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One + One = Two: A Mushy Tribute to Great Combos

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In a much ballyhooed (not by GatheringMagic.com, but by many others) and lovely ceremony Friday evening, Reinhart left the ranks of the single planeswalkers, to join forces with those duelists among us who can claim a bride (or groom).  That is, to be more precise, he got married.  In honor of such a perfect union, Gathering Magic has decided to break out the happy hearts and discuss some of the best two-card-combos in MTG history.  After all, one beautiful couple, deserves a few more.  In no particular order here is our list.

ChannelFireball

Channel - Fireball - The original turn-one victory with the right opening hand (a hand that probably would have to contain at least one of the Power-9).  At worst, you must wait until turn three to claim your win.  This twosome has a legacy like no other combo, becoming part of the Magic pantheon, and the muse behind one of MTG's most popular fan sites.  These days, it might be more practical to call this Channel-Banefire, but somehow that just isn't the same.

Seismic AssaultSwans of Bryn Argoll

Seismic Assault - Swans of Bryn Argoll - For about a month after the release of Alara Reborn, and before 10th had rotated out, when Seismic Swans was at it's height, nothing could touch it.  Using cascade to Find Seismic Assault every game, then landing Swans, usually meant game.  Because of its fragile nature, the reign did not last long, but anyone who played during that time, knows how dominant the one-combo deck was.

EntombReanimate

Entomb - Reanimate - Another old school combo, that inspired a few banning of its own, was the Entomb into Reanimate one-two punch.  Around the turn of the century, when this duo was running wild, the pool of truly game-ending creatures was small.  These days, the Rise of Eldrazi expansion alone gives multiple ways to dominate a match.  With the help of another spicy black number, Dark Ritual, all this could be accomplished on turn one.

PolymorphEmrakul, the Aeons Torn

Polymorph - Emrakul the Aeons Torn - Speaking of Eldrazi, and their game-breaking might, as soon as Emrakul was spoiled, deck builders everywhere went into hyper-drive trying to find the quickest, and easiest way to get him out on the table.  A condition that almost certainly meant victory.  Lo and behold there was a perfect partner in crime from the most recent core set, conveniently making this combo Standard legal.

CounterbalanceSensei's Divining Top

Counterbalance - Senseis Divining Top - The most recent competitive combo to inspire an actual banning of a card. Organizing the top three cards of your library at will, as the Divining Top let you do, turned out to be a bit over-powered with the right playmate.  Counterbalance turned out to be the most powerful card to fit in that slot.  The end result was a truly devastating lock-down control deck, and one of the most recently released members of FtV: Exiled.

Kiki-Jiki, Mirror BreakerPestermite

Kiki-Jiki Mirror Breaker - Pestermite - Going infinite is one of the most challenging, yet satisfying, goals an MTG player can accomplish.  Creating an unending supply of 2/1 flying creatures is one of the more impressive ways to do just that.  Worried about board sweeps?  Don't be... these creatures all have haste after all.  This two-card coalition is one of the popular uses for Tooth and Nail, one of the most popular casually competitive Magic cards ever.

QuillspikeDevoted Druid

Quillspike - Devoted Druid - Here is our second stop on the 'Going Infinite' tour of Magic conjunctions, but this one has a unique twist.  These two love-birds were designed within the same set!  While certainly not as meta-crushing as Swans, or our final combo, it does seem odd that WotC would allow such ease and limitlessness to be found within a Limited environment.  Perhaps the fact that these two never took off as a serious deck tells us something about their power.  Never the less, a most notable grouping.

Dark DepthsVampire Hexmage

Dark Depths - Vampire Hexmage - Taken from a recent Top Decks article, we'll let Pro-player and WotC guest writer Mike Flores describe this pair: "There are lots of great decks, but it's fairly unusual that I see one and flat-out wish I had designed it. This is without a doubt one of those cases.  Why?  The Vampire Hexmage + Dark Depths combo is too good.  It's probably better than Illusions of Grandeur + Donate . . . Its opener is the stupidest opener in recent memory. . . Really, I am not over-selling this one bit."  That sounds about right.

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