The decklists for each of the five Secrets of Strixhaven Commander precons were fully revealed on April 1st, 2026. Rootha, Mastering the Moment is the face Commander of the Prismari Artistry Commander deck, with Muddle, the Ever-Changing as the secondary Commander. The deck's strategy revolves around replaying Instants and Sorceries, making copies and tokens, and getting in for combat damage.
Let's take a look at this deck's strategy and see what cool, new tech is under the hood.
Rootha, Mastering the Moment
Rootha, Mastering the Moment is wants you to cast higher cost mana value Instant and Sorceries, like Creative Technique, to make a big Blue and Red Elemental token with Flying and Haste. Then you're going to want to copy those tokens with something Rionya, Fire Dancer. Rootha only gives you one token a turn no matter what you do in this precon, so you have to make it count. The higher mana value the spells you cast, the bigger the token will be, the more damage you can deal.
You'll be wanting to draw cards with Archmage Emeritus and Big Score, while triggering Rootha at the beginning of combat to keep the train rolling and accelerate your gameplan. Spells you can cast for free with things like Plargg and Nassari are important to get triggers from high mana value spells without having to actually spend the mana on them. And ramp will be your biggest stumbling block in this deck.
Copying Tokens
Rootha makes a singular good token at the beginning of your combat based on the highest mana value among Instants and Sorceries you've cast this turn. It has Glying and Haste. You want to do whatever is in your power to make more than just one of these per turn.
Determined Iteration Populates at the beginning of combat on your turn, making a copy of whichever of your tokens you'd like. That token gains Haste and sacrifices itself at the beginning of the next end step. Making a 8/8 flyer with Haste after casting a Dance with Calamity and then making another with Determined Iteration is a powerful move.
"For each token you control that entered this turn, create a tapped and attacking token that's a copy of that token." Being able to make a token with Rootha, copy it with Determined Iteration, attack with Redoubled Stormsinger, and then make two more tapped and attacking tokens is a lot damage.
Getting two copies of Replication Technique is great if it's not too dangerous to Demonstrate it. If you made a big token with Rootha the turn before, you can copy that token twice if you Demonstrate it. You can have two enter that turn and make two more tapped and attacking with Redoubled Stormsinger when it attacks.
Rite of Replication is just a good spell that copies any Creature, and if you have the extra five mana for the Kicker you get to make five copies. You could make a little army of Glying, Hasty Elementals. With the right target, it could end the game for someone. In this precon, you can make 9/9s and 12/12s. Imagine making five of them.
Rootha cares about mana value, not mana spent to cast a spell, so Blasphemous Act will get you a big Elemental but Rite of Replication Kicked wouldn't. Twinflame is another spell that won't get you a big creature with Rootha but will make a big copy depending on its targets.
Brudiclad, Telchor Engineer is a game ender. If you were able to cast a big spell in the past, Rootha would have made a pretty big token with Flying and Haste. Now, all of your tokens are as big as your biggest token. Depending on when you play Brudiclad, the game could end right then and there if you have the board presence to support it. You need enough tokens for it to matter, but this deck is very good at making tokens.
Big Mana Value or More Value
The spells in this category are either discounted from the original mana value by some ability or provide more spells or value than the mana value that is asked. For example, things that cast spells from your deck for free.
Blasphemous Act is the sort of spell that could be cast for
in your first Main Phase. You can recast your Commander for six mana, and then you can go to combat and make a 9/9 with Flying and Haste. That a pretty good way to rebuild after a board wipe.
Volcanic Salvo deals six damage to two of the peskiest problems on your opponents' boards. It costs 12 mana, but each big spell you've cast gives you a big Creature to discount the cost of the spell. Rootha will still see the original mana value of the spell and make you a 12/12 with Flying and Haste, though.
Dig Through Time and Treasure Cruise are both cards with high mana values that can be discounted by Delve. They both give card advantage and can make an 8/8 haste flyer with Rootha.
Surge to Victory is a game-ending spell. It's a high mana card that will make a 6/6 Flyer with Haste. It can target any Instant or Sorcery, like the new card Furygale Flocking. Flocking is a 10-mana card that makes two 3/3 Blue and Red Elemental Creature tokens with Flying for each opponent. They attack that opponent this turn if able, and they gain Haste until the end of the turn.
Each Creature that deals combat damage copies the exiled spell and casts a copy of that spell. Think of all the tokens it could make if you target Furygale Flocking.
New Cards from Prismari Artistry
There are 10 new cards introduced in the Prismari Artistry precon. Each one benefits both Commanders. Most of the new cards are Creatures.
If you decided to choose Muddle over Rootha, the deck doesn't run as well. The new cards don't really align with Muddle's having Myriad and becoming a copy of something.
New Creatures
Muddle, the Ever-Changing is the secondary Commander for Prismari Artistry. When you cast an Instant or Sorcery spell, It becomes a copy of target Nonlegendary Creature you control until the end of the turn, except it also has myriad. The precon struggles to encourage this, except for a handful of the new cards. Creatures with powerful enters triggers, discounts to spells, or Prowess might help if you have Instants on hand.
Being able to discount spells by four mana with four Stormcatch Mentors in play at the same time might be relevant if there were more high mana Instants to play during combat. The same can be said for racking up Prowess triggers with Instant-speed noncreature spells.
Inspired Skypainter enters Prepared, which is great for a few turns after you've gotten Rootha going. You can cast something the turn before, the cast trigger makes a something like a 5/5 for Rootha, and Maestro's Gift makes a copy of the previous Elemental you made. You can swing with both tokens and Prepare Maestro's Gift again. It's a decent card for this deck.
