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Into the Wilds with Xenagos


In the distance you hear music. Between the trees you see lights. Laughter tinkles nearby. A golden mist tickles your skin. At the edge of the woods, your heart begins to run. Rich scents of leaves and ripe fruit pull you onward. The Wilds await!

Escape to the Wilds

We'll explore a token deck with Escape to the Wilds as its signature spell. In the Oathbreaker format you can cast an instant or sorcery like a second commander, as long as your Planeswalker is in play. Today ours is Xenagos, the Reveler. He'll lead us deep into the unknown, dance with us among the fey, and be the life of a party neither you nor your foes will ever forget.

You may have noticed the absence of a few pricy staples. One thing Doubling Season does is double the price of the deck. Feel free to include it if you already own one, along with Craterhoof Behemoth, Parallel Lives, and Dragon Broodmother. These are more powerful versions of other cards already in the deck that enable our strategy: proactively threaten other Planeswalkers, demand the opponents cast sweepers, and rebuild quickly with Escape to the Wilds.

I always want my casual decks to have a plan, but never lose sight of the greater goal to have fun. And no one knows how to have more fun than Xenagos, the Reveler. This satyr left imprints of his cloven hooves all over Theros. He also left a trail of blood. Once his spark ignited, the Multiverse was his new venue, and he relished it. His travels could've taken him to Eldraine, where he would've loved the Wilds.

Here the strong rule. Power flows through the land, rich and heady as elven wine. Silver leaves dance on the wind. Here, the trails you traverse never lead to the same boring place twice but frolic through the forest with drunken whimsy. Here among the glowing streams and laughing faeries you are a guest, and you may never leave. You may never want to.

The druidic elves of the Wilds once ruled all of Eldraine. And their rule was abandon. The plane was one party, with weaker creatures like humans cleaning up the mess. On the great hunts every solstice, the elves would ride out on moose, on jaguars, and on starlight itself in a joyous expression of might. Before the night was out they would feast on their kill, exalting in exotic spices and their own strength.

Sadly, the fun didn't last forever. The humans and their allies banded together and formed the Realm. United by the five virtues, they cut down the Wilds, leaving Eldraine divided between the known and the unknowable. The Great Henge and Castle Garenbrig serve as borders to the Wilds. Castle Locthwain flies over them. Their queen, Ayara, First of Locthwain led many of her elven kin into the Realm to stabilize her power. The Realm is a land of oaths and loyalty. The Wilds, of curses and revelry.

The Revel of the Fallen God will be too much too fast for your party-pooper foes. Many of your creatures naturally have haste, and Rhythm of the Wild will excite the rest. Fast token makers like Nest Invader and Goblin Rabblemaster will serve as early pressure and power up the +1 of Xenagos, the Reveler. From there you can deploy a threat that demands an answer, such as Dragonlair Spider or Wort, the Raidmother. Otherwise, your party will get out of control with finishers such like Overrun and Beastmaster Ascension.

You will often +0 your Oathbreaker. Hasty 2/2's are relevant in a format full of Planeswalkers and players with merely twenty life. The deck isn't set up to take full advantage of the ultimate of Xenagos, the Reveler. Whenever you have the option instead, Escape to the Wilds.

The odd one out at this party is Nissa, Voice of Zendikar. Yes, she's a wallflower but also uniquely suited to thrive in our natural gala. She would love tiptoeing among the capering plants, and she can give all our merrymakers more staying power with her +1/+1 counters.

What cards will you bring to the party? And how much damage could you do in a single turn with a blockbuster?

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