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The Most Exciting Colorless and Multicolor Cards from Edge of Eternities

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Welcome back to part six of our exciting Edge of Eternities picks. I'm going to be talking about all the colors in Edge of Eternities, so be sure to check out the previous colors by clicking on my byline above.

Today we're continuing with the two colorless cards and the multicolor cards that caught my eye. I usually try and select around eight cards for lists like this, but as with the previous colors, I may err on the side of shorter descriptions while cramming in more cards if the selection warrants it.

Let's begin!

Anticausal Vestige

Anticausal Vestige

As a huge Eldrazi fan, I love this card. Was I hoping we'd see more than just this one single Eldrazi in the set? Sure was. Do I fully expect the lore to explain why there's only the one Eldrazi in the set? Absolutely!

Assuming you warp this on turn four, you're basically just casting a four-drop and drawing a card from it. Its "leaves the battlefield" ability once you've cast the Vestige on turn six or later is when it really shines. Having your six-drop killed only to draw a card and put a six-plus mana card from your hand into play for free is a solid bargain.

Tezzeret, Cruel Captain

Tezzeret, Cruel Captain

Three mana is a crazy deal for planeswalkers. Three colorless is even crazier. Getting free loyalty for every artifact that enters, including tokens, is the craziest of all! While Tezz has no natural plus abilities, all of his other abilities are pretty solid, and this seems like an incredible card for artifact-based decks. Even though his emblem isn't the most powerful, it's very likely you can get it down fairly early in the right deck.

Biomechan Engineer

Biomechan Engineer

This 2/2 for two mana has a lot going on. You'll always get a Lander token, which can either trigger your artifact cards, or get you a land at some point. But the Engineer is also an amazing mana sink later in the game. Sure, eight mana is a lot, but two cards and a 2/2 is a great use of it if you have nothing else going on. Big River Hoopoe energy.

Biotech Specialist

Biotech Specialist

I actually passed over this guy the first time I saw it. Again, you're getting a free Lander token along with a four-total-stat creature for two mana. But where this really shines is the "deals two damage" part. In the right deck, this can literally just kill someone. In Commander, this can just kill everyone, I assume. This isn't legendary either, so if you manage to get two into play, every sacrificed artifact is dealing four damage! While unassuming at first, this little scientist seems like a great setup card.

Cosmogoyf

Cosmogoyf

This is a two-mana 'Goyf, and that's pretty much all that needs to be said really. I don't want to get ahead of myself, but this card seems shockingly good. Like, if you manage to delve something for four or five cards, you now have a 4/5 or a 5/6 for two-mana. There are just so many ways to get cards into exile, whether you're foretelling them, delving them, warping them, etc. Even your creatures that have been Pathed to Exile count! In the late game, these guys could be coming down as, like, 13/14's or something ridiculous.

Dyadrine, Synthesis Amalgam

Dyadrine, Synthesis Amalgam

I passed over this card the first time I read it as well, mostly because the ability was not self-contained and it required you to not only have a second creature, but a second creature that had its own counters. However, given that counters can be a prominent strategy in Commander and there is a current Standard deck that significantly relies on counters, maybe this deserves a little more attention than I initially gave it? I'm not sure, it could still be poop, but Stonecoil Serpent saw a good amount of play, and this is getting the same number of counters as the Serpent would in terms of mana spent, only with a potential card drawing and creature making effect.

Pinnacle Emissary

Pinnacle Emissary

When I first saw this, it just felt worse than Third Path Iconoclast. Even now, I'm still not sure why it's a $6 preorder card. I mean, it could be one of a few things, or the combination of all of them. It's a larger 3/3 for three, it has warp, and it makes 1/1 fliers. The flip side is that it's also an artifact, which makes it more susceptible to removal, and the tokens can't block, which you may desperately need sometimes. So yeah, not sure. This card seems good, but its current price seems a bit high? Is there something I'm missing?

Syr Vondam, Sunstar Exemplar

Syr Vondam, Sunstar Exemplar

This set has a lot of two-mana 2/2 creatures in different color combinations. As far as 2/2 Human Knights go, Jean-Claude Vondam is a good one, and can get pretty big, pretty quickly in the right decks. If she has even two counters on her when she dies or is put into exile, you get to Vindicate something (okay, more like Maelstrom Pulse), which is pretty cool. If you're playing a deck that can willingly sacrifice things, you can basically control all of her abilities.

Anyway, thanks for reading and I'll catch ya next time!

Frank Lepore

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