The Magic: The Gathering set Aetherdrift is full of vehicles and artifacts. That means there are boatloads of colorless cards in the set. The question is, which cards are the ones you should be looking for? Fortunately for you all, we have you covered with the top five cards in Aetherdrift.
The Aetherspark
The top prize of the big race in Aetherdrift. This four-mana portable Planeswalker spark is a piece of equipment that can buff creatures, draw you cards, or even create a ton of mana. It's the first Planeswalker artifact that has ever been created.
Commander: The Aetherspark can be used creatively in Commander games. You can use it to create mana on larger attackers or just bounce it around to put +1/+1 counters on your creatures. While it will find more of a home in artifact or equipment affinity, this card has plenty of flexibility.
Standard: With the rise of Azorius () Artifacts in Standard, The Aetherspark fits snugly within what makes this meta work. It costs enough to trigger Simulacrum Synthesizer and can make your creatures stronger too.
Limited: There is nothing that an opponent hates more than a piece of equipment that moves around the board and makes your creatures stronger. The Aetherspark is an easy way to make crew costs more affordable, get some extra mana, or pull some shenanigans with Sab-Sunen, Luxa Embodied.
Monument to Endurance
Want to annoy your friends and infuriate your enemies? Monument to Endurance can punish the table whenever you discard a card. With 3 abilities available at your disposal each turn, this three-mana artifact is a pretty neat card.
Commander: With so many different ways to force yourself to discard or cycle cards, Monument to Endurance is an absolute menace in any proper Commander deck that deals with discarding. With up to three boons each round, this is going to be a popular artifact.
Standard: Monument to Endurance has a place in the sideboard against discard strategies and synergizes well with some additional casting cost triggers. It may not be a must-include in every case, but with some popular archetypes leaning on making opponents discard, you can punish them for it.
Limited: If you are playing Limited and want to use Monument to Endurance, keep in mind that cycling counts as discarding. That specific ability is a major one in Aetherdrift, so lean into it and take control of your games.
Muraganda Raceway
When I first saw Muraganda Raceway, I wasn't exactly blown away by what it brought to the table. When it hits the field, you automatically get Start your engines! Once you hit max speed, your Colorless becomes Two Colorless. That's really good after you give it some thought. You are going to be doing damage anyhow, right?
Commander: Even if I don't plan on using a ton of Aetherdrift cards, I've been including Muraganda Raceway in my builds. The land is going to give me a Colorless either way, if I play my cards right, it'll be a free Sol Ring by my next turn.
Standard: There is a lot of flexibility that Muraganda Raceway can give you in a Standard deck. In fact, with four of them, you can absolutely run away with the game. As an added benefit, you'll kickstart any abilities that use speed as well.
Limited: If you are using Aetherdrift for Limited experience and you pull one of these, use it. If you didn't, you would only be going out of your way to make the game more difficult for yourself. Muraganda Raceway is a go-to card for the set and will be a key piece to victory.
Radiant Lotus
I sit strongly in the camp that [Radiant Lotus] is an overhyped card that is undervalued. When it was first revealed, many people looked at it like the return of Black Lotus. It isn't, but it offers incredible synergy in decks using treasures or artifacts for a decently priced .
Commander: If you are going to be creating treasures in a game of Commander, this is absolutely a card worth adding in. With Radiant Lotus you turn every treasure you sacrifice into three mana of your choice. It also works great as a sacrifice outlet for artifacts too.
Standard: With the rise of artifacts in Standard, Radiant Lotus is going to find a way into the format. I'm not sold on it being an auto-include, but it can fit into plenty of different roles.
Limited: Aetherdrift is stuffed with artifacts. You can use Radiant Lotus to turn useless vehicles into mana for larger spells. With a few good spells, you can even bring them back later. This will go a long way with Exhaust effects as well.
Amonkhet Raceway
This last pick was a hard one. Aetherdrift is full of amazing artifacts and some cool functional lands. Unfortunately, a ton of the cool artifacts are tied to a color. I went with Amonkhet Raceway because overall, the functions work best in all formats.
Commander: Having haste on demand is a big deal. Being able to kick off start your engines is not something to scoff at as well. Any Commander deck focusing on combat or tapping creatures will love Amonkhet Raceway.
Standard: I just saw Amonkhet Raeway show up in some standard play. It synergizes with any deck that takes advantage of speed. The best application therein seemed to be an Azorius Artifacts deck that was using Mendicant Core, Guidelight to copy artifacts with a mana value of three or higher.
Limited: In a Limited environment, you are locked into playing to the strengths of the Aetherdrift. Having to start your engines early while setting up haste later in the game are both keys to winning. Amonkhet Raceway pulls its weight here.
While colorless cards don't have a massive representation in the Aetherdrift set, there are enough to keep colorless fans entertained. As future Magic: The Gathering releases come out, it'll be fun to see how the abilities of Aetherdrift come into play.
As always, make sure you lock up those good cards by picking them up now before they find some serious play that skyrockets the costs!