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Tactics Set 1

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Below is a complete list of cards present in the first set of objects for Magic: The Gathering - Tactics.

Title # Color Rarity Card Cost Card Type Subtype Game Text Power Health Move Range Initiative
Aegis Stance 1 White C {1}{W} Enchantment Enchant Ally Creature {W}: [Enchanted ally creature] and all allies adjacent to it get +0/+20 until the end of their turns. 20
Angelic Avatar 2 White M {4}{W}{W}{W} Creature [THIS]'s power and health are equal to your Planeswalker's health.

All damage dealt to [THIS] is redirected to you.

* * 4 5
Angelic Procession 3 White U {W}{W} Sorcery Your allies are unblockable until the end of their next turns.
Beacon Of Immortality 4 White R {5}{W} Sorcery Double target player's life total.
Call for Reinforcements 5 White C {1}{W} Sorcery Put a white 10/10 Soldier token in a space adjacent to an ally.
Captain of the Watch 6 White R {4}{W}{W} Creature Human Soldier Vigilance

Your other Soldier creatures get +10/+10 and gain vigilance.

{1}{W}{Turn}: Once per game, put two white 10/10 Soldiers in two adjacent spaces.

30 30 4 5
Cloudchaser Eagle 7 White U {3}{W} Creature Bird Flying

When [THIS] enters the battlefield, destroy all enchantments on target figure.

20 20 6 4
Courageous Oath 8 White C {1}{W} Enchantment Enchant Ally [Enchanted ally] gets +20/+0 as long as it's adjacent to an ally.
Dauntless Soldier 9 White C {W} Creature Human Soldier 10 20 4 4
Deadly Flank 10 White U {1}{W} Enchantment Enchant Ally [Enchanted ally] deals +40 damage whenever it makes a flank attack.
Dig In 11 White U {W}{W} Enchantment Enchant Creature [Enchanted creature] gets +20/+40 and can't move.
Elite Archer 12 White U {4}{W} Creature Human Soldier 30 30 5 7 6
Guided Strike 13 White C {1}{W} Sorcery Target creature gets +10/+0 and gains first strike until the end of its next turn.

Gain a spell.

Hail of Arrows 14 White R {2}{W} Sorcery All {Missile} allies with line-of-sight to target enemy attack it.
Healing Salve 15 White C {W} Sorcery Target creature or player heals 30.
Holy Strength 16 White C {W} Enchantment Enchant Creature [Enchanted creature] gets +10/+20.
Inspiring Captain 17 White R {4}{W} Creature Large Human Knight Other white ally creatures get +10/+0 as long as they're within 3 spaces of [THIS].

{W}{Turn}: White ally creatures within 3 spaces of [THIS] get +0/+20 until the end of their turns.

20 40 5 6
Keeper of Valor 18 White C {2}{W}{W} Creature Human Knight Vigilance 20 40 5 5
Mesa Enchantress 19 White R {1}{W}{W} Creature Human Druid Whenever you cast an enchantment spell, gain a spell. 0 20 5 5 4
Pacifism 20 White C {1}{W} Enchantment Enchant Creature [Enchanted creature] can't attack or move.
Phalanx Rhox 21 White U {3}{W}{W} Creature Large Rhino Soldier {Turn}Trample 40 50 4 5
Protective Sphere 22 White C {2}{W} Sorcery Target creature gets protection from all colors until the end of its next turn.
Razorfoot Griffin 23 White C {3}{W} Creature Large Griffin Flying, First strike 20 20 6 5
Reya Dawnbringer 24 White M {6}{W}{W}{W} Creature Legendary Large Angel Flying

Legendary

{W}{Turn}: Once per game, restore target ally corpse to full health.

40 60 5 5
Sacred Lancer 25 White U {2}{W} Creature Human Soldier Whenever [THIS] makes a melee attack against an enemy, it deals the same amount of damage to one other enemy directly behind the first. 20 30 4 5
Safe Passage 26 White C {2}{W} Sorcery Prevent all damage that would be dealt to target ally creature until the end of its next turn.
Samite Healer 27 White C {1}{W} Creature Human Cleric {W}{Turn}: Target creature of player heals 20. 10 10 2 4
Serra Angel 28 White R {3}{W}{W} Creature Large Angel Flying

Vigilance

40 40 5 5
Silence 29 White R {W} Sorcery Target player can't cast spells until the end of his next turn.
Tactical Advance 30 White C {1}{W} Sorcery Target ally creature makes a move.
Talon Hawk 31 White C {2}{W} Creature Bird Flying 10 10 4 6
Tempest of Light 32 White R {2}{W} Sorcery Destroy all enchantments.
Upper Hand 33 White U {W} Enchantment Enchant Creature [Enchanted creature] gets first strike.
White Knight 34 White U {W}{W} Creature Large Human Knight First strike

Protection from black

20 20 5 4
Air Elemental 35 Blue U {3}{U}{U} Creature Large Elemental Flying 40 40 6 5
Alertness 36 Blue C {U}{U} Enchantment Enchant Creature [Enchanted creature] gets +1 initiative.
Aura Finesse 37 Blue U {U} Sorcery Move all enchantments that can move from target creature to another target creature.
Cerulean Wisps 38 Blue C {U} Sorcery Until the end of its next turn, the cost of the next ability target ally creature activates is reduced by {Turn}.
Chronomancer 39 Blue R {1}{U}{U} Creature Human Wizard {U}{U}: Target creature moves up one spot in the turn order. 10 20 2 4 4
Clone 40 Blue R {3}{U} Creature Shapeshifter [THIS] enters the battlefield as a copy of target creature. (Cloned creatures don't leave a corpse on the battlefield.) 0 0
Disorient 41 Blue C {3}{U} Enchantment Sorcery Target creature gets -70/-0 until the end of its next turn.
Galeforce Mage 42 Blue C {3}{U} Creature Human Wizard You may summon adjacent to [THIS]. 10 20 4 4 6
Gaseous Form 43 Blue C {1}{U} Enchantment Enchant Ally {Turn}: [Enchanted ally] makes a move, during which it can move through obstacles and figures and gains unblockable.
Inspiration 44 Blue C {3}{U} Sorcery Target player gains two spells.
Keeper of the Hourglass 45 Blue R {1}{U} Creature Human Wizard {U}{U}{Turn}: Target other creature loses its next turn. 10 10 2 5 4
Mahamoti Djinn 46 Blue R {4}{U}{U} Creature Large Djinn Flying 50 60 7 3
Mind Control 47 Blue U {3}{U}{U} Enchantment Enchant Creature You control [enchanted creature].
Mind Spring 48 Blue R {X}{U}{U} Sorcery You gain X spells.
Opposition 49 Blue R {2}{U}{U} Enchantment Enchant Creature [Enchanted creature]'s zone of control radius becomes 2.
Phantom Scoundrel 50 Blue C {2}{U} Creature Illusion Rogue Protection from red

{Turn}: [THIS] teleports up to 4 spaces.

