Blue always gets the shiny toys. In every Magic: the Gathering set, you can count on a mix of card advantage, weird mechanics, and game-warping effects that make your opponents sigh. Edge of Eternities is no different, delivering an array of clever and powerful options for Commander players.
Let's break down the standouts.
Quantum Riddler
A flying sphinx with a knack for riddles... and by riddles I mean card draw. Quantum Riddler gives you a card right when it enters, which is already a baseline Commander player will happily take. But the real magic happens when you're running on fumes. If your hand is one card or fewer, it turns every draw into a bonus draw, effectively Ancestral Recall-ing your way back into the game.
This design rewards risk. Aggressive decks that tend to dump their hands fast, like Izzet spellslingers or Simic creature-heavy lists, will love how this keeps the gas flowing. The Warp ability is just gravy here, letting you sneak it into play early when your hand is smallest and its extra draw mode is most relevant.
Suggested includes:
- Thought Vessel so you can keep extra draws without discarding.
- Narset, Parter of Veils to punish opponents while you hoard bonus draws.
- Starfield Vocalist, another standout from Edge of Eternities
Starwinder
If you love giant sea monsters, this one's for you. Starwinder rewards you for doing what you already wanted to do with a 7/7 Leviathan... smashing face. Every time one of your creatures connects with an opponent, you draw that many cards. Suddenly, a swarm of evasive creatures turns into an avalanche of advantage.
The Warp ability makes it especially enticing. Instead of committing seven mana, you can slip this into play for three and hold it in exile until you want to drop it later. It's like hiding a sea monster in your back pocket.
Starwinder is best friends with token decks, flyers, and anything that can get damage through reliably. If your deck already has an army of little guys, this turns them into cantripping menaces.
Suggested includes:
- Coastal Piracy for redundancy on the "draw when you hit" trigger.
- Kindred Discovery in tribal decks to turn each swing into a library dump.
- Reconnaissance Mission to make sure every creature hit gets paid off.
- Deep-Sea Kraken for another thematic, unblockable sea threat.
Mm'menon, the Right Hand
This Jellyfish Advisor has "build-around commander" written all over it. Mm'menon lets you play artifacts off the top of your library and turns your artifacts into a Mox Sapphire for spells you cast from anywhere other than your hand. That means you're getting card advantage, and also fueling wild plays from exile, graveyard, or your library.
This is the kind of design that breaks open with the right synergies. Play it with artifact decks, chaos builds, or exile-focused strategies, and you've got a general that always keeps you a step ahead. Even if you don't run it as your commander, slotting it into the 99 of something like Urza, Lord High Artificer or Emry, Lurker of the Loch makes perfect sense.
Suggested includes:
- Sensei's Divining Top to control the top of your deck.
- Mystic Forge for even more artifact-from-the-top synergy.
- Aetherflux Reservoir as a win condition when you're casting a ton from exile.
- The Reality Chip to smooth out the topdeck plan.
Consult the Star Charts
This might look like a simple dig spell at first glance, but it scales beautifully in Commander. For two mana you look at the top X cards where X is your lands, so in the mid to late game this can dig six or seven deep. Even better, with kicker you can grab two of them, turning it into an instant-speed Impulse on steroids.
Control decks love it, combo decks love it, and anyone who enjoys sculpting their hand for future turns will find it a flexible piece of Blue's toolbox. It's no flashy haymaker, but efficiency wins games, and this card does a lot of heavy lifting for a low investment.
Suggested includes:
- Archmage Emeritus to not only consult...but draw for every spell cast
- Dig Through Time for raw digging power.
- Brainstorm to pair with library manipulation.
- Mystical Tutor to set up the perfect Star Charts reveal.
Starfield Vocalist
The sleeper (or singing?) hit of the set. Starfield Vocalist doubles up on ETB triggers, which is never fