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Freewheeling at the End of Neon Dynasty Standard

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Hello everyone. Even though I'm eagerly awaiting the release of Streets of New Capenna, I continue to play games on Magic Arena. As such, I still want to find new decks to play that are both fun to play and capable of winning. If you're looking for a deck to play now that you'll be able to use for the next few weeks, you might want to check out these decks. Let's get started.

Esper Vehicles

I've had the opportunity to play against a deck similar to this one recently, and I can't say I enjoyed it very much. Let's take a look at it.


Reckoner Bankbuster
To start off, let's take a look at some of the Vehicles this deck has to offer. Reckoner Bankbuster is a double threat for this deck. Not only is it a great creature to attack or defend with, but it's also a terrific way to draw extra cards. Mobilizer Mech is a great Vehicle to play while you have other Vehicles on the battlefield. Crewing up Mobilizer Mech allows you to essentially crew any other Vehicle you have in play for free. Prodigy's Prototype creates creature tokens you can use to crew your Vehicles with, or save them to use as chump blockers. Finally, Surgehacker Mech is a massive 5/5 Vehicle with menace that also acts as creature or planeswalker removal when it enters the battlefield.

Greasefang, Okiba Boss is a terrible card to play against. With a mana value of just three mana, he can come down pretty early and can swing games on his own. While he doesn't have haste, Greasefang does have an ability that allows you to return a Vehicle from your graveyard to the battlefield. This ability gives that Vehicle haste, so you can use Greasefang as the crew for this Vehicle. After attacking, that Vehicle will go into your hand, keeping it safe from removal on your opponent's turn. You can get a lot of value by using your Vehicles as blockers, because even if they are destroyed, they will return to the battlefield thanks to Greasefang.

Tezzeret, Betrayer of Flesh helps Greasefang out with his -2 loyalty ability. This ability turns an artifact into a creature that has a base power and toughness of 4/4, unless it's a Vehicle. A Vehicle targeted by this ability will retain their printed power and toughness. Tezerret's +1 loyalty ability offers you the means of getting your Vehicles into your graveyard, allowing them to be targeted by Greasefang. Finally, Tezerret's ultimate -6 loyalty ability grants you an emblem that will have you draw a card whenever an artifact you control becomes tapped. You probably won't achieve this emblem often, but if you do, it will be a great source for new cards in this deck.

Selesnya Midrange

Next, I have a Selesnya Midrange deck that loves to go wide. Let's check it out.


Starnheim Unleashed
As I mentioned before the deck list, this deck loves to go wide. By that, I mean that it does a good job creating creature tokens so that you can attack and not be completely blocked by your opponent's creatures. Wedding Announcement // Wedding Festivity helps early on by creating a trio of 1/1 Human creature tokens. As the game progresses, you'll be able to cast Esika's Chariot, which will create a pair of 2/2 Cat creature tokens. Emeria's Call // Emeria, Shattered Skyclave and Starnheim Unleashed both will create 4/4 Angel Warrior creature tokens with flying. You also have a playset of The Wandering Emperor that is capable of creating a 2/2 Samurai creature token with vigilance when you activate her -1 loyalty ability.

Even though you might outnumber the amount of creatures your opponent has in play, you'll be hard-pressed to survive combat unless you can beef up those creatures. There are a few ways of doing this in this deck. First, The Wandering Emperor's +1 loyalty ability will place a +1/+1 counter on a target creature. You also have a playset of Luminarch Aspirant. This Human Cleric has been widely played in Standard thanks to providing a +1/+1 counter to any creature you control at the beginning of combat on your turn. Finally, once Wedding Announcement has transformed into Wedding Festivity, all of your creatures will receive a +1/+1 bonus.

In order to play your threats more quickly than your opponent, this deck also boasts a fair amount of mana ramping. Tangled Florahedron // Tangled Vale can be tapped to provide one Green mana. Prosperous Innkeeper creates a Treasure token when it enters the battlefield. Finally, Yasharn, Implacable Earth allows you to search your deck for a Forest and a Plains card to put into your hand when it enters the battlefield. While this doesn't actually ramp your mana, it does ensure that you can hit your next two land drops.

Izzet Dragons

The final deck I have for you features one of my favorite creature types in Magic - Dragons. Let's take a look at the deck.


Manaform Hellkite
This deck relies on large, draconic creatures as its finisher. These creatures require a lot of mana to play, so in the early stages of the game, this deck will act like more of a control deck. You'll use spells like Fading Hope and Dragon's Fire to keep threats off of your opponent's side of the battlefield. Prismari Command can also be used to destroy a smaller threat your opponent has in play, plus you can create a Treasure token to help accelerate playing your Dragons.

Your least expensive Dragon, Manaform Hellkite, will be able to create temporary Dragon Illusion creature tokens that you can use during that turn. Next, you'll have Goldspan Dragon, which is possibly my favorite card currently in Standard. This 4/4 threat will create a Treasure token for you whenever it attacks or becomes the target of a spell. Treasure tokens you have will be able to provide two mana instead of the usual one as long as Goldspan Dragon is in play. That mana can be used to help cast Inferno of the Star Mounts, the final Dragon in this deck.

Inferno of the Star Mounts, like Goldspan Dragon, has both flying and haste. It also has an ability where you can pay Red mana to provide it a bonus of +1/+0 until the end of the turn. If you can manage to get its power up to 20, you can deal 20 damage to any target. While it's unlikely that this will ever happen, it is still worth boosting Inferno of the Star Mounts' power up as high as possible. This can allow you to deal extra damage, but you should consider saving three of your mana when doing this. That three mana can be used to cast Kazuul's Fury // Kazuul's Cliffs, sacrificing Inferno of the Star Mounts in the process. By doing this after combat damage has been dealt, you'll often be able to finish off your opponent on the spot. Just be careful when playing against decks that might have counterspells in them.

Wrapping Up

Even though I'm anxious to try out new decks full of cards from Streets of New Capenna, it's nice to know that there are so many decks in Standard that can be played competitively. Each of these decks went 6-0 on Magic Arena, so you might want to try one (or all) of them out before our next set officially releases.

What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

-Mike Likes

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