20 30 3 5
Phantom Warrior 51 Blue C {1}{U}{U} Creature Illusion Warrior Unblockable

[THIS] can move through obstacles and figures.

20 20 5 5
Philosopher Sphinx 52 Blue M {4}{U}{U} Creature Large Sphinx Flying

At the start of each ally creature's turn, [THIS] gets +10/+10 permanently.

At the start of each enemy creature's turn, [THIS] gets -10/-10 permanently.

40 40 5 3
Polymorph 53 Blue R {3}{U} Sorcery Destroy target creature. It can't be regenerated. Replace that creature with a creature chosen at random from its owner's spellbook.
Ray of Command 54 Blue U {3}{U} Sorcery Gain control of target creature an opponent controls until the end of its next turn. That creature is placed next in the turn order.
Sleep 55 Blue U {2}{U}{U} Sorcery Each enemy creature within target area can't move, attack, or use activated abilities until the end of its next turn.
Sly Trickster 56 Blue C {3}{U} Creature Human Rogue Whenever [THIS] attacks a creature, that creature gets -2 initiative until the end of its next turn. 10 20 5 7
Sorcerer of the Unseen 57 Blue C {1}{U} Creature Human Wizard When [THIS] enters the battlefield, it may teleport up to 4 spaces. 10 10 2 5 4
Spinning Sphinx 58 Blue R {4}{U}{U} Creature Sphinx Flying

{U}{Turn}: Target creature teleports up to 6 spaces.

40 50 7 4
Spy Network 59 Blue U {U} Enchantment Enchant Enemy Creature You may choose targets for your spells within [enchanted enemy creature]'s line of sight.
Surgical Precision 60 Blue C {U}{U} Enchantment Enchant Creature Whenever [enchanted creature] attacks an enemy, that enemy gets -10/-0 permanently.
Swashbuckler 61 Blue C {U} Creature Human Rogue 10 20 2 5
Teleport 62 Blue U {U}{U}{U} Sorcery Target ally teleports up to 8 spaces.
Thieving Magpie 63 Blue U {2}{U}{U} Creature Bird Flying

Whenever [THIS] attacks a player, gain a spell.

10 30 4 5
Time Ebb 64 Blue C {2}{U} Sorcery Put target creature in its owner's spellbook. It will be the next spell he gains.
Time Warp 65 Blue M {3}{U}{U} Sorcery Target ally takes a turn immediately after this one.
Unsummon 66 Blue C {U} Sorcery Return target creature to its owner's cast bar.
Voidmistral 67 Blue U {3}{U}{U} Creature Elemental Flying

Adjacent enemy creatures can't use their activated abilities.

30 20 6 5
Wind Drake 68 Blue C {2}{U} Creature Drake Flying 20 20 5 4
Ashbow Skeleton 69 Black U {3}{B}{B} Creature Skeleton Regenerate: {B}.

Protection from green

20 20 3 5 5
Avatar of Woe 70 Black M {6}{B}{B} Creature Avatar Reduce the cost of [THIS] by {1} for each corpse.

Enemies can't counterattack against [THIS].

{B}{B} {Turn}: Destroy an adjacent enemy creature.

60 50 5 4
Black Knight 71 Black U {B}{B} Creature Large Human Knight First strike

Protection from white

20 20 5 4
Blood Quickening 72 Black U {B} Sorcery The next creature you summon gets haste.
Bone Dragon 73 Black R {4}{B}{B}{B} Creature Large Dragon Skeleton Flying

Regenerate: {B}.

{B}{B}{Turn}: Deal 30 damage to all figures in adjacent target area.

50 50 5 3
Bonecalling 74 Black U {B} Enchantment Enchant Creature When [enchanted creature] is destroyed, add bonus {B}{B}{B} to your mana pool.
Call of the Reaper 75 Black C {2}{B} Enchantment Enchant Enemy

Creature

When [enchanted enemy creature] is destroyed, deal damage equal to its maximum health to its controller's Planeswalker.
Child of Night 76 Black C {1}{B} Creature Vampire Lifelink 20 10 5 4
Daggerclaw Imp 77 Black C {2}{B} Creature Imp Flying

[THIS] exerts no zone of control.

30 10 3 6
Death Baron 78 Black R {1}{B}{B} Creature Zombie Wizard Other Zombie and Skeleton creatures you control get +10/+10 and deathtouch. 20 20 2 4 5
Doom Blade 79 Black C {1}{B} Sorcery Destroy target nonblack creature.
Drudge Skeleton 80 Black C {1}{B} Creature Skeleton Regenerate: {B}. 10 10 3 5
Fear 81 Black C {B}{B} Enchantment Enchant Ally Whenever [enchanted ally creature] makes a melee attack against an enemy, the enemy can't counterattack.
Grasping Shadow 82 Black C {B} Enchantment Enchant Enemy Creature [Enchanted enemy creature] can't counterattack.
Grave Pact 83 Black R {B}{B} Enchantment Enchant Enemy Creature Whenever one of your creatures is destroyed, destroy enchanted creature. It can't be regenerated.
Hymn to Tourach 84 Black U {B}{B} Sorcery Target enemy player loses two spells at random from his cast bar.
Last Kiss 85 Black C {2}{B} Sorcery Deal 20 damage to target creature and your Planeswalker heals 20.
Lord of the Pit 86 Black R {4}{B}{B}{B} Creature Large Demon Flying

{Turn}:Trample

At the start of [THIS]'s turn, sacrifice another creature. If you can't, deal 70 damage to your Planeswalker.

70 70 4 6
Necropotence 87 Black M {B}{B}{B} Enchantment Enchant Ally Player {0}: Deal 10 damage to [enchanted ally player] and gain a spell.
Necrotic Plague 88 Black U {2}{B}{B} Enchantment Enchant Creature At the start of [enchanted creature]'s turn, it permanently gets -10/-10.

Whenever [enchanted creature] damages another creature, create a copy of [THIS] enchanting that creature.

Nightmare 89 Black R {5}{B} Creature Nightmare Flying

[THIS]'s power and health are each equal to your maximum amount of basic black mana.

