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What Your Tooth and Nail Says about You

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Psychatog
Recently, I was playing Abe’s Deck of Happiness and Joy against someone in a duel match. (This is a highlander deck of more than twenty-seven hundred cards that uses all five colors and is designed for multiplayer). It was deep into the game, and we had hit a state of equilibrium. Then, I top-decked Tooth and Nail and played it with entwine. I only play one stack of my deck at a time, so I had roughly two hundred cards to sort through to find my good pair of creatures. Based on what I had handy, I wound up with Consecrated Sphinx—to help me draw cards—and Psychatog. It was late enough that, with my graveyard, the ’Tog would be lethal in one hit.

Needless to say, I won that game. My Tooth and Nail obtained my victory. But this was a duel, late in the match when it was time to end things. What do you do when you cast Tooth and Nail in a multiplayer game, where Psychatog probably is not your ideal target and you aren’t probably top-decking?

When you play Tooth and Nail, what do you summon?

Obviously, this answer depends in part on what colors you are playing and the board situation. If you are facing an untapping Nevinyrral's Disk, you may want creatures that will survive it going off. What you have access to changes with deck construction. A Commander deck that is rocking Bant’s G/W/U has a different answer than Intet’s U/R/G or Jund’s B/R/G. When you Tooth and Nail, how do you do it?

When you build your deck with Tooth and Nail, do you make sure that you include some combo that should win you the game so that if you need to win immediately you can? For example, any green deck that has black can run Mikaeus, the Unhallowed and Triskelion. You can combo-kill with your Triskelion when Mikaeus is in play. (You pull off 2 counters to smash someone for damage and then pull off the last counter to kill the Trisk’; it comes back with an extra +1/+1 counter, and repeat.) Both are strong cards on their own, so you don’t even weaken your deck to drop stuff like that into it.

Iona, Shield of Emeria
Do you build in backup combos in case the first is stopped because one creature card is in your hand or graveyard or even exiled? You can run classic tournament combos such as Kiki-Jiki, Mirror Breaker with both Pestermite and Deceiver Exarch to build in redundancy (and even Sky Hussar I suppose).

Or perhaps you run a combo that is less fragile but takes longer to win. Many commonly-played spells can keep back a Kiki-Jiki-fueled horde. Perhaps you prefer Painter's Servant and Iona, Shield of Emeria. Locking down any spells from being played cuts out typical answers. Opponents can’t Swords to Plowshares, Rout, Starstorm, or Damnation themselves out of their problems. It’s a slower win, but it’s probably an easier one in many situations.

The first sort of combo reminds me of Izzet. Do you have the cards to stop me? Nope? Then I win now; let’s shuffle up! Otherwise, we keep playing—yay! But the other combo takes longer, is harder to crack, and slows down the game, but makes it more likely to win—kind of like an Azorius combo.

Maybe these sorts of combos aren’t your thing. When you Tooth and Nail, you want something else at the multiplayer table. Great!

Perhaps you want synergies instead of game-ending combos. Tooth and Nail and Defense of the Heart are booooorring when all someone does is fetch a combo. So for you, you want a clever synergy.

Kamahl, Fist of Krosa
You might spin a classic combo differently. Instead of Mikaeus, you run the old classic Mephidross Vampire with Triskelion. You kill all of the opposing creatures at the table. Or perhaps you grab Bringer of the Black Dawn and Bringer of the White Dawn. You tutor for a nice artifact, such as Memory Jar or Mindslaver. Then, you sacrifice the artifact and recur it with the White Dawn-Bringer turn after turn. Another popular trick is to run Kamahl, Fist of Krosa with Crovax, Ascendant Hero or Elesh Norn, Grand Cenobite. You spend a g to turn an opponent’s land into a creature, and it dies to Elesh Norn’s ability.

Some of those are nastier than others, and perhaps this is where your preference lies with the Tooth and Nail.

Another synergic trick is to grab a powerful creature and Eternal Witness. Then, you recur the TnN and do it all over again next turn. I have to admit that I’ve run this trick a few times. Plus, my deck has cards such as Auramancer and Izzet Chronarch, so I can do it a few times if they are in my stack. Of course, when a deck becomes greedy like that, countermagic and angry opponents often follow in its wake, so make sure you run Boseiju, Who Shelters All to keep playing the Tooth and Nail; I like grabbing a creature like Spike Weaver first because no one really cares, and you set up three Fogs for later defense. If you grab Spike Weaver and Eternal Witness to replay your Tooth ‘n’ Nail next turn, people just don’t feel threatened.

Of course, the Timmies in all of us want to grab a big, fat creature. For example, I once grabbed both Akromas. That was a lot of fun. I admit that I also once grabbed both Blightsteel and Darksteel Colossuses (Colossi?). Swinging with double beaters is nasty.

