Win the game on the upkeep of turn one after restarting it with Karn Liberated. You may only use cards legal in Standard (Scars of Mirrodin, Mirrodin Besieged, New Phyrexia, Magic 2012, and Innistrad).
Level 1 (Easy): Put any number of permanents onto the battlefield with Karn.
Level 2 (Moderate): Put only five permanents onto the battlefield with Karn.
Level 3 (Hard): Put four or fewer permanents onto the battlefield with Karn.
You may make no assumptions about the contents of your hand or library, but otherwise you have perfect luck. You may not assume anything about your opponent’s hand or library, except that he won’t do anything relevant. You may only use four of any individual card.
Send your solutions to email@example.com with the subject line “Puzzle – Karnival” and I’ll include the best ones in next week’s article, along with the next puzzle!
James S. was the first person to send in a solution for last week’s puzzle. It is as follows:
|Tap all mana sources||24|
|Enigma Sphinx, cascading into Phyrexian Metamorph copying Sphinx of Lost Truths, drawing Sharuum the Hegemon, Vexing Arcanix, and Sphinx Summoner and discarding Disenchant, Vexing Arcanix, and Sphinx Summoner||17|
|Activate Sensei's Divining Top, putting Chancellor of the Spires on top of your library||16|
|Activate Sensei's Divining Top to draw Chancellor and put Top on top of your library||16|
|Cast Chancellor, targeting Kaboom!||9|
|Cast Kaboom! targeting yourself and Ed, dealing 1 damage to you from Top and 4 damage to Ed from Day of Judgment||4|
|Attack Ed with Isperia the Inscrutable and Sphinx of Lost Truths for lethal||4|