* * 5 4
Ratcasting 90 Black C {1}{B} Sorcery Put a black 10/10 Rat token in target space.
Royal Assassin 91 Black R {1}{B}{B} Creature Human Assassin Whenever [THIS] makes a flank attack against an enemy creature, destroy that creature. 10 10 6 6
Shadow Step 92 Black C {1}{B} Sorcery Your Planeswalker teleports up to 5 spaces.
Shambling Zombie 93 Black C {B} Creature Zombie 20 20 2 4
Sign in Blood 94 Black C {B}{B} Sorcery Deal 20 damage to your Planeswalker. Gain two spells.
Soul Crush 95 Black C {1}{B} Enchantment Enchant Enemy Creature At the start of each of its turns, [enchanted enemy creature] gets -0/-10 permanently.
Soulfeeder 96 Black R {1}{B} Enchantment Enchant Ally Whenever an ally creature is destroyed, [enchanted ally] gets +0/+10 permanently.
Underworld Dreams 97 Black R {B}{B}{B} Enchantment Enchant Player Whenever [enchanted player] gains a spell, deal 10 damage to it.
Vampire Aristocrat 98 Black U {2}{B} Creature Vampire Rogue At the start of each of [THIS]'s turns, it deals 10 damage to all adjacent allies, and gets +10/+0 permanently for each ally it damages this way. 20 20 4 5
Vampire Soul-Channeler 99 Black U {3}{B} Creature Vampire Wizard {B}: [THIS] gains lifelink until the end of its turn. 10 10 4 9 4
Weakness 100 Black C {B} Enchantment Enchant Creature [Enchanted creature] gets -20/-10.
Zombie Grunt 101 Black C {2}{B}{B} Creature Zombie 40 30 3 6
Zombify 102 Black U {3}{B} Sorcery Target corpse becomes a black 20/20 zombie token with haste.
Berserker of Blood Ridge 103 Red U {4}{R} Creature Human Berserker Whenever [THIS] takes damage, it gets +1/+0 permanently for each damage it takes.

[THIS] exerts no zone of control.

40 40 4 6
Bloodshot Cyclops 104 Red R {5}{R} Creature Large Giant Warrior Sacrifice an adjacent creature, {Turn}: [THIS] deals damage equal to the sacrificed creature's power to target creature or player within line-of-sight. 40 40 3 5
Bogardan Hellkite 105 Red R {6}{R}{R} Creature Large Dragon Flying

When [THIS] enters the battlefield, deal 50 damage divided evenly among all creatures in target area.

50 50 7 3
Cleaving Might 106 Red U {2}{R} Enchantment Enchant Ally Creature Whenever [enchanted ally creature] destroys an enemy with a melee attack, it makes another melee attack against an adjacent enemy.
Coal Stoker 107 Red C {3}{R} Creature Elemental When [THIS] enters the battlefield, add bonus {R}{R}{R} to your mana pool. 30 30 3 4
Demolish 108 Red C {3}{R} Sorcery Destroy a random artifact on target planewalker. If there is no artifact on target planwalker, reduce the maximum amount of one his basic mana colors (at random) by one.
Embermage Goblin 109 Red U {3}{R} Creature Goblin Wizard When [THIS] enters the battlefield, if you have any others in your spellbook, one is added to your cast bar. 10 10 3 7 5
Fiery Hellhound 110 Red C {1}{R}{R} Creature Elemental Hound {R}: [THIS] gets +10/+0 until the end of the turn. 20 20 4 5
Fireball 111 Red U {X}{R} Sorcery Deal X times 10 damage divided evenly among all figures in target area.
Forceful Rending 112 Red C {1}{R} Enchantment Enchant Ally Whenever [enchanted ally] makes a critical hit or crushing blow, it deals +40 damage.
Goblin Chieftain 113 Red R {1}{R}{R} Creature Goblin Haste

Other Goblin creatures you control get +10/+10 and have haste.

20 20 4 5
Goblin Piker 114 Red C {1}{R} Creature Goblin Warrior 20 10 4 6
Goliath Brute 115 Red C {3}{R}{R} Creature Large Giant Warrior [THIS] gets +10/+0 for each adjacent enemy. 50 40 5 5
Halberdier 116 Red C {3}{R} Creature Human Warrior First strike 30 10 3 7
Headfirst 117 Red R {1}{R} Enchantment Enchant Ally Creature Whenever [enchanted ally creature] makes a melee attack, it gets +10/+0 permanently.
Inferno 118 Red R {5}{R}{R} Sorcery Deal 60 damage to all figures in target area.
Lava Axe 119 Red C {4}{R} Sorcery Deal 50 damage to target enemy Planeswalker.
Lightning Bolt 120 Red C {R} Sorcery Deal 30 damage to target creature or player.
Lucky Dodge 121 Red U {2}{R} Enchantment Enchant Ally [Enchanted ally creature] gets protection from ranged attacks.
Magma Pheonix 122 Red R {3}{R}{R} Creature Large Phoenix Flying

When [THIS] is destroyed, deal 30 damage to all figures.

{3}{R}{R}{Turn}: Return [THIS] to its owner's cast bar. Activate this ability on your Planeswalker's turn, and only if [THIS] is a corpse.

30 30 4 5
Menacing Growl 123 Red C {R} Enchantment Enchant Ally Creature [Enchanted ally creature] is twice as likely to make a critical hit.
Obliterate 124 Red M {6}{R}{R} Sorcery

Destroy all artifacts and creatures. They can't be regenerated.

Panic Attack 125 Red C {2}{R} Sorcery All enemies in target area can't counterattack and don't exert their zones of control until the start of their next turns.
Prodigal Pyromancer 126 Red U {2}{R} Creature Human Wizard {R}{Turn}: [THIS] makes a ranged attack that ignores line-of-sight. 10 10 2 6 5
Pyroclasm 127 Red U {1}{R} Sorcery Deal 20 damage to all creatures in target area.
Quickness 128 Red C {R} Enchantment Enchant Ally [Enchanted ally] gets +1 move.
Raging Goblin 129 Red C {R} Creature Goblin Warrior Haste 10 10 5 4
Ripper Hatchling 130 Red U {2}{R} Creature Dragon Flying

Protection from blue

20 20 6 3
Seething Song 131 Red C {2}{R} Sorcery Add bonus {R}{R}{R}{R}{R} to your mana pool.
Shivan Dragon 132 Red M {4}{R}{R} Creature Large Dragon Flying

{X}{Turn}: Deal X times 10 damage to all figures in an adjacent area. Spend only red mana this way.

{R}: [THIS] gets +10/+0 until the end of the turn.

50 50 6 3
Stun 133 Red U {1}{R} Enchantment Enchant [Missle] Enemy [Enchanted missile enemy] loses its range.
Threatening Lunge 134 Red C {R} Sorcery Target ally gets +3 move until the end of its next turn.
Uncanny Sense 135 Red R {1}{R}{R} Enchantment Enchant Ally Whenever [enchanted ally] counterattacks, it deals double damage.
Volcanic Skin 136 Red R {2}{R} Enchantment Enchant Ally Creature Whenever an enemy makes a melee attack against [enchanted ally creature], deal 20 damage to that enemy.
Bear Grip 137 Green C {1}{G} Enchantment Enchant Ally Each enemy creature that starts its turn adjacent to [enchanted ally] can't move until the start of its next turn.
Bird of Paradise 138 Green R {G} Creature Bird Flying

{Turn}: Add one bonus mana of any color to your mana pool.

