Have I mentioned that Lorwyn Eclipsed is a hit? Maybe I have in my ramblings about the best Green and Black Commander pickups from this amazing set. But, if you don't know yet: yes, this return to Lorwyn is great - and it has gifted Plains-tappers with cool new toys, too.
Let's get into the standouts.
Curious Colossus
Curious Colossus looks like a big, friendly Giant until it hits the table and suddenly your opponent's commander and the rest of their army gets turned into 1/1 Cowards with no text box and no dignity.
This is White removal masquerading as a Giant Warrior creature, and it is far more effective than it looks. Stripping all abilities from a creature while shrinking it down solves a lot of problems that White historically struggles with, especially indestructible threats, recursive commanders, and creatures that refuse to stay dead. And, yep, you read it right: "until end of turn" is nowhere on the card.
In Commander, neutralizing a single creature is often better than destroying it. Curious Colossus does exactly that, and leaves behind a 7/7 body that still needs to be answered.
Key cards that pair well:
- Elesh Norn, Grand Cenobite - Turning everything into a 1/1 becomes much more dramatic when static power reduction enters the equation.
- Teleportation Circle - Blink effects on a permanent like this one or Conjurer's Closet let you repeatedly abuse the Colossus's transformation ability.
- Brago, King Eternal - I'd certainly include Curious Colossus in a blink deck helmed by someone like Brago, King Eternal.
Adept Watershaper
Adept Watershaper reads like a defensive creature, but it plays much closer to a political tool. Giving indestructible to your tapped creatures changes how combat math works at the table, especially when you are the one deciding who gets attacked and when.
This card rewards attacking with confidence much like Iroas, God of Victory does. Swing out, leave yourself open, and dare the table to respond.
It also pairs extremely well with convoke, tap abilities, and go-wide strategies that naturally keep creatures tapped during opponents' turns.
Key cards that pair well:
- Cryptolith Rite - Turning creatures into mana dorks means they stay tapped far more often. Adept Watershaper ensures that tapping for mana does not leave you exposed.
- Opposition - A much older card that loves tapped creatures. This lets you down opposing boards while keeping your own creatures safe.
- Wrath of God - Any sweeper that destroys would be a good way to show your dominance across the table. Cast this and watch all their creatures die as yours stay indestructible.
Kinscaer Sentry
Kinscaer Sentry is one of those cards that Commander players will underestimate until it snowballs out of control. First strike and lifelink already make combat uncomfortable, but the real power lies in its attack trigger.
Cheating creatures directly onto the battlefield tapped and attacking rewards decks that go wide and stay wide. The more attackers you have, the better it gets.
Key cards that pair well:
- Adeline, Resplendent Cathar - Token generation and aggressive scaling fit perfectly here. Adeline ensures you always have attackers to fuel the Sentry.
- Reconnaissance - A card that lets you attack without consequences.
- Brigid, Clachan's Heart // Brigid, Doun's Mind - A Selesnya commander is mostly the right choice to helm a go-wide deck. You can't go wrong with this Kithkin Warrior as she turns your wide board into raw mana.
Morningtide's Light
Morningtide's Light is a more flexible Eerie Interlude. Sure, it's not as abuseable because it exiles itself after but this card does three important things. It protects your board from removal. It resets enter-the-battlefield triggers. And it buys you a full turn cycle where combat damage simply does not matter.
Key cards that pair well:
- Elesh Norn, Mother of Machines - Value doubled for you and value denied for your opponents.
- Aang, Airbending Master - If you resolve Morningtide's Light with several creatures present then Aang here gives you a steady stream of tokens.
- Teferi's Protection - While different in execution, both cards serve a similar purpose. Running both gives White decks multiple ways to survive chaotic turns.
Ajani, Outland Chaperone
Ajani, Outland Chaperone is a good planeswalker. It has removal, protects itself with a lonely token (sure, it's not much but this token can stop an Eldrazi Titan like Kozilek, the Broken Reality ya know), and its third ability is game winning. The ultimate scales with life total, which White happens to be very good at maintaining.
With planeswalker, their last ability (a.k.a their ultimate) is not the best indicator of its potency in Commander but if you build your deck right - you could be cheating in a dozen or more permanents into play to lock the win.
Key cards that pair well:
- Lae'zel, Vlaakith's Champion - You were waiting for Doubling Season weren't you? Nah, this one is better in White.
- The Wind Crystal - Discounts your spells and doubles your lifegain, what's more to ask?
- Authority of the Consuls - Tapped creatures entering the battlefield feed directly into Ajani's removal mode while padding your life total.
Mighty White
White in Lorwyn Eclipsed feels confident and presents different angles of attack. It creates moments where your opponents realize they should have acted earlier. Much earlier. As the first Magic: The Gathering set of 2026, Lorwyn Eclipsed is a straight up homerun.








