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Enchantment Altercation

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Challenge

Using only enchantment cards and basic lands, win the game as quickly as possible.

Assumptions

You have perfect luck. For example, even after you shuffle your library, it’s ordered how you want. You may not assume anything about your opponent’s hand or library except that he won’t do anything relevant.

Winning “quickly” refers to both the turn of the game and whether you’re playing or drawing first. Turn three on the draw is quicker than turn four on the play but not as quick as turn three on the play.

Send your solutions to nex342+puzzle at gmail dot com with the subject line “Puzzle – Enchantment Altercation”, and I’ll include the best ones in next week’s article along with the next puzzle!

Good luck!

Solution to Last Week’s Puzzle

Rast was the first to submit a solution for winning on turn three on the play in Onslaught block using the storm mechanic as the win condition. Here’s how he did it:

Play Mana Cards in Hand
Turn one 0 7
Forest g 6
Elvish Pioneer, putting a Forest onto the battlefield 0 4
Turn two gg 5
Birchlore Rangers gg 4
Wirewood Elf 0 3
Mountain r 2
Turn three rgggg 3
Wirewood Channeler r 2
Fever Charm giving Wirewood Channeler haste uuuu 1
Trade Secrets, drawing four cards u 4
Forest gu 3
Wirewood Symbiote u 2
Activate Wirewood Symbiote, returning Elvish Pioneer to your hand and untapping Wirewood Channeler uuuu 2 + 1 known
Pemmin's Aura targeting Wirewood Channeler infinite 2 + 1

From here, it’s easy to draw and cast enough spells to kill the opponent with Tendrils of Agony.

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