This week, Sean shares his enchantment-based Ghost Council Commander deck tech. Sean built the deck with an eye toward nice art, foiliness, and just all-around great utility. It also does what black and white do best: kill things!
"Ghost Council Decklist"
- Commander (0)
- Creatures (12)
- 1 Angel of Despair
- 1 Auratouched Mage
- 1 Bloodgift Demon
- 1 Butcher of Malakir
- 1 Divinity of Pride
- 1 Grave Titan
- 1 Graveborn Muse
- 1 Karmic Guide
- 1 Mesa Enchantress
- 1 Sun Titan
- 1 Solemn Simulacrum
- 1 Vish Kal, Blood Arbiter
- Planeswalkers (1)
- 1 Elspeth Tirel
- Spells (48)
- 1 Contagion
- 1 Enlightened Tutor
- 1 All Hallow's Eve
- 1 Austere Command
- 1 Demonic Tutor
- 1 Idyllic Tutor
- 1 Martial Coup
- 1 Open the Vaults
- 1 Replenish
- 1 Terminus
- 1 Three Dreams
- 1 Vindicate
- 1 Animate Dead
- 1 Arrest
- 1 Bloodchief Ascension
- 1 Cathars' Crusade
- 1 Celestial Mantle
- 1 Dance of the Dead
- 1 Debtors' Knell
- 1 Enslave
- 1 Exquisite Blood
- 1 Grave Pact
- 1 Greater Auramancy
- 1 Land Tax
- 1 Leyline of the Void
- 1 Luminarch Ascension
- 1 Marshal's Anthem
- 1 Martyr's Bond
- 1 Necromancy
- 1 Oblivion Ring
- 1 Phyrexian Arena
- 1 Phyrexian Reclamation
- 1 Prison Term
- 1 Sanguine Bond
- 1 Seal of Cleansing
- 1 Seal of Doom
- 1 Sigil of the Empty Throne
- 1 Eldrazi Conscription
- 1 Ashnod's Altar
- 1 Coalition Relic
- 1 Darksteel Ingot
- 1 Helm of Obedience
- 1 Mana Vault
- 1 Mind Stone
- 1 Nim Deathmantle
- 1 Orzhov Signet
- 1 Sol Ring
- 1 Wayfarer's Bauble
- Lands (38)
- 13 Plains
- 8 Swamp
- 1 Command Tower
- 1 Exotic Orchard
- 1 Fetid Heath
- 1 Ghost Quarter
- 1 Mystifying Maze
- 1 Orzhov Basilica
- 1 Orzhova, the Church of Deals
- 1 Reliquary Tower
- 1 Strip Mine
- 1 Tainted Field
- 1 Temple of the False God
- 1 Terramorphic Expanse
- 1 Vivid Marsh
- 1 Vivid Meadow
- 1 Flagstones of Trokair
- 1 Kor Haven
- 1 Serra's Sanctum