Green continues to be the color of doing everything... but bigger. Bigger creatures, more lands, more cards, and now apparently... plants that spiral through dimensions and spaceships that terraform entire planets. Not only does Edge of Eternities stretch the fabric of reality - it double-sleeves it in green. Here are some of the best Green cards from the set for Commander players who like their mana ramp chunky and their counters exponential.
Ouroboroid
This 1/3 Plant Wurm might not look like much until combat begins and your entire board sprouts like it drank Miracle-Gro concentrate.
At the beginning of combat on your turn, Ouroboroid puts X +1/+1 counters on each creature you control, where X is its own power. Which means, yes: it scales with buffs. And yes: it laughs maniacally as it slithers through the cosmos.
What's especially filthy is how fast it snowballs. Play it alongside:
- Forgotten Ancient for maximum counter inflation
- Cathars' Crusade to double down on the snowball
- Branching Evolution to turn one counter into a forest fire
- Hardened Scales, obviously
If you're the kind of player who says "combat step" like a threat, this card's your new anthem.
Icetill Explorer
If Oracle of Mul Daya and Ramunap Excavator had a chitinous, land-loving child, it would be this 2/4 insect.
Icetill Explorer lets you play an additional land on each of your turns AND from your graveyard. As if that wasn't enough, it even throws in a little Landfall bonus - mill a card whenever a land enters under your control.
This card doesn't just belong in landfall decks, it is the landfall deck. And all of this for only 4 mana? Sheesh.
Perfect partners include:
- The Gitrog Monster (graveyard land recursion, draw, and discard synergy)
- Lord Windgrace (hello, graveyard!)
- Titania, Nature's Force for a Mono-Green token bonanza
- Ancient Greenwarden for double landfall triggers
- Scute Swarm because the insect empire must grow!
Bonus points for milling cards like Life from the Loam or World Shaper and then laughing like a villain.
Loading Zone
"Why settle for one counter when you could have two?" asks Loading Zone, while politely warping into your game and blowing your +1/+1 game plan wide open.
For four mana, this enchantment doubles the number of +1/+1, spacecraft, and planet counters that would be placed on your stuff. Think of it as a Doubling Season cousin who doesn't touch tokens but still crashes your math party.
Pair it with:
- Ouroboroid (yes again, this is mandatory)
- Ozolith, the Shattered Spire as it is a counters deck mainstay
- The Earth Crystal (can you believe that Final Fantasy only dropped a few weeks back?)
- Bristly Bill, Spine Sower coz he can trigger add +1/+1 counters through landfall and his activated ability
You can even warp it in if you don't want to spend the full four!
Terrasymbiosis
If you've ever said, "I wish Green had a Beast Whisperer but for +1/+1 counters," then meet your dream enchantment.
Terrasymbiosis rewards your counter-placement with card draw once per turn, but no less satisfying. It turns any counter-generating engine into a value machine, giving your deck big draw-go stomp-everything energy.
Stick this in decks that go wide and go tall:
- Rishkar, Peema Renegade, who distributes counters like Oprah
- Hamza, Guardian of Arashin, who cares about creature power and discounts spells
- Selvala, Heart of the Wilds to ramp and draw in glorious green greed
- Conclave Mentor to bulk up and pad your hand
The one-per-turn clause stops the abuse, but it still gives you free cardboard just for doing what Green does best: grow.
Exploration Broodship
You know you're in Green when your spaceship lets you ramp.
This artifact creature has Station, which means you can tap a creature to charge it with counters equal to that creature's power. At 3+ counters, it becomes a 4/4 flier. And at 8+? Buckle up. It lets you cast a permanent spell from your graveyard by sacrificing a land instead of paying its mana cost. That's not just recursion: that's terraforming with benefits.
In terms of synergy, consider:
- Titania, Protector of Argoth, to profit off sacrificed lands
- Crucible of Worlds or Ramunap Excavator to keep the land train going
- Scapeshift or Crop Rotation for explosive plays
- Greater Good to bin huge creatures, then cast them again from the graveyard for a single land
This card wants to be in any deck that flirts with graveyard recursion or land sacrifice... and it'll take you to the stars while doing it.
Final Thoughts
Green didn't just get good cards in Edge of Eternities. It got a toolkit for a full-blown counter-slinging, land-recursing, value-churning engine of growth. There's a sense of wonder threaded into this set with its sci-fi roots meets nature's fury vibe. And if you're building into a landfall fest or a counterpocalypse, these cards give you everything you need to expand... infinitely.










