If you enjoy building value engines and having an answer for almost everything your opponents can fling at you, then Bant ![]()
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might just be your favorite color combination in Commander.
A Bant deck combines Green's ramp, White's removal and protection, and Blue's card draw and interactions. Together, these three colors excel at building resilient boards that keep generating value turn after turn while having more than enough in their arsenal to prevent being disrupted.
There is no shortage of strong Bant Commanders but there are certain strategies that best represent what the shard is all about: Creatures with amazing ETB effects, buffing Creatures with +1/+1 counters, and blinking permanents to abuse synergies.
Top 5 Bant Commanders
Here are my five picks for the best Bant Commanders available:
- Tuvasa the Sunlit
- Helga, Skittish Seer
- Ms. Bumbleflower
- Chulane, Teller of Tales
- Derevi, Empyrial Tactician
5. Tuvasa the Sunlit
Nobody does Enchantments quite like Tuvasa the Sunlit. Unlike other enchantress type Commanders, Tuvasa can be a potent threat by herself as her power and toughness scales with how many Enchantments there are in play.
Basically, Tuvasa rewards you for doing what Enchantment decks already want to do. Every Enchantment makes her larger, while your first oneeach turn replaces itself with another card. Since this ability works on every player's turn, Flash Enchantments become even more valuable.
Tuvasa becomes a Voltron threat without needing Auras attached to her. This means that you can just stuff your deck with Enchantments that affect the game rather than including Auras that will fall off when the Creature it's on dies. A few Enchantments later and she's capable of eliminating players with Commander Damage while you've drawn a healthy pile of cards.
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, Tuvasa keeps your hand full throughout the game and that is why she's on this list.
Best cards for Tuvasa the Sunlit:
- Enchantress's Presence: Double up on the draw triggers from casting Enchantments.
- Sterling Grove: Protects your Enchantments while also doubling as a one-time tutor.
- Estrid's Invocation: An Enchantment copies another Enchantment but can also be reset during your upkeep.
4. Helga, Skittish Seer
Bloomburrow gave Bant players an interesting Frog Druid that loves to make big things happen.
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, Helga, Skittish Seer gifts you with life, a card, and a +1/+1 counter whenever you cast Creatures with mana value four or greater.
That might seem straightforward until you read her second ability.
Helga taps for mana equal to her power, allowing her to generate absurd amounts of mana for your next large Creature. After only a few triggers, she can easily produce tons of mana.
The result is a satisfying snowball deck that keeps chaining giant Creatures into even bigger ones. If you like big plays, don't be skittish about trying Helga in the Command Zone.
Best cards for Helga, Skittish Seer:
- Captain America, Living Legend: Cap's passive ability lets you untap Helga one more time during your turn to produce more mana.
- Garruk's Uprising: Draws you a card for each four power Creature that enters while also giving Trample to your entire army.
- Intruder Alarm: Breaks the game wide open as you can chain cast Creatures.
3. Ms. Bumbleflower
Sometimes helping everyone actually helps yourself even more but don't tell anyone that or they might not let sweet Ms. Bumbleflower in the door.
While Ms. Bumbleflower gives opponents cards whenever you cast spells, the real political strategy lies in deciding which opponent receives those resources while you continue to build up your own advantage.
Every spell grows one of your Creatures with +1/+1 counters while granting it Flying. By the second trigger each turn, you draw two cards yourself. It doesn't take much time to have a board of massive Creatures ready to tear down fences like rabid rabbits.
Ms. Bumbleflower's usefulness lay in her cheap Instants, cantrips, and interactions to maximize the use of her triggers for only ![]()
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.
Politics becomes another resource. You can reward the player who's falling behind while encouraging attacks elsewhere, buying yourself more time to assemble an overwhelming board.
Eventually your Creatures become legitimate finishers backed by a handful of interactions.
Best cards for Ms. Bumbleflower:
- Loki, God of Mischief: Draws you a card once a turn for each permanent or player you target.
- Loran of the Third Path: Helps massively with your overall game plan to secure the win.
- Tempt with Discovery: Potentially ramps you three Lands ahead of everyone else.
2. Chulane, Teller of Tales
Imagine a game where every Creature spell you cast replaces itself with another card while letting you put an extra Land directly onto the battlefield. That's what happens when you have Chulane, Teller of Tales as your Commander.
You're drawing cards, you're ramping, all from casting Creatures.
It gets even spicier thanks to Chulane's activated ability, which returns a Creature you control to your hand. Bouncing Creatures with strong enter-the-battlefield abilities allows you to reuse removal, card draw, or just get more cards and more Lands out.
Games played with Chulane typically consist of massive value and your opponents getting buried in it.
Best cards for Chulane, Teller of Tales:
- Shrieking Drake: A one drop Creature that can bounce itself for repeatable enters triggers.
- Beast Whisperer: Draws a card from casting Creatures, like what Chulane can do.
- Tireless Provisioner: Gives you Treasure tokens for each Land that Chulane lets you play.
1. Derevi, Empyrial Tactician
Looking for a Commander that ignores Commander Tax, untaps your Lands every combat, taps down your opponents' blockers, enables combo lines, and even supports Stax strategies? Meet Derevi, Empyrial Tactician.
Derevi breaks one of Commander's fundamental rules by entering the battlefield directly from the Command Zone for just four mana. That means destroying her rarely solves the problem because she'll simply be back on the battlefield whenever her controller is ready.
Once she's in play, every Creature that connects with an opponent lets you tap or untap any permanent. You can untap Lands to cast more spells after combat, generate extra mana with mana dorks, and repeatedly use powerful Artifacts.
She also supports an impressive range of archetypes. Derevi can lead evasive Flying Tribal decks, token strategies, Blink builds, combo shells, and some of Commander's most infamous Stax lists.
That's why, more than a decade after her debut in 2013, Derevi is still my top pick for the best Bant Commander ever printed.
Best cards for Derevi, Empyrial Tactician:
- Delney, Streetwise Lookout: If you thought Derevi's ability was broken wait until Delney repeats all of them.
- Enduring Curiosity: Draws you cards for every Creature that hits which feeds your Bant value engine well.
- Travelling Chocobo: Lets you look at the top card of your library to play Lands and birds. Oh, and it also triggers Derevi's enters effect an additional time.
Conclusion
Bant has one of the deepest Commander pools in the format because there isn't just one way to generate value. You can bury the table in Enchantments, cheat massive Creatures into play ahead of schedule, turn pod politics into card advantage, or untap your permanents until your opponents wonder if you're playing by a different set of rules.
If that sounds like your kind of Magic: the Gathering, there's never been a better time to build a Green-White-Blue Commander. And if you're looking for the strongest place to start, Derevi, Empyrial Tactician still sits comfortably at the top.





















