Hello everyone. Playing Magic is a great hobby to have. Whether you enjoy playing decks that are built around your favorite cards or decks that are power houses, Magic has a deck for you. And with Standard right now feeling so open, the possibilities seem endless. This week I have a few more decks you can take to your local game store events or play at your kitchen table against your friends. Let's get started.
Orzhov Midrange Control
We'll get started by taking a look at a control deck that has what it takes to achieve some quick victories.
Orzhov Control | TDM Standard | Sonio, aetherhub.com user
- Creatures (12)
- 4 Archfiend of the Dross
- 4 Nurturing Pixie
- 4 Sunpearl Kirin
- Planeswalkers (3)
- 3 Liliana of the Veil
- Instants (1)
- 1 Get Lost
- Sorceries (1)
- 1 Duress
- Enchantments (19)
- 1 Tinybones Joins Up
- 3 Nowhere to Run
- 3 Temporary Lockdown
- 4 Hopeless Nightmare
- 4 Momentum Breaker
- 4 Unholy Annex // Ritual Chamber
This is a deck that uses a lot of creature removal spells alongside cards that can return permanents to your hand to maintain an advantage over your opponent. By playing removal spells that double as permanents on the battlefield such as Nowhere to Run and Momentum Breaker, you'll have targets that you can return to your hand. By doing this with the enter the battlefield effects of Nurturing Pixie and Sunpearl Kirin, you can play those removal enchantments again, targeting a different, more threatening creature.
As a means of victory, this deck relies mainly on its Demon creatures to get the job done. Archfiend of the Dross is a big, flying beater that can finish off your opponent quickly. You'll want to make sure you have a removal spell ready to cast on it in case you can't defeat your opponent before the last oil counter would be removed. It can also help you gain life while you have Unholy Annex in play. The Ritual Chamber side of this Room can also create another 6/6 flying Demon that can hasten your opponent's demise.
Bant Mill
Next, I have a deck that features one of my favorite alternate victory conditions.
Bant Mill | TDM Standard | SwayzeMTG, aetherhub.com user
- Instants (21)
- 1 Time Stop
- 3 Spellgyre
- 3 No More Lies
- 3 Three Steps Ahead
- 3 Union of the Third Path
- 4 Get Lost
- 4 Soul Partition
- Sorceries (8)
- 1 Day of Judgment
- 3 Silver Scrutiny
- 4 Stock Up
- Enchantments (7)
- 3 Glacierwood Siege
- 4 Temporary Lockdown
Mill decks got a great new tool in Tarkir: Dragonstorm, Glacierwood Siege. When you play this enchantment, you'll want to choose Temur. This will allow you to force your opponent to mill four cards whenever you cast an instant or sorcery spell. As you can see, there are a ton of instant and sorcery spells in this deck that will help you mill your opponent in no time.
To make sure you have the time to mill your opponent's deck, this deck relies on (mostly) instant and sorcery spells to act as a control deck. Spells like Get Lost and Day of Judgment help you keep your opponent's creatures in check. Temporary Lockdown (the only other non-instant, non-sorcery spell in this deck) also helps with this. There are also counter spells, spells that draw you additional cards, and even a spell that will gain you additional life. These all pull double duty, being used for their intended purpose, plus milling your opponent's deck.
Boros Tokens
It's possible to win the game without ever attacking your opponent with the next deck I have for you, but you'll likely win faster if you do attack. Let's look at the deck.
Boros Tokens | TDM Standard | SuperBeastGN, aetherhub.com user
- Creatures (12)
- 2 Anim Pakal, Thousandth Moon
- 2 Imodane's Recruiter
- 4 Nesting Bot
- 4 Searslicer Goblin
- Planeswalkers (6)
- 3 Archangel Elspeth
- 3 Elspeth, Storm Slayer
- Instants (2)
- 2 Get Lost
- Sorceries (4)
- 2 Day of Judgment
- 2 Sunfall
- Enchantments (5)
- 1 Warleader's Call
- 4 Caretaker's Talent
- Artifacts (8)
- 4 Carrot Cake
- 4 Urabrask's Forge
- Lands (24)
- 6 Mountain
- 9 Plains
- 2 Battlefield Forge
- 3 Temple of Triumph
- 4 Inspiring Vantage
By having a copy of Warleader's Call in this deck, it is possible to defeat your opponent simply by bringing out creatures and creature tokens to simply chump block with. However, since there's only one copy of Warleader's Call in this deck, the odds of that happening are extremely low. You should probably consider yourself lucky to get Warleader's Call onto the battlefield, and any incidental damage it deals to your opponent will be a bonus.
This deck has a lot of ways to add creature tokens to the battlefield. One of the best ways is by getting one or more copies of Urabrask's Forge in play. This will create new creature tokens for you to attack with each turn. If you already have a leveled-up Caretaker's Talent on the battlefield, those tokens will get a +2/+2 bonus, making them extremely lethal thanks to the fact that they have trample. Attack, attack, attack, and you'll soon have your opponent's life total completely eliminated.
Abzan Toughness
The final deck I have for you this week has the potential to instantly win the game if you can meet the right qualifications.
Abzan Toughness | TDM Standard | TheSplinterTwins, aetherhub.com user
- Creatures (28)
- 2 Annex Sentry
- 2 Armored Armadillo
- 2 Beza, the Bounding Spring
- 2 Crystal Barricade
- 3 Bedrock Tortoise
- 3 Betor, Kin to All
- 3 Bloodletter of Aclazotz
- 3 Pugnacious Hammerskull
- 4 Overgrown Zealot
- 4 Preacher of the Schism
- Instants (6)
- 2 Shoot the Sheriff
- 4 Caustic Exhale
- Lands (24)
- 3 Forest
- 4 Plains
- 4 Swamp
- 1 Great Arashin City
- 1 Lush Portico
- 3 Hushwood Verge
- 4 Shadowy Backstreet
- 4 Underground Mortuary
If you're looking for a way to instantly defeat your opponent, no matter what life total they have, you might want to consider this deck. To live this dream, you'll need to have Betor, Kin to All on the battlefield, a few other creatures whose combined toughness equals 40 or more, and a copy of Bloodletter of Aclazotz in play. While this combo isn't exactly what anyone would call efficient, it can work, especially since the creatures in this deck all have a minimum toughness of 4, making it difficult for your opponent to attack effectively.
If you can't manage to pull off the combo win, you can still attack your opponent and attempt to win by traditional means. This is best accomplished while you have a copy of Bedrock Tortoise in play. This Turtle lets your creatures assign combat damage equal to its toughness instead of its power. Suddenly all of those 0/4 creatures you have hit a lot harder, giving you a reason to swing for the fences.
Wrapping Up
Combo decks, control decks, midrange decks, and aggressive decks all can be viable choices to play in Standard. Whatever type of deck you prefer, I'm sure there's a deck you can enjoy.
What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
- Mike Likes





