Some of the most interesting cards to come out of Dominaria are the cycle of legendary sorceries. These cards are all super powerful for their mana costs, but have a tough requirement of forcing you to play with and protect a ton of Legendary permanents. In a format as proactive and interactive as this Standard appears to be, it’s hard to imagine setting up these expensive spells, but TedPanic has found a way to do it:
Jeskai Superfriends - Dominaria Standard | TedPanic, 5-0 Standard League
- Creatures (4)
- 4 Baral, Chief of Compliance
- Enchantments (2)
- 2 Search for Azcanta
- Lands (26)
- 4 Mountain
- 5 Island
- 1 Canyon Slough
- 4 Clifftop Retreat
- 4 Irrigated Farmland
- 4 Spirebluff Canal
- 4 Sulfur Falls
At a glance, this is a pretty straightforward control deck. You have plenty of cheap Red removal in Magma Spray and Abrade backed up by Syncopate and Blink of an Eye. This suite of interaction means that it’s easy for you to keep pace in the early game while you stock your graveyard for Search for Azcanta and look for opportunities to resolve a Planeswalker and get to untap.
The key difference between this deck and other control decks that we’ve seen thus far is the legendary sorcery package. This deck includes four copies of Baral, Chief of Compliance as well as a set of Karn's Temporal Sundering and a miser’s Jaya's Immolating Inferno. Baral is an exciting way to turn on these Legendary sorceries because it’s cheap and helps them come down early. Your aggressive opponents aren’t necessarily going to want to take a turn off to deal with a 1/3 creature, but if they leave it alone you get to start casting Karn's Temporal Sundering on turn five. The alternative scenario is that your legendary sorceries just cost one less, so that you can play Baral first and then immediately cast one.
The power of this deck really comes into focus when you get to untap with a Planeswalker in play. Both Karn, Scion of Urza and Teferi, Hero of Dominaria are incredible at making sure that you see a ton of cards, so it’s not unreasonable for you to start chaining together Karn's Temporal Sundering, gaining additional Planeswalker activations and setting your opponent further back each time.
If you’re looking for a different take on the control decks that has more early interaction and a crazy late game engine, this seems like a really fun deck. You’ve got plenty of early interaction for the aggressive decks, tons of haymakers to beat up on control opponents, and plenty of flexibility to customize your maindeck configuration depending on what kinds of matchups you expect to see more of.