0 10 3 4
Cudgel Troll 139 Green U {2}{G}{G} Creature Large Troll Warrior Regenerate: {G}. 40 30 3 4
Elvish Agility 140 Green C {2}{G} Enchantment Enchant Ally Creature [Enchanted ally creature] can't be the target of enemy spells or activated abilities.
Elvish Archer 141 Green C {1}{G} Creature Elf Archer 20 10 3 5 4
Elvish Lyrist 142 Green U {G} Creature Elf {G}, Sacrifice [THIS]: Destroy all enchantments on target figure. 10 10 4 4 4
Elvish Piper 143 Green R {3}{G} Creature Elf Shaman {G}{Turn}: You may put a creature from your cast bar in target space adjacent to [THIS]. 10 10 3 4 3
Elvish Warrior 144 Green C {G}{G} Creature Elf Warrior 20 30 4 5
Enormous Baloth 145 Green U {6}{G} Creature Large Beast 70 70 6 4
Entangling Vines 146 Green C {3}{G} Enchantment Enchant Creature [Enchanted creature] can't move.
Force of Nature 147 Green R {2}{G}{G}{G}{G} Creature Large Treefolk {Turn}: Trample 80 80 4 4
Giant Growth 148 Green C {G} Sorcery Target ally creature gets +30/+30 until the end of its next turn.
Giant Spider 149 Green C {3}{G} Creature Large Spider Reach 20 40 4 6
Grasping Vines 150 Green C {1}{G} Enchantment Enchant Ally Creature [Enchanted ally creature] gets reach.
Howl of the Night Pack 151 Green R {6}{G} Sorcery Put up to 3 green 20/20 Wolves in each space of target area.
Lifeforce Attunement 152 Green R {3}{G} Enchantment Enchant Ally Creature When [enchanted ally creature] is destroyed, your Planeswalker heals damage equal to [enchanted creature's] maximum health.
Llanowar Elf 153 Green C {G} Creature Elf Druid {Turn}: Add bonus {G} to your mana pool. 10 10 2 4
Lone Wolf 154 Green U {2}{G} Creature Wolf Whenever [THIS] counterattacks, it deals the same amount of damage to all other adjacent enemies. 20 20 3 6
Master of the Wild Hunt 155 Green R {2}{G}{G} Creature Human Druid {Turn}: Once per game, put three green 20/20 Wolves in three adjacent spaces.

{G}{Turn}: All Wolf allies get initiative +2 until the end of their turns.

30 30 2 5
Might of Oaks 156 Green R {3}{G} Sorcery Target ally creature gets +70/+70 until the end of its next turn.
Naturalize 157 Green C {1}{G} Sorcery Destroy all artifacts and enchantments on target figure.
Oakenform 158 Green C {2}{G} Enchantment Enchant Creature [Enchanted creature] gets +30/+30.
Overrun 159 Green U {2}{G}{G}{G} Sorcery Until the end of their next turns, all ally creatures get +30/+30 andtrample.
Plummet 160 Green C {1}{G} Sorcery Destroy target creature with flying.
Pouncing Cheetah 161 Green U {1}{G}{G} Creature Cat [THIS] gets +5/+0 until the end of its turn for each space it moves. 20 20 7 4
Primal Rampage 162 Green C {1}{G} Enchantment Enchant Ally Creature [Enchanted ally creature] gets trample.
Rain of Arrows 163 Green R {2}{G} Enchantment Enchant {Missile} Ally {G}{G}{Turn}: [Enchanted missile ally] makes a ranged attack against each enemy within its range.
Regeneration 164 Green U {1}{G} Enchantment Enchant Creature [Enchanted creature] gets regenerate: {G}.
Stoutbark Protector 165 Green C {3}{G} Creature Treefolk Shaman Protection from ranged attacks.

Your creatures get +30/+0 while trampling.

30 30 2 6
Tooth and Nail 166 Green M {5}{G}{G} Sorcery Put two creatures chosen at random from your spellbook adjacent to your Planeswalker.
Venomous Fangs 167 Green U {2}{G} Enchantment Enchant Ally Creature [Enchanted ally creature] gets deathtouch.
Way of the Druids 168 Green C {G}{G} Enchantment Enchant Ally Creature [Enchanted ally creature] gets:

{Turn}: Add bonus {G}{G} to your mana pool.

Wildwood Colossus 169 Green M {6}{G}{G} Creature Large Beast Reach

Protection from black

[THIS] blocks line-of-sight.

100 100 4 5
Windstorm 170 Green U {X}{G} Sorcery Deal X times 10 damage to all creatures with flying.
Banner of Hope 171 Colorless C {0} Artifact Artifact {2}{Turn}: Each ally in target area gets +2 move and +20/+0 until the end of its next turn.
Black Lotus 172 Colorless M {0} Artifact Legendary Artifact Sacrifice [THIS], {Turn}: You get 3 bonus mana of any color at the start of your Planeswalker's next turn.
Clockwork Beast 173 Colorless R {0} Creature Large Golem Whenever [THIS] deals damage, it gets -10/-0 permanently.

{1}{Turn}: [THIS] gets +10/+0 permanently.

70 40 4 6
Clockwork Griffin 174 Colorless U {0} Creature Large Griffin Flying

At the end of each of its turns, [THIS] gets -10/-10 permanently.

{Turn}: [THIS] gets +20/+20 permanently.

30 30 4 4
Colossus of Sardia 175 Colorless R {0} Creature Large Golem [THIS] can't attack.

{Turn}:Trample

Once per game, [THIS] can make an attack.

{9}: [THIS] can attack this turn.

90 90 3 4
Head of the Gorgon 176 Colorless C {0} Artifact Artifact {4}, sacrifice [THIS], {Turn}: Destroy target creature.
Icy Manipulator 177 Colorless R {0} Artifact Artifact {1}{Turn}: Target creature can't attack, move, or use its activated abilities during its next turn.
Iron Grappler 178 Colorless U {0} Creature Golem Each enemy creature that starts its turn adjacent to [THIS] can't move until the start of its next turn. 20 30 3 5
Obsidian Golem 179 Colorless C {0} Creature Golem [THIS] takes half damage from melee attacks. 30 30 2 5
Rod of Ruin 180 Colorless U {0} Artifact Artifact {3}{Turn}: Deal 10 damage to target enemy.

Card Cost

Card Type

Subtype

Game Text

Power

Health

Move

Range

Initiative

Aegis Stance

1

White

C

{1}{W}

Enchantment

Enchant Ally Creature

{W}: [Enchanted ally creature] and all allies adjacent to it get +0/+20 until the end of their turns.

20

Angelic Avatar

2

White

M

{4}{W}{W}{W}

Creature

[THIS]'s power and health are equal to your Planeswalker's health.

All damage dealt to [THIS] is redirected to you.

*

*

4

5

Angelic Procession

3

White

U

{W}{W}

Sorcery

Your allies are unblockable until the end of their next turns.

Beacon Of Immortality

4

White

R

{5}{W}

Sorcery

Double target player's life total.

Call for Reinforcements

5

White

C

{1}{W}

Sorcery

Put a white 10/10 Soldier token in a space adjacent to an ally.

Captain of the Watch

6

White

R

{4}{W}{W}

Creature

Human Soldier

Vigilance

Your other Soldier creatures get +10/+10 and gain vigilance.

