Pro Tour Hour of Devastation is in the books, and it’s certainly set the tone of Standard for the next couple of weeks. Ramunap Red was an overwhelming portion of the metagame and put up stellar numbers. With so little in the way of efficient lifegain and such a high density of Falter effects, it’s going to be difficult to find ways to go big in this format. Does that mean that ramp and control strategies are dead? Not necessarily; Willy Edel may have put together a combination that can take on the Red menace:
R/G Ramp - Hour of Devastation Standard | Edel, 5-0 Standard League
- Planeswalkers (2)
- 2 Chandra, Flamecaller
- Enchantments (2)
- 2 Weirding Wood
- Lands (25)
- 4 Forest
- 2 Mountain
- 1 Sanctum of Ugin
- 1 Scavenger Grounds
- 2 Game Trail
- 3 Ramunap Ruins
- 4 Hashep Oasis
- 4 Sheltered Thicket
- 4 Shrine of the Forsaken Gods
Hour of Promise for multiple Shrine of the Forsaken Gods so that you can cast Ulamog, the Ceaseless Hunger on turn five and ride it to victory. Occasionally, you’ll take a turn off to cast a sweeper if your opponent is getting out of hand.
That said, there are some key differences between Willy’s build and others that we’ve seen so far that give it a better chance against Mono-Red. The first is the inclusion of four Jaddi Offshoot. Sure, your opponent has Falter effects, but you’ve got plenty of land drops to hit, and any copies of Incendiary Flow that aren’t pointed at your face will feel like a win. Additionally, Willy has increased the density of three-mana ramp spells by adding Weirding Wood. Druid of the Cowl is an additional blocker as well as a ramp spell. On top of all that, there’s a high density of deserts giving you the ability to incidentally turn on Hour of Promise and generate even more blockers, ensuring that you untap and start casting your haymakers.
Going a step further, Willy has even put together an exciting sideboard that gives you the option to be much lower to the ground. It’s entirely reasonable to cut a huge portion of the top end of this deck in order to focus on efficient spot removal backed by Thought-Knot Seer pulling Hazoret the Fervent out of hand and Tireless Tracker stalling out the ground and helping you hit land drops.
If you’re looking for a deck that goes big against opposing midrange decks while still having the ability to put Ramunap Red into difficult situations, this seems like the most reliable thanks to Jaddi Offshoot.