"Instant and Sorcery spells you cast cost
less to cast" is always good for a card in Izzet colors. Dirgur Focusmage becomes Prepared when you cast an Instant or Sorcery spell with mana value five or greater, which encourages you to cast the Prepared spell (Braingeyser) on another turn. It's a bit slow, but it's not bad.
Leitmotif Composer draws cards when it deals combat damage and makes token copies of itself. For![]()
, It also makes all copies of itself unable to be blocked this turn. With Muddle, it's a really good draw if you can give the Myriad copies evasion at Instant speed.
Casting a Instant or Sorcery with mana value five or greater and making three Elemental 1/1 tokens with Prismari Pianist is a good way to go wide with Rootha. There might even be a way to turn Muddle into this and Delve a Dig Through Time and make 12 1/1s during combat.
The combat tricks Renegade Bull card is capable of are very cool. You can make Muddle become a copy of it, and attack and exile a spell like Furygale Flocking and give Muddle and all the copies +10/+0.
All the triggers stack too. So, if I cast another spell it gets bigger. Imagine a Dig Through Time here. It could be another +8/+0. If Muddle is your Commander, that could even be lethal from Commander Damage with one additional spell.
New Non-Creatures
Abstract Performance is like Sauron's Ransom with face up and down piles, except you aren't the one who chooses the pile. It casts a free spell of your choice from the other pile, though. I wish it was an Instant since it has such a high mana value, but it is what it is. It puts four cards into your hand and four into your graveyard which isn't bad.
I've talked a few times about Furygale Flocking, but it's a pretty good card for this deck!
The Decklist
Prismari Artistry| Commander | Wizards of the Coast
- Commander (1)
- 1 Rootha, Mastering the Moment
- Creatures (25)
- 1 Archmage Emeritus
- 1 Brazen Borrower
- 1 Brudiclad, Telchor Engineer
- 1 Curiosity Crafter
- 1 Dirgur Focusmage
- 1 Faerie Mastermind
- 1 Galazeth Prismari
- 1 Goldspan Dragon
- 1 Harmonic Prodigy
- 1 Inspired Skypainter
- 1 Leitmotif Composer
- 1 Manaform Hellkite
- 1 Mirrorwing Dragon
- 1 Muddle, the Ever-Changing
- 1 Plargg and Nassari
- 1 Prismari Pianist
- 1 Redoubled Stormsinger
- 1 Renegade Bull
- 1 Rionya, Fire Dancer
- 1 Rootha, Mercurial Artist
- 1 Solemn Simulacrum
- 1 Storm-Kiln Artist
- 1 Stormcatch Mentor
- 1 Thunderclap Drake
- 1 Veyran, Voice of Duality
- Instants (10)
- 1 Abrade
- 1 Arcane Denial
- 1 Big Score
- 1 Chaos Warp
- 1 Dig Through Time
- 1 Magma Opus
- 1 Prismari Charm
- 1 Prismari Command
- 1 Reality Shift
- 1 Resculpt
- Sorceries (19)
- 1 Abstract Performance
- 1 Aether Gale
- 1 Blasphemous Act
- 1 Chain Reaction
- 1 Creative Technique
- 1 Dance with Calamity
- 1 Deep Analysis
- 1 Expressive Iteration
- 1 Furygale Flocking
- 1 Mana Geyser
- 1 Replication Technique
- 1 Rite of Replication
- 1 Rousing Refrain
- 1 Surge to Victory
- 1 Throes of Chaos
- 1 Treasure Cruise
- 1 Twinflame
- 1 Volcanic Salvo
- 1 Volcanic Torrent
- Enchantments (1)
- 1 Determined Iteration
- Artifacts (6)
- 1 Arcane Signet
- 1 Cursed Mirror
- 1 Fellwar Stone
- 1 Lightning Greaves
- 1 Sol Ring
- 1 Talisman of Creativity
- Lands (38)
- 8 Island
- 7 Mountain
- 1 Cascade Bluffs
- 1 Coastal Peak
- 1 Command Tower
- 1 Exotic Orchard
- 1 Fabled Passage
- 1 Ferrous Lake
- 1 Frostboil Snarl
- 1 Hall of Oracles
- 1 Molten Tributary
- 1 Mystic Sanctuary
- 1 Path of Ancestry
- 1 Prismari Campus
- 1 Reliquary Tower
- 1 Restless Spire
- 1 Scorched Geyser
- 1 Shivan Reef
- 1 Spectacle Summit
- 1 Study Hall
- 1 Sulfur Falls
- 1 Temple of the False God
- 1 Temple of Epiphany
- 1 Terramorphic Expanse
- 1 Turbulent Springs
Conclusion
The disparity between what both Prismari Commanders want makes this list feel a little cobbled together and the cards a little disjointed. The deck definitely works a little more cohesively with Rootha, Mastering the Moment, though.
I would say from a design perspective, I find Rootha safe as a Commander, but we got Prismari, the Inspiration in the main Secrets of Strixhaven set, which is probably one of the most powerful Izzet Commanders ever printed. The least they could've done is let you get more than one token off of Rootha.
For a precon, this list feels very easy to navigate. For a Spellslinger deck, it's focused more on combat, so you aren't struggling to find a way to win. It's not a Storm/Infinite combo deck or a burn damage type of deck, which makes the learning curve easier.
Both face Commanders are fun build-arounds, though I prefer Muddle myself. Until next time, I'm @strixhavendropout on everything.






