{1}{W}{Turn}: Once per game, put two white 10/10 Soldiers in two adjacent spaces.

30

30

4

5

Cloudchaser Eagle

7

White

U

{3}{W}

Creature

Bird

Flying

When [THIS] enters the battlefield, destroy all enchantments on target figure.

20

20

6

4

Courageous Oath

8

White

C

{1}{W}

Enchantment

Enchant Ally

[Enchanted ally] gets +20/+0 as long as it's adjacent to an ally.

Dauntless Soldier

9

White

C

{W}

Creature

Human Soldier

10

20

4

4

Deadly Flank

10

White

U

{1}{W}

Enchantment

Enchant Ally

[Enchanted ally] deals +40 damage whenever it makes a flank attack.

Dig In

11

White

U

{W}{W}

Enchantment

Enchant Creature

[Enchanted creature] gets +20/+40 and can't move.

Elite Archer

12

White

U

{4}{W}

Creature

Human Soldier

30

30

5

7

6

Guided Strike

13

White

C

{1}{W}

Sorcery

Target creature gets +10/+0 and gains first strike until the end of its next turn.

Gain a spell.

Hail of Arrows

14

White

R

{2}{W}

Sorcery

All {Missile} allies with line-of-sight to target enemy attack it.

Healing Salve

15

White

C

{W}

Sorcery

Target creature or player heals 30.

Holy Strength

16

White

C

{W}

Enchantment

Enchant Creature

[Enchanted creature] gets +10/+20.

Inspiring Captain

17

White

R

{4}{W}

Creature

Large Human Knight

Other white ally creatures get +10/+0 as long as they're within 3 spaces of [THIS].

{W}{Turn}: White ally creatures within 3 spaces of [THIS] get +0/+20 until the end of their turns.

20

40

5

6

Keeper of Valor

18

White

C

{2}{W}{W}

Creature

Human Knight

Vigilance

20

40

5

5

Mesa Enchantress

19

White

R

{1}{W}{W}

Creature

Human Druid

Whenever you cast an enchantment spell, gain a spell.

0

20

5

5

4

Pacifism

20

White

C

{1}{W}

Enchantment

Enchant Creature

[Enchanted creature] can't attack or move.

Phalanx Rhox

21

White

U

{3}{W}{W}

Creature

Large Rhino Soldier

{Turn}Trample

40

50

4

5

Protective Sphere

22

White

C

{2}{W}

Sorcery

Target creature gets protection from all colors until the end of its next turn.

Razorfoot Griffin

23

White

C

{3}{W}

Creature

Large Griffin

Flying, First strike

20

20

6

5

Reya Dawnbringer

24

White

M

{6}{W}{W}{W}

Creature

Legendary Large Angel

Flying

Legendary

{W}{Turn}: Once per game, restore target ally corpse to full health.

40

60

5

5

Sacred Lancer

25

White

U

{2}{W}

Creature

Human Soldier

Whenever [THIS] makes a melee attack against an enemy, it deals the same amount of damage to one other enemy directly behind the first.

20

30

4

5

Safe Passage

26

White

C

{2}{W}

Sorcery

Prevent all damage that would be dealt to target ally creature until the end of its next turn.

Samite Healer

27

White

C

{1}{W}

Creature

Human Cleric

{W}{Turn}: Target creature of player heals 20.

10

10

2

4

Serra Angel

28

White

R

{3}{W}{W}

Creature

Large Angel

Flying

Vigilance

40

40

5

5

Silence

29

White

R

{W}

Sorcery

Target player can't cast spells until the end of his next turn.

Tactical Advance

30

White

C

{1}{W}

Sorcery

Target ally creature makes a move.

Talon Hawk

31

White

C

{2}{W}

Creature

Bird

Flying

10

10

4

6

Tempest of Light

32

White

R

{2}{W}

Sorcery

Destroy all enchantments.

Upper Hand

33

White

U

{W}

Enchantment

Enchant Creature

[Enchanted creature] gets first strike.

White Knight

34

White

U

{W}{W}

Creature

Large Human Knight

First strike

Protection from black

20

20

5

4

Air Elemental

35

Blue

U

{3}{U}{U}

Creature

Large Elemental

Flying

40

40

6

5

Alertness

36

Blue

C

{U}{U}

Enchantment

Enchant Creature

[Enchanted creature] gets +1 initiative.

Aura Finesse

37

Blue

U

{U}

Sorcery

Move all enchantments that can move from target creature to another target creature.

Cerulean Wisps

38

Blue

C

{U}

Sorcery

Until the end of its next turn, the cost of the next ability target ally creature activates is reduced by {Turn}.

Chronomancer

39

Blue

R

{1}{U}{U}

Creature

Human Wizard

{U}{U}: Target creature moves up one spot in the turn order.

10

20

2

4

4

Clone

40

Blue

R

{3}{U}

Creature

Shapeshifter

[THIS] enters the battlefield as a copy of target creature. (Cloned creatures don't leave a corpse on the battlefield.)

0

0

Disorient

41

Blue

C

{3}{U}

Enchantment

Sorcery

Target creature gets -70/-0 until the end of its next turn.

Galeforce Mage

42

Blue

C

{3}{U}

Creature

Human Wizard

You may summon adjacent to [THIS].

10

20

4

4

6

Gaseous Form

43

Blue

C

{1}{U}

Enchantment

Enchant Ally

{Turn}: [Enchanted ally] makes a move, during which it can move through obstacles and figures and gains unblockable.

Inspiration

44

Blue

C

{3}{U}

Sorcery

Target player gains two spells.

Keeper of the Hourglass

45

Blue

R

{1}{U}

Creature

Human Wizard

{U}{U}{Turn}: Target other creature loses its next turn.

10

10

2

5

4

Mahamoti Djinn

46

Blue

R

{4}{U}{U}

Creature

Large Djinn

Flying

50

60

7

3

Mind Control

47

Blue

U

{3}{U}{U}

Enchantment

Enchant Creature

You control [enchanted creature].

Mind Spring

48

Blue

R

{X}{U}{U}

Sorcery

You gain X spells.

Opposition

49

Blue

R

{2}{U}{U}

Enchantment

Enchant Creature

[Enchanted creature]'s zone of control radius becomes 2.

Phantom Scoundrel

50

Blue

C

{2}{U}

Creature

Illusion Rogue

Protection from red

{Turn}: [THIS] teleports up to 4 spaces.

20

30

3

5

Phantom Warrior

51

Blue

C

{1}{U}{U}

Creature

Illusion Warrior

Unblockable

[THIS] can move through obstacles and figures.

20

20

5

5

Philosopher Sphinx

52

Blue

M

{4}{U}{U}

Creature

Large Sphinx

Flying

At the start of each ally creature's turn, [THIS] gets +10/+10 permanently.

At the start of each enemy creature's turn, [THIS] gets -10/-10 permanently.

