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Another Top Ten Cards from Unfinity

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Hello Happy People! I hope that your day is going as amazingly well! Today I want to return to Unfinity, this time looking at another of my favorite ten cards and three fun honorable mentions for the set for casual kitchen table play.

Ready?

Honorable Mention #1 (#26 Overall) - Busted!

Busted!

This two-mana, Blue instant uncommon counters any spell unless its controller spends X mana where, X is equal to the number of words in the name with the most words among permanents you control. In Commander, the default casual setting, if your Commander has at least four words then this is better than Mana Leak. Four is fine, but five is really where it's at, like Aesi, Tyrant of Gyre Strait, Gnostro, Voice of the Crags, or any of the Blue Gods and Callaphe, Beloved of the Sea. There you can reliably get a bigger counter without having to commit to a big named deck.

Honorable Mention #2 (#25 Overall) - Clown Car

Clown Car

Hitting at an even 25 is this X spell vehicle. As you can see, it has crew 2 and a base power and toughness of 1. When this arrives, you toss X d6s, and then for each even result you put a +1/+1 counter on this and for each odd result you make a 1/1 clown robot. Either way works since two dorks can tap to crew it and you can get a big Car of the Clown Persuasion. This really likes die rolling decks and themes, and it is also good in vehicle brews. It's good in tokens and broken with Doubling Season. It's a mad amount of fun to resolve and play around with...

Honorable Mention #3 (#24 Overall) - Strength-Testing Hammer

Strength-Testing Hammer

This 1-drop equipment is our top scoring honorable mention card. It equips for three. When the equipped dork attacks, toss a d6 and then it gets +X/+0 for the turn equal to the result, so that will average +3.5. Then if it has the highest power or tied on the board, you draw a card, so that's card flow in colorless equipment-related form. In a deck with a cheaper high-power Commanders like Zurgo Helmsmasher this could draw a lot of cards on your turn when they swing, even without a big die roll. This also works in die rolling, and equipment-based brews.

10. (#23 Overall) - Truss, Chief Engineer

Truss, Chief Engineer

This 2-drop 1/3 is a fun card for your consideration! As you can see, when this enters the battlefield (ETB) or another dork by anyone dies, you can toss a hack counter on this legendary dork that can lead from the Command Zone. Then you can tap it with two mana, remove any number of hack counters, and then add or subtract that number from the spell or permanent's number word for the turn, but not below one, so you cannot kill stuff, hence it hitting my second list overall since otherwise you could just minus toughness to zero. However, just doing this a few times to power and toughness bars as a combat trick is pretty interesting from where I am sitting, and could swiftly move into players playing keep away from your team. Love its power loads in Commander!!!!!!

9. (#22 Overall) - Comet, Stellar Pup

Comet, Stellar Pup

This 4-drop, 5-loyalty Boros colored planeswalker is a fun looking Dog named Comet. It has one ability for 0, and that's it. Zero, toss a D6, and then you have four abilities that also might change the loyalty of Comet. You can make two 1/1 hasted Squirrels a third of the time. You can Regrowth any cheap card including lands and Brainstorms one out of six times. For another third you can deal damage equal to its loyalty count to any non-planeswalker target. For the last sixth you can activate this twice more. All of those are good, but I don't like the Regrowth one since you have to build around it, but the others are pretty good in most decks that want to play this planeswalker. Awesome possum!

8. (#21 Overall) - Mistakes Were Made

Mistakes Were Made

This common two-mana instant lets you destroy any artifact or enchantment for the same mana cost as Naturalize, and if you can see a fire extinguisher you can also make a free dork, which should be true in most kitchen tables formats. Even if you cannot see one, you still get a Naturalize. There is no reason not to pull your Naturalizes from your casual format decks for this thing! The only mistake you'll make is not running this.

7. (#20. Overall) - Main Event Horizon

Main Event Horizon

Hitting at our roughly half way spot is this five-mana sorcery. Choose A - M or N - Z when you cast it, and you destroy those dorks with names in that letter range. Nice right? You can easily build around this so that your stuff survives but your foes will lose roughly half of their dorks for just one more mana than a Wrath of God or Day of Judgment. This is a very playable "Sweep and Keep" deck enabler like Blasphemous Act when you run pro-Red dorks or Mass Calcify in a Mono-White brew. Wowzer Bowzer.

6. (#19 Overall) - How Is This a Par Three?!

How Is This a Par Three?!

Check out our final card before the top five! This 4-drop, Mono-Blue enchantment will trigger when you cast a spell of any type. You have one targeted person mill equal to the words in the spell's name. This is a game winning milling card in things like Cantrip heavy brews, Storm with Rituals, Spellslinger, and loads more spell heavy places, as well as the obvious mill deck. Let's get ready for the fun times to commence!

5. (#17 Overall) - Meet and Greet "Sisay"

Meet and Greet

This 2-drop Gruul colored 1/1 legendary dork for Commander purposes has a cast trigger as well as the previous card this time to pump your performer by the amount of flavor text or make a Treasure token if it doesn't share an expansion symbol with a permanent in your graveyard or battlefield. I really like that last one as you can have one card in Commander from each expansion set, and then if you want more from one set, just do reprints in Core Sets, Commander sets, and Masters. It's pretty easy to do and lands from the first few sets don't have symbols on them, by the by. Nice way to kick off our Top Five!

4. (#16 Overall) - Urza's Fun House

Urza's Fun House

This land is my 4th card and 2nd highest hitting land overall and mythic on this list. As you can see, this counts as an Urza land, and then can tap for infinite mana if you have the Urzatron, and that's hard in the Highlander format of Commander. You can also tap seven mana and itself to get a random ability! It's very powerful at kitchen table play.

3. (#16 Overall) - Scooch

Scooch

This two-mana instant can add or subtract one from power, life total, or die rolls. And you draw a card as well, so this is a cantrip. This is a key free combat trick in most cases where you can make your 1/1 flyer that just got blocked by a Mulldrifter now trade with it. You can block your foe's Sun Titan with your Grave Titan and drop its power to 5 to save yours while replacing itself and not going down a card. Or you can just cycle it and ping your foe for a damage in other situations. You might just need to dig. It also has obvious value in die rolling decks. Nice little trinity of options at the three spot, right?

2. (#15 Overall) - Pair o' Dice Lost

Pair o' Dice Lost

This tosses two dice and then returns any number of cards from your graveyard to their hand where X or less. For example, if you tossed a 5, you could bring back a Mulldrifter or an Eternal Witness and Counterspell, or even a Counterspell and Negate and Swan Song. Note that lands do count, so you could bring back Shriekmaw and Evolving Wilds and Strip Mine. This is better the longer the game goes on. It has powerhouse levels of potential. It also self-exiles on resolution and cannot be returned later.

1. (#14 Overall) - Exit Through the Grift Shop

Exit Through the Grift Shop

This three-mana sorcery will start the bidding at zero life for a spell in your graveyard and an auction follows at all of the Un-games. The winner gets to cast that card for free and spends that life. Then if you didn't win, you get that many Treasure tokens and gain that much life. They paid you off. Bidding life for stuff has always been pretty cool, and I loved it in Illicit Auction. It's better here since you can choose what is bid for and you'll either win and get it or lose and get life and Treasures, so it's win-win for you. Nice way to wrap this fun set!

And there we go! What did you think about my second list? Anything in here that is missing? Just let me know!

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