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More Crimson Vow Budget Cards

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Welcome back for more budget Magic discussion! Today we continue down the road of Innistrad: Crimson Vow! We are going to talk about more rare and mythic cards throughout. We will get to the common and uncommon cards soon, so stay tuned!

Dominating Vampire
The first card on our list today is Dominating Vampire. It is currently at $0.49 for non-foils, $0.50 for foils, and $1.49 for prerelease foils (mtgstocks.com). I like this card because Act of Treason effects usually cost three mana already, and Dominating Vampire is Act of Treason on legs. There are some things to consider, however. First, we need to have enough vampires on the battlefield to make this worth casting. Second, most vampire decks seem to trend toward Orzhov, but this is easy enough to splash for. Although we have those restrictions, the payoff is well worth it. In Commander, this is worth considering in any Edgar Markov (Red/Black/White) deck. Commander is where I can see this thriving the most, but as Pioneer continues to grow, it could be useful there as well.

Headless Rider is worth considering for any zombie themed deck, especially in Commander. The current price is $1.58 for non-foils, $1.90 for foils, and $1.75 for prerelease foils (mtgstocks.com). I thought it would be a no brainer to shove two, or maybe even three, copies of this in a sixty-card deck. The main downside is it only has 1 toughness. During the early game, we can throw zombies out on the board to build our creature base. As we enter the midgame, we play Headless Rider, start sacrificing our non-token zombies to bolster up our creature base more, recur the zombies we sacrificed, and repeat the process if spells or abilities are available to do so. As long as our opponents don't disrupt that chain, it could be hard to keep up with. Making use of a combo between this and something like Corpse Knight or Wayward Servant, we can deal damage while making our tokens. Regarding mana costs, this is cheaper than Open the Graves, and that has the same ability. You could use both, if you'd like, but if you are looking for speed, this is the answer.

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn should be up for consideration in your spirit decks. The current price is $0.99 for non-foils, $1.18 for foils, and $2.28 for prerelease foils (mtgstocks.com). This one has multiple uses, and that's something we should be looking for in any card. How much versatility does the card in question have? The main synergy here is with spirits, but it might be easy to overlook it synergizes with enchantments as well. In spirit decks we can make us of enchantments to control our opponents, so why not benefit from using them? Early on, this thing is buffed as we play spirits. In the later stages of a game, the ability to attach it to a spirit if it is in our graveyard is gravy. Sometimes our opponents will forget about plays we may have in our graveyard, and this would be a great late game to take them by surprise! Throw this into a Commander deck with plenty of enchantments!

Edgar, Charmed Groom // Edgar Markov's Coffin should be on your shortlist. The current price is $1.45 for non-foils, $1.63 for foils, and $3.58 for prerelease foil copies (mtgstocks.com). Anything that is a lord should be in your binder, even if you do not particularly play tribal themed decks. Why get lords you ask? The answer is very simple: trade bait. Someone out there is always on the hunt for tribal cards, and lords are usually at the top of that list. If history has taught us anything, it is that lords typically go up in value over time once they hit their floor. This lord is little different, though, with a quirky transformation ability. Once Edgar, Charmed Groom dies, it transforms and gives us tokens until it has enough blood counters to transform again. This is something that could be more viable in Commander format, but it could be utilized in Orzhov (bw) vampires in Pioneer.

Voice of the Blessed
Voice of the Blessed is our next card. This one is comes in at $2.01 for non-foils, $2.19 for foils, and $3.10 for prerelease foils (mtgstocks.com). This is a spirit that does work outside of just spirit tribal decks. Any deck that plays with life gain should consider this. The only downside is that it triggers each time you gain life, and not for each life you gain. In decks that have a lot of ways to gain one life, this can get beefed up quickly! The additional benefits it has can be acquired quickly as well! Getting four counters on it will be easier than getting ten, but we can get it to ten as long as we protect it. Even with only four counters, we're talking about 6/6 flier with vigilance! That is something our opponents are not going to want to deal with! This would be another card to consider putting in a life gain Commander deck for a late game threat.

Dread Fugue does not seem like anything special, but for an uncommon card it holds value! The price is currently at $0.25 for non-foils and $0.35 for foil copies (mtgstocks.com). What makes this such an intriguing card is its potential to ruin our opponents mid to late game plays. We can slot a few of these in a Pioneer deck. We can use one early game to see what our opponent has on hand, and then have the option later on to remove any big threat they might be holding on to. For those looking into cheap foils to pick up, this is one I would not mind trading or buying into a playset for.

Savior of Ollenbock is next and is really cheap considering the upside it has. The current price is $1.99 for non-foils. $2.00 for foils, and $2.75 for prerelease foil copies (mtgstocks.com). This is not one that I think will hit the $10.00 range, but the current price is pretty low. We can leverage this to control our opponent's board relatively easily, as long as we have ways to protect it. The downside is that our opponents can get those creatures back once Savior of Ollenbock is removed from the battlefield. However, there are some creative ways we can mitigate that downside. Using a card like Hallowed Moonlight would give us the ability to exile those creatures after Savior of Ollenbock is removed. Enchanting your opponent with Trespasser's Curse is another option. This way, if we exile a good number of creatures, they might think twice before removing Savior of Ollenbock from the battlefield. Another enchantment option is Authority of the Consuls in a life gain/loss scenario. Similar to Trespasser's Curse, we can gain life and ping for one if we have something out that pings off of life gain. Digging a little further into budget Modern or even Commander, we can play cards like Suture Priest to ping our opponents for each creature that enters the battlefield.

That is all folks, and I hope you enjoyed this read today!

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