40

40

5

3

Polymorph

53

Blue

R

{3}{U}

Sorcery

Destroy target creature. It can't be regenerated. Replace that creature with a creature chosen at random from its owner's spellbook.

Ray of Command

54

Blue

U

{3}{U}

Sorcery

Gain control of target creature an opponent controls until the end of its next turn. That creature is placed next in the turn order.

Sleep

55

Blue

U

{2}{U}{U}

Sorcery

Each enemy creature within target area can't move, attack, or use activated abilities until the end of its next turn.

Sly Trickster

56

Blue

C

{3}{U}

Creature

Human Rogue

Whenever [THIS] attacks a creature, that creature gets -2 initiative until the end of its next turn.

10

20

5

7

Sorcerer of the Unseen

57

Blue

C

{1}{U}

Creature

Human Wizard

When [THIS] enters the battlefield, it may teleport up to 4 spaces.

10

10

2

5

4

Spinning Sphinx

58

Blue

R

{4}{U}{U}

Creature

Sphinx

Flying

{U}{Turn}: Target creature teleports up to 6 spaces.

40

50

7

4

Spy Network

59

Blue

U

{U}

Enchantment

Enchant Enemy Creature

You may choose targets for your spells within [enchanted enemy creature]'s line of sight.

Surgical Precision

60

Blue

C

{U}{U}

Enchantment

Enchant Creature

Whenever [enchanted creature] attacks an enemy, that enemy gets -10/-0 permanently.

Swashbuckler

61

Blue

C

{U}

Creature

Human Rogue

10

20

2

5

Teleport

62

Blue

U

{U}{U}{U}

Sorcery

Target ally teleports up to 8 spaces.

Thieving Magpie

63

Blue

U

{2}{U}{U}

Creature

Bird

Flying

Whenever [THIS] attacks a player, gain a spell.

10

30

4

5

Time Ebb

64

Blue

C

{2}{U}

Sorcery

Put target creature in its owner's spellbook. It will be the next spell he gains.

Time Warp

65

Blue

M

{3}{U}{U}

Sorcery

Target ally takes a turn immediately after this one.

Unsummon

66

Blue

C

{U}

Sorcery

Return target creature to its owner's cast bar.

Voidmistral

67

Blue

U

{3}{U}{U}

Creature

Elemental

Flying

Adjacent enemy creatures can't use their activated abilities.

30

20

6

5

Wind Drake

68

Blue

C

{2}{U}

Creature

Drake

Flying

20

20

5

4

Ashbow Skeleton

69

Black

U

{3}{B}{B}

Creature

Skeleton

Regenerate: {B}.

Protection from green

20

20

3

5

5

Avatar of Woe

70

Black

M

{6}{B}{B}

Creature

Avatar

Reduce the cost of [THIS] by {1} for each corpse.

Enemies can't counterattack against [THIS].

{B}{B} {Turn}: Destroy an adjacent enemy creature.

60

50

5

4

Black Knight

71

Black

U

{B}{B}

Creature

Large Human Knight

First strike

Protection from white

20

20

5

4

Blood Quickening

72

Black

U

{B}

Sorcery

The next creature you summon gets haste.

Bone Dragon

73

Black

R

{4}{B}{B}{B}

Creature

Large Dragon Skeleton

Flying

Regenerate: {B}.

{B}{B}{Turn}: Deal 30 damage to all figures in adjacent target area.

50

50

5

3

Bonecalling

74

Black

U

{B}

Enchantment

Enchant Creature

When [enchanted creature] is destroyed, add bonus {B}{B}{B} to your mana pool.

Call of the Reaper

75

Black

C

{2}{B}

Enchantment

Enchant Enemy

Creature

When [enchanted enemy creature] is destroyed, deal damage equal to its maximum health to its controller's Planeswalker.

Child of Night

76

Black

C

{1}{B}

Creature

Vampire

Lifelink

20

10

5

4

Daggerclaw Imp

77

Black

C

{2}{B}

Creature

Imp

Flying

[THIS] exerts no zone of control.

30

10

3

6

Death Baron

78

Black

R

{1}{B}{B}

Creature

Zombie Wizard

Other Zombie and Skeleton creatures you control get +10/+10 and deathtouch.

20

20

2

4

5

Doom Blade

79

Black

C

{1}{B}

Sorcery

Destroy target nonblack creature.

Drudge Skeleton

80

Black

C

{1}{B}

Creature

Skeleton

Regenerate: {B}.

10

10

3

5

Fear

81

Black

C

{B}{B}

Enchantment

Enchant Ally

Whenever [enchanted ally creature] makes a melee attack against an enemy, the enemy can't counterattack.

Grasping Shadow

82

Black

C

{B}

Enchantment

Enchant Enemy Creature

[Enchanted enemy creature] can't counterattack.

Grave Pact

83

Black

R

{B}{B}

Enchantment

Enchant Enemy Creature

Whenever one of your creatures is destroyed, destroy enchanted creature. It can't be regenerated.

Hymn to Tourach

84

Black

U

{B}{B}

Sorcery

Target enemy player loses two spells at random from his cast bar.

Last Kiss

85

Black

C

{2}{B}

Sorcery

Deal 20 damage to target creature and your Planeswalker heals 20.

Lord of the Pit

86

Black

R

{4}{B}{B}{B}

Creature

Large Demon

Flying

{Turn}:Trample

At the start of [THIS]'s turn, sacrifice another creature. If you can't, deal 70 damage to your Planeswalker.

70

70

4

6

Necropotence

87

Black

M

{B}{B}{B}

Enchantment

Enchant Ally Player

{0}: Deal 10 damage to [enchanted ally player] and gain a spell.

Necrotic Plague

88

Black

U

{2}{B}{B}

Enchantment

Enchant Creature

At the start of [enchanted creature]'s turn, it permanently gets -10/-10.

Whenever [enchanted creature] damages another creature, create a copy of [THIS] enchanting that creature.

Nightmare

89

Black

R

{5}{B}

Creature

Nightmare

Flying

[THIS]'s power and health are each equal to your maximum amount of basic black mana.

*

*

5

4

Ratcasting

90

Black

C

{1}{B}

Sorcery

Put a black 10/10 Rat token in target space.

Royal Assassin

91

Black

R

{1}{B}{B}

Creature

Human Assassin

Whenever [THIS] makes a flank attack against an enemy creature, destroy that creature.

10

10

6

6

Shadow Step

92

Black

C

{1}{B}

Sorcery

Your Planeswalker teleports up to 5 spaces.

Shambling Zombie

93

Black

C

{B}

Creature

Zombie

20

20

2

4

Sign in Blood

94

Black

C

{B}{B}

Sorcery

Deal 20 damage to your Planeswalker. Gain two spells.

Soul Crush

95

Black

C

{1}{B}

Enchantment

Enchant Enemy Creature

At the start of each of its turns, [enchanted enemy creature] gets -0/-10 permanently.

Soulfeeder

96

Black

R

{1}{B}

Enchantment

Enchant Ally

Whenever an ally creature is destroyed, [enchanted ally] gets +0/+10 permanently.

