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Old School Budget Cards

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Welcome back everyone, I hope you had a great week. It's time for more budget goodness, and I hope you keep these picks in mind. We're switching away from tribal cards and looking into older cards for Commander! Not everything here may be a heavy hitter or a win con, but do not underestimate the value of complimentary pieces.

Pit Trap
First up is an artifact that can easily become a thorn in our opponents' sides. Pit Trap, outside of its foil printing, is crazy cheap considering the upside. The Ice Age version is $0.26, the Urza's Saga version is $0.25, the Seventh Edition version is $0.25 for non-foils, and $46.30 for foils (mtgstocks.com). What we want to do with is use the ability, bring it back, and repeat the process. There are a few ways to accomplish this goal, so allow me lay out a couple of examples of how to set this loop up.

For those of us looking for budget friendly removal options without the bling of a foil, this should be on your radar the next time you look to make some purchases!

Next on our list is all the talismans from Ice Age.

Hematite Talisman
It boggles my mind that I don't see these more in Commander. These could be truly busted in combination with Nykthos, Shrine to Nyx or Elves. If we're playing Mono-Green Elves, we could put out a lot of creatures rather quickly and target an elf like Circle of Dreams Druid or Elvish Archdruid to get mana equal to the number of creatures/elves we control. Then we cast another cheap elf and use the extra available mana to untap Circle of Dreams Druid with the Talisman, and repeat the process until you have nothing left to play. We could do something similar with Nykthos, Shrine to Nyx but it will be tougher to pull off. We would need to make sure we have seven mana available just to pay for the activation costs for both the talisman and Nykthos, Shrine to Nyx; but, if we are playing a mono-colored permanent-heavy deck, our devotion should be reasonably high by the mid game.

Of course, these talismans can be used for more than just mana ramping. That ability to untap permanents when we cast a spell works wonders with creatures that have tap abilities and when we need surprise blockers!

Next up is Ghostly Flame. This one's price comes in at $0.49 (mtgstocks.com), and there is only one printing. I think this should be included in every br Commander deck. The main reason is that it gets around creatures having protection from Red or Black. Once this is out, we can swing or block as we please. It even helps us get past annoying card like Emrakul, the Aeons Torn, with its protection from colored spells. At the current price, it wouldn't hurt to at least add this to our trade binders until we conjure up a deck to throw it in.

Order of the Sacred Torch
Stromgald Cabal

Next up are two cards that have similar abilities but target different colors: Order of the Sacred Torch and Stromgald Cabal. The price for Order of the Sacred Torch is $0.89 for the Ice Age version, $0.68 for Fifth Edition, and $0.75 for the Sixth Edition copies. The price for Stromglad Cabal is $0.50 for Ice Age copies, and $0.49 for both Fifth and Sixth Edition copies (mtgstocks.com). Both are headaches for opponents if they are looking to wipe the board, effectively countering Black and White board wipes respectively. Paying one life to counter a spell is something that both White and Black decks are happy to have access to. I would suggest running both in a White/Black build. This way you get the benefits of both, with the potential to have both on the board shutting down potential plays. I know I would be annoyed seeing these across the table when I was playing White or Black spells. I'm not saying these will skyrocket in monetary value, but enough value is there to consider picking up a playset of each.

Magus of the Unseen
Magus of the Unseen is our last card for today. The current price is $0.73 for the Ice Age printing, and $0.54 for the Fifth Edition printing. There is an artifact creature that comes to mind I would love to use this against, and that's Wurmcoil Engine. That card is such a headache and not only can we take control of it to attack, but we could sacrifice it on our second main phase to rid of it and take the tokens for ourselves. Don't even get me started on Blightsteel Colossus. I don't imagine our opponents would be too happy if we took this particular toy from them. Of course, we don't have to do anything too fancy with the Magus. If our opponents have artifacts out that we do not want out, we can take control of them, and get rid of them after using any abilities if we have an artifact sac outlet. Of course, anything can be an artifact if we have a Liquimetal Coating or Liquimetal Torque in play.

That's all I have for today! I hope you enjoyed the read, and I will see you back for the next one!

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