But some people like to push. They want their Timmy, but then they also want to be a Spike. So, they grab something like It That Betrays and Ulamog, the Infinite Gyre (or Emrakul, the Aeons Torn in formats that allow it). Not only do these players gain two giant beaters, but they can start stealing permanents when they swing. Another example of a classic Timmy/Spike creature is Sundering Titan. It brings boom and blows up lands. In fact, a nasty combo would be it with a Clone-like card or two Titans in a sixty-card deck.

Goliath Sphinx
Not all Timmies are nice, but many are! A lot of players just want to cast Tooth and Nail so they can pull out Verdant Force and Avenger of Zendikar from their decks. A Gruul deck wants to pull out two Dragons while a Selesnya deck wants to grab a pair of Angels. That’s a fun way to play—grabbing Bogardan Hellkite or Sigarda, Host of Herons. Don’t forget you can snake out Goliath Sphinx, too!

To be fair, a lot of folks like to grab big creatures that smash things when they arrive. For a long time, we didn’t have many larger creatures that blew up stuff, so Angel of Despair was it. So, if you were playing the colors, you could grab this 5/5 flyer with her free Vindicate and then whatever else you needed. This way, if a foe followed up your Tooth and Nail with a Wrath of God, you would gain card advantage. Today, we have options like Woodfall Primus and Terastodon that are right in our color!

Shoot, the Primus and the Elephant are so commonly played today that they are often Tooth and Nail defaults. They not only make your inner Timmy feel good, but they bring some pain. I read a forum post that suggested to run Terastodon with Kederekt Leviathan. This way, you destroy three noncreatures with Terastodon, and then you bounce both the ‘Don and their tokens (plus everything else other than the Leviathan and lands) to hands. You can probably replay the Terastodon next turn since you hand the mana for a Tooth and Nail. Meanwhile, you have a Leviathan to start attacking with next turn. Of course, if the Leviathan dies, you can pull off that trick again by playing the ‘Don and then unearthing the Leviathan.

Eternal Witness
I like the Leviathan suggestion, but with Eternal Witness as a nice little combo. One recurs the Tooth ‘n’ Nail for another run next turn, and the other bounces the Witness while also bouncing everything else and keeping people off your back while you set up to play TnN the following turn. Then, you can drop our good sorcery the subsequent turn, fetch two large-and-in-charge sorts of creatures, swing with a Leviathan, and roll with Witness later (or that turn if you have 3 more mana) and keep going.

Another way to Tooth and Nail is the way I typically prefer. It should be no surprise to my readers that I like to make sure I don’t lose in multiplayer, so I emphasize defense. I will often find two creatures that will keep my alive. My new favorite Tooth and Nail target is Avacyn, Angel of Hope. Not only does she have indestructible—and provide an 8/8 body for swinging in the air—but she also protects all of my other stuff. Then, I like something else to help out, such as Platinum Angel or Platinum Emperion. My life total is safe behind that creature, which is safe behind Avacyn. Meanwhile, I can start swinging and punching people in the mouth with my indestructible creatures.

Take a look at Empyrial Archangel. All damage dealt to the controller is redirected to this 4/8 shroud flyer. Now look at something like . . . Vigor. All of the damage that is dealt to me is dealt to the Archangel, where it is prevented and gains a ton of +1/+1 counters. This is a nifty little Bant-themed combo to keep your life safe while also giving you a massive beater in the sky.

Here’s a nifty little one I enjoy—just for fun: Rune-Scarred Demon and Vampire Hexmage. You tutor for Dark Depths, play it, and then sacrifice the Hexmage to make your 20/20 Marit Lage. It’s a fun little way to make a giant indestructible flying beater in just Golgari colors.

Tooth and Nail
Remember that there are some fun cards that people may not expect. Grabbing Stuffy Doll is fun. Conjuring Volcano Hellion with it will kill anyone with a lower life total than yours. When I play the Hellion, choose X, and then I deal X damage to myself and to target creature (such as a Stuffy Doll). If I have 15 life and my foe has 10 life, I plug in 10 life, shoot the Doll for 10, and we both lose 10, so I win. (Of course, this is not a multiplayer-friendly combo since it costs you a lot of life to smash one player. Perhaps you would prefer Iname, Death Aspect (stock your graveyard with four copies of Kokusho, the Evening Star) and then fetch Balthor the Defiled to sacrifice and recur them all into play at once. )

What sort of Tooth and Nail player are you? What are your favorite ways to use and abuse this commonly-played sorcery? Do you fetch Progenitus? Butcher of Malakir? Magister Sphinx?

And what does your Tooth and Nail say about you?

See you next week,

Abe Sargent

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