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Variations on Wrenn and Seven in Standard


Hello everyone. One of my favorite new cards from Innistrad: Midnight Hunt is the planeswalker, Wrenn and Seven. I've recently been trading online with various people for this card, because I think it's one of the best things to come out of this new set. This week I have three decks that feature Wrenn and Seven that you might want to try out. Let's get started.

Gruul Wrenn and Seven

We start with a Gruul deck featuring Wrenn and Seven that also features a small Treasure theme. Let's take a look at the deck.

Wrenn and Seven
As you'll see in each of the decks I have for you today, Wrenn and Seven are often paired with Esika's Chariot. This makes sense, because they are both Green cards. But looking even closer, it makes a lot of sense for both of these cards to be included in the same deck. With Wrenn and Seven's -3 loyalty ability, you're able to create a Treefolk creature token whose power and toughness are equal to the amount of lands you control. This token should easily be able to crew Esika's Chariot, if needed, plus it also has reach, which offers you protection from above. Also of note, when you attack with Esika's Chariot, you'll create a token that is a copy of a token that you control, so you'll be able to add another Treefolk token easily.

Most often, the first activation of Wrenn and Seven will be to create a Treefolk Creature token. That offers protection for Wrenn and Seven and allows you to use Wrenn's +1 loyalty ability to put multiple land cards into your hand. Once you're holding a few lands, you can use Wrenn's 0 loyalty ability to put all of those lands onto the battlefield tapped. This not only increases the power and toughness of your Treefolk creature token, but it also helps set up future turns where you're able to play a lot of cards. If timed properly, you'll also be able to pump up Kazandu Mammoth to epic proportions, making it a must-block threat.

In addition to all of the lands you'll end up having in play, this deck also looks to create a cache of Treasure tokens. Goldspan Dragon, Prosperous Innkeeper, and Magda, Brazen Outlaw all help with this plan. You can even use Jaspera Sentinel to tap Magda to create a mana of any color as a means of tapping Magda to create a Treasure token without putting her in harm's way by attacking. Ultimately, you can use all of the lands you've gotten into play via Wrenn and Seven along with the Treasure tokens you've amassed to power up Inferno of the Star Mounts. While it's unlikely that you'll be able to take its power up to 20, you'll still be able to attack with a flying creature that is huge.

Golgari Wrenn and Seven

Next, I have a Golgari deck that includes another terrific card from Innistrad: Midnight Hunt, The Meathook Massacre. Let's check it out.

The Meathook Massacre
This deck pairs Wrenn and Seven with Lolth, Spider Queen, and these two planeswalkers are similar in a couple of ways. Both Wrenn and Lolth have abilities that create creature tokens that can crew Esika's Chariot. Lolth's tokens are much smaller than the Treefolk token that Wrenn creates, but the fact that they have menace can make them more difficult for your opponent to contend with. Wrenn and Lolth also have abilities that allow you to add to your hand size. While Wrenn only puts land cards into your hand, Lolth has her 0 loyalty ability that allows you to draw a card and lose one point of life. This ability helps you find the cards you need more quickly with a minimal downside.

This deck also features a pair of copies of The Meathook Massacre. This card has recently skyrocketed in price, and while it's good, I'm not sure it can maintain such a high price for long. What it does well is act as a battlefield sweeper, giving each creature -X/-X when it enters play. Then, it stays on the battlefield and causes your opponent to lose life whenever a creature you control dies. It also gains you life whenever one of your opponent's creatures dies. Since it's an enchantment, some decks may find it difficult to remove from the battlefield. If you happen to run into another deck playing The Meathook Massacre, this deck has a way to remove it in Binding the Old Gods.

Another card of note in this deck is Storm the Festival. This sorcery allows you to put up to two permanents from within the top five cards of your deck onto the battlefield for free. That means, with a bit of luck, that you can potentially get a copy of Wrenn and Seven and a copy of Lolth, Spider Queen into play at the same time by only paying 6 mana. Since Storm the Festival also has flashback, you can use this effect up to eight times in a game. While the odds of that happening are unlikely, even casting Storm the Festival one or two times can certainly cause the game to swing in your favor. Any time you can put cards onto the battlefield for free, you should, as this extra value can often mean the difference between winning and losing.

Selesnya Wrenn and Seven

The final deck I have for you this week is a Selesnya deck that has the potential of flooding the battlefield with a ton of token creatures. Let's take a look at it.

Scute Swarm
This Selesnya deck features one of the most powerful token-making creature in Standard, Scute Swarm. While it's only a 1/1 creature, its landfall ability can allow you to quickly overwhelm your opponent. Once you have six lands in play, whenever a land enters the battlefield under your control, you'll begin creating tokens that are copies of Scute Swarm instead of creating 1/1 Insect creature tokens. At that point, you Insect horde will exponentially begin to grow. This deck has some great ways to ensure you're able to create more and more tokens each and every turn.

Yasharn, Implacable Earth allows you to search your deck for a basic Forest and a basic Plains card to put into your hand when it enters the battlefield. Scaled Herbalist can use its activated ability to allow you to play an additional land each turn. Murasa Rootgrazer has a pair of activated abilities you can use to ensure you achieve landfall each turn. Its first ability is similar to that of Scaled Herbalist, allowing you to put a basic land card from your hand onto the battlefield. Its second activated ability lets you return one of your basic lands in play to your hand, providing you the ability to play it as your land drop for the turn.

As you can see, many of the remaining cards in this deck are cards that were also in the previous decks. Esika's Chariot provides a terrific way of duplicating the Treefolk token that Wrenn and Seven creates. Storm the Festival is even more useful in this deck than it was in the previous one, as there are many more creatures you can put into play. The final card in this deck, Borrowed Time, is a great piece of removal. The fact that it can target any nonland permanent, not just creatures, makes it a card you'll want to hold onto for a while, so you will know that it is removing a piece valuable to your opponent's strategy.

Wrapping Up

While Wrenn and Seven costs five mana to play, it is more than worth it. Even if you're only able to create a single Treefolk token before your opponent destroys Wrenn and Seven, you will often find that you will still have the upper hand. Since this token grows as you play additional lands, it will be a threat your opponent must deal with, otherwise they'll end up taking a lot of damage.

What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

-Mike Likes

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