Underworld Dreams

97

Black

R

{B}{B}{B}

Enchantment

Enchant Player

Whenever [enchanted player] gains a spell, deal 10 damage to it.

Vampire Aristocrat

98

Black

U

{2}{B}

Creature

Vampire Rogue

At the start of each of [THIS]'s turns, it deals 10 damage to all adjacent allies, and gets +10/+0 permanently for each ally it damages this way.

20

20

4

5

Vampire Soul-Channeler

99

Black

U

{3}{B}

Creature

Vampire Wizard

{B}: [THIS] gains lifelink until the end of its turn.

10

10

4

9

4

Weakness

100

Black

C

{B}

Enchantment

Enchant Creature

[Enchanted creature] gets -20/-10.

Zombie Grunt

101

Black

C

{2}{B}{B}

Creature

Zombie

40

30

3

6

Zombify

102

Black

U

{3}{B}

Sorcery

Target corpse becomes a black 20/20 zombie token with haste.

Berserker of Blood Ridge

103

Red

U

{4}{R}

Creature

Human Berserker

Whenever [THIS] takes damage, it gets +1/+0 permanently for each damage it takes.

[THIS] exerts no zone of control.

40

40

4

6

Bloodshot Cyclops

104

Red

R

{5}{R}

Creature

Large Giant Warrior

Sacrifice an adjacent creature, {Turn}: [THIS] deals damage equal to the sacrificed creature's power to target creature or player within line-of-sight.

40

40

3

5

Bogardan Hellkite

105

Red

R

{6}{R}{R}

Creature

Large Dragon

Flying

When [THIS] enters the battlefield, deal 50 damage divided evenly among all creatures in target area.

50

50

7

3

Cleaving Might

106

Red

U

{2}{R}

Enchantment

Enchant Ally Creature

Whenever [enchanted ally creature] destroys an enemy with a melee attack, it makes another melee attack against an adjacent enemy.

Coal Stoker

107

Red

C

{3}{R}

Creature

Elemental

When [THIS] enters the battlefield, add bonus {R}{R}{R} to your mana pool.

30

30

3

4

Demolish

108

Red

C

{3}{R}

Sorcery

Destroy a random artifact on target planewalker. If there is no artifact on target planwalker, reduce the maximum amount of one his basic mana colors (at random) by one.

Embermage Goblin

109

Red

U

{3}{R}

Creature

Goblin Wizard

When [THIS] enters the battlefield, if you have any others in your spellbook, one is added to your cast bar.

10

10

3

7

5

Fiery Hellhound

110

Red

C

{1}{R}{R}

Creature

Elemental Hound

{R}: [THIS] gets +10/+0 until the end of the turn.

20

20

4

5

Fireball

111

Red

U

{X}{R}

Sorcery

Deal X times 10 damage divided evenly among all figures in target area.

Forceful Rending

112

Red

C

{1}{R}

Enchantment

Enchant Ally

Whenever [enchanted ally] makes a critical hit or crushing blow, it deals +40 damage.

Goblin Chieftain

113

Red

R

{1}{R}{R}

Creature

Goblin

Haste

Other Goblin creatures you control get +10/+10 and have haste.

20

20

4

5

Goblin Piker

114

Red

C

{1}{R}

Creature

Goblin Warrior

20

10

4

6

Goliath Brute

115

Red

C

{3}{R}{R}

Creature

Large Giant Warrior

[THIS] gets +10/+0 for each adjacent enemy.

50

40

5

5

Halberdier

116

Red

C

{3}{R}

Creature

Human Warrior

First strike

30

10

3

7

Headfirst

117

Red

R

{1}{R}

Enchantment

Enchant Ally Creature

Whenever [enchanted ally creature] makes a melee attack, it gets +10/+0 permanently.

Inferno

118

Red

R

{5}{R}{R}

Sorcery

Deal 60 damage to all figures in target area.

Lava Axe

119

Red

C

{4}{R}

Sorcery

Deal 50 damage to target enemy Planeswalker.

Lightning Bolt

120

Red

C

{R}

Sorcery

Deal 30 damage to target creature or player.

Lucky Dodge

121

Red

U

{2}{R}

Enchantment

Enchant Ally

[Enchanted ally creature] gets protection from ranged attacks.

Magma Pheonix

122

Red

R

{3}{R}{R}

Creature

Large Phoenix

Flying

When [THIS] is destroyed, deal 30 damage to all figures.

{3}{R}{R}{Turn}: Return [THIS] to its owner's cast bar. Activate this ability on your Planeswalker's turn, and only if [THIS] is a corpse.

30

30

4

5

Menacing Growl

123

Red

C

{R}

Enchantment

Enchant Ally Creature

[Enchanted ally creature] is twice as likely to make a critical hit.

Obliterate

124

Red

M

{6}{R}{R}

Sorcery

Destroy all artifacts and creatures. They can't be regenerated.

Panic Attack

125

Red

C

{2}{R}

Sorcery

All enemies in target area can't counterattack and don't exert their zones of control until the start of their next turns.

Prodigal Pyromancer

126

Red

U

{2}{R}

Creature

Human Wizard

{R}{Turn}: [THIS] makes a ranged attack that ignores line-of-sight.

10

10

2

6

5

Pyroclasm

127

Red

U

{1}{R}

Sorcery

Deal 20 damage to all creatures in target area.

Quickness

128

Red

C

{R}

Enchantment

Enchant Ally

[Enchanted ally] gets +1 move.

Raging Goblin

129

Red

C

{R}

Creature

Goblin Warrior

Haste

10

10

5

4

Ripper Hatchling

130

Red

U

{2}{R}

Creature

Dragon

Flying

Protection from blue

20

20

6

3

Seething Song

131

Red

C

{2}{R}

Sorcery

Add bonus {R}{R}{R}{R}{R} to your mana pool.

Shivan Dragon

132

Red

M

{4}{R}{R}

Creature

Large Dragon

Flying

{X}{Turn}: Deal X times 10 damage to all figures in an adjacent area. Spend only red mana this way.

{R}: [THIS] gets +10/+0 until the end of the turn.

50

50

6

3

Stun

133

Red

U

{1}{R}

Enchantment

Enchant [Missle] Enemy

[Enchanted missile enemy] loses its range.

Threatening Lunge

134

Red

C

{R}

Sorcery

Target ally gets +3 move until the end of its next turn.

Uncanny Sense

135

Red

R

{1}{R}{R}

Enchantment

Enchant Ally

Whenever [enchanted ally] counterattacks, it deals double damage.

Volcanic Skin

136

Red

R

{2}{R}

Enchantment

Enchant Ally Creature

Whenever an enemy makes a melee attack against [enchanted ally creature], deal 20 damage to that enemy.

Bear Grip

137

Green

C

{1}{G}

Enchantment

Enchant Ally

Each enemy creature that starts its turn adjacent to [enchanted ally] can't move until the start of its next turn.

