows you to potentially still deal damage to your opponent even if they have creatures in play that they can block with.

If you're able to trigger Earthbender Ascension and give trample to a creature, you'll also be able to trigger Mightform Harmonizer's landfall ability. This ability doubles the power of a creature you control until the end of the turn.

By sacrificing lands such as Demolition Field, Evolving Wilds, and Fabled Passage during a single turn, you'll be able to double a creature's power multiple times, going from 4 to 8 to 16 to 32, and so on. As you can imagine, attacking with that creature while it has trample will almost certainly be game over for your opponent.

Boros Kithkin Knights

Next, I have a Boros deck that wants to get a lot of small creatures into play in order to overwhelm your opponent. Let's take a look at the deck.


Kinsbaile Aspirant
Anim Pakal, Thousandth Moon
Arabella, Abandoned Doll

You'll usually want to get things started off by playing Kinsbaile Aspirant. With the amount of Kithkin creatures in this deck, you'll usually have one in your hand to Behold, allowing you to play this Kithkin Citizen on turn one. Kinsbaile Aspirant has an ability that gives it a +1/+1 bonus for the turn each time another creature you control enters the battlefield. As you'll see, this ability can turn a small 2/1 creature into a powerhouse in the later stages of the game.

That's because you'll be able to create multiple creatures at once with the help of Anim Pakal, Thousandth Moon. While you have Anim Pakal in play, whenever you attack with one or more non-Gnome creatures, you'll add a +1/+1 counter to Anim Pakal and then create a number of tapped and attacking Gnome artifact creature tokens equal to the number of +1/+1 counters on Anim Pakal.

Attacking isn't the only way to add +1/+1 counters to her either, as there are a pair of Abandoned Air Temple lands in the deck that can give +1/+1 counters to every creature you control.

Getting a lot of small creatures into play also serves another benefit. If you happen to have Arabella, Abandoned Doll on the battlefield and she attacks, you'll be able to deal an amount of damage directly to your opponent equal to the number of creatures you control that have 2 power or less.

You'll also gain that same amount of life, causing quite a swing in life total balances. If this isn't enough to finish off your opponent, you can unlock Porcelain Gallery to give all of your creatures a base power and toughness equal to the number of creatures you have in play.

Dimir Faeries

The final deck I have for you this week harkens back to the original release of Lorwyn, where Faeries were a force to be reckoned with. Let's check it out.


Bitterbloom Bearer
Obyra, Dreaming Duelist
Talion's Messenger

Bitterbloom Bearer is a callback from original Lorwyn where Bitterblossom would create a 1/1 Black Faerie Rogue creature token with flying each turn for the cost of one point of your life. This time though, the token created is just a Faerie and its colors are both Blue and Black.

It's also usually easier to destroy a creature like Bitterbloom Bearer than it is to destroy an enchantment like Bitterblossom. It's nice to see a more balanced callback like this in Lorwyn Eclipsed.

Those Faerie creature tokens you'll be creating will come in quite useful while you have Obyra, Dreaming Duelist. For each other Faerie that enters the battlefield under your control while Obyra is in play, your opponent will lose 1 life. That means that you have the luxury to sit back and relax, keeping the Faeries you bring into play to be used as blockers, while slowly depleting your opponent's life total.

If your opponent doesn't have blockers that have flying, you can feel free to attack with your Faeries to deal even more damage to your opponent. This will also help trigger Talion's Messenger. You'll get to draw a card and then discard a card, as well as putting a +1/+1 counter on a Faerie you control. Consider placing that +1/+1 counter on Glen Elendra Guardian, giving you an additional use of its noncreature spell countering activated ability.

Wrapping Up

This week is a perfect storm of decks for me. Boros is my favorite color combination. I love a good Mono-Green stompy deck. And, while Blue and Black are my least favorite colors, I love Faeries, so even this deck looks like a winner to me.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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