Bird of Paradise

138

Green

R

{G}

Creature

Bird

Flying

{Turn}: Add one bonus mana of any color to your mana pool.

0

10

3

4

Cudgel Troll

139

Green

U

{2}{G}{G}

Creature

Large Troll Warrior

Regenerate: {G}.

40

30

3

4

Elvish Agility

140

Green

C

{2}{G}

Enchantment

Enchant Ally Creature

[Enchanted ally creature] can't be the target of enemy spells or activated abilities.

Elvish Archer

141

Green

C

{1}{G}

Creature

Elf Archer

20

10

3

5

4

Elvish Lyrist

142

Green

U

{G}

Creature

Elf

{G}, Sacrifice [THIS]: Destroy all enchantments on target figure.

10

10

4

4

4

Elvish Piper

143

Green

R

{3}{G}

Creature

Elf Shaman

{G}{Turn}: You may put a creature from your cast bar in target space adjacent to [THIS].

10

10

3

4

3

Elvish Warrior

144

Green

C

{G}{G}

Creature

Elf Warrior

20

30

4

5

Enormous Baloth

145

Green

U

{6}{G}

Creature

Large Beast

70

70

6

4

Entangling Vines

146

Green

C

{3}{G}

Enchantment

Enchant Creature

[Enchanted creature] can't move.

Force of Nature

147

Green

R

{2}{G}{G}{G}{G}

Creature

Large Treefolk

{Turn}: Trample

80

80

4

4

Giant Growth

148

Green

C

{G}

Sorcery

Target ally creature gets +30/+30 until the end of its next turn.

Giant Spider

149

Green

C

{3}{G}

Creature

Large Spider

Reach

20

40

4

6

Grasping Vines

150

Green

C

{1}{G}

Enchantment

Enchant Ally Creature

[Enchanted ally creature] gets reach.

Howl of the Night Pack

151

Green

R

{6}{G}

Sorcery

Put up to 3 green 20/20 Wolves in each space of target area.

Lifeforce Attunement

152

Green

R

{3}{G}

Enchantment

Enchant Ally Creature

When [enchanted ally creature] is destroyed, your Planeswalker heals damage equal to [enchanted creature's] maximum health.

Llanowar Elf

153

Green

C

{G}

Creature

Elf Druid

{Turn}: Add bonus {G} to your mana pool.

10

10

2

4

Lone Wolf

154

Green

U

{2}{G}

Creature

Wolf

Whenever [THIS] counterattacks, it deals the same amount of damage to all other adjacent enemies.

20

20

3

6

Master of the Wild Hunt

155

Green

R

{2}{G}{G}

Creature

Human Druid

{Turn}: Once per game, put three green 20/20 Wolves in three adjacent spaces.

{G}{Turn}: All Wolf allies get initiative +2 until the end of their turns.

30

30

2

5

Might of Oaks

156

Green

R

{3}{G}

Sorcery

Target ally creature gets +70/+70 until the end of its next turn.

Naturalize

157

Green

C

{1}{G}

Sorcery

Destroy all artifacts and enchantments on target figure.

Oakenform

158

Green

C

{2}{G}

Enchantment

Enchant Creature

[Enchanted creature] gets +30/+30.

Overrun

159

Green

U

{2}{G}{G}{G}

Sorcery

Until the end of their next turns, all ally creatures get +30/+30 andtrample.

Plummet

160

Green

C

{1}{G}

Sorcery

Destroy target creature with flying.

Pouncing Cheetah

161

Green

U

{1}{G}{G}

Creature

Cat

[THIS] gets +5/+0 until the end of its turn for each space it moves.

20

20

7

4

Primal Rampage

162

Green

C

{1}{G}

Enchantment

Enchant Ally Creature

[Enchanted ally creature] gets trample.

Rain of Arrows

163

Green

R

{2}{G}

Enchantment

Enchant {Missile} Ally

{G}{G}{Turn}: [Enchanted missile ally] makes a ranged attack against each enemy within its range.

Regeneration

164

Green

U

{1}{G}

Enchantment

Enchant Creature

[Enchanted creature] gets regenerate: {G}.

Stoutbark Protector

165

Green

C

{3}{G}

Creature

Treefolk Shaman

Protection from ranged attacks.

Your creatures get +30/+0 while trampling.

30

30

2

6

Tooth and Nail

166

Green

M

{5}{G}{G}

Sorcery

Put two creatures chosen at random from your spellbook adjacent to your Planeswalker.

Venomous Fangs

167

Green

U

{2}{G}

Enchantment

Enchant Ally Creature

[Enchanted ally creature] gets deathtouch.

Way of the Druids

168

Green

C

{G}{G}

Enchantment

Enchant Ally Creature

[Enchanted ally creature] gets:

{Turn}: Add bonus {G}{G} to your mana pool.

Wildwood Colossus

169

Green

M

{6}{G}{G}

Creature

Large Beast

Reach

Protection from black

[THIS] blocks line-of-sight.

100

100

4

5

Windstorm

170

Green

U

{X}{G}

Sorcery

Deal X times 10 damage to all creatures with flying.

Banner of Hope

171

Colorless

C

{0}

Artifact

Artifact

{2}{Turn}: Each ally in target area gets +2 move and +20/+0 until the end of its next turn.

Black Lotus

172

Colorless

M

{0}

Artifact

Legendary Artifact

Sacrifice [THIS], {Turn}: You get 3 bonus mana of any color at the start of your Planeswalker's next turn.

Clockwork Beast

173

Colorless

R

{0}

Creature

Large Golem

Whenever [THIS] deals damage, it gets -10/-0 permanently.

{1}{Turn}: [THIS] gets +10/+0 permanently.

70

40

4

6

Clockwork Griffin

174

Colorless

U

{0}

Creature

Large Griffin

Flying

At the end of each of its turns, [THIS] gets -10/-10 permanently.

{Turn}: [THIS] gets +20/+20 permanently.

30

30

4

4

Colossus of Sardia

175

Colorless

R

{0}

Creature

Large Golem

[THIS] can't attack.

{Turn}:Trample

Once per game, [THIS] can make an attack.

{9}: [THIS] can attack this turn.

90

90

3

4

Head of the Gorgon

176

Colorless

C

{0}

Artifact

Artifact

{4}, sacrifice [THIS], {Turn}: Destroy target creature.

Icy Manipulator

177

Colorless

R

{0}

Artifact

Artifact

{1}{Turn}: Target creature can't attack, move, or use its activated abilities during its next turn.

Iron Grappler

178

Colorless

U

{0}

Creature

Golem

Each enemy creature that starts its turn adjacent to [THIS] can't move until the start of its next turn.

20

30

3

5

Obsidian Golem

179

Colorless

C

{0}

Creature

Golem

[THIS] takes half damage from melee attacks.

30

30

2

5

Rod of Ruin

180

Colorless

U

{0}

Artifact

Artifact

{3}{Turn}: Deal 10 damage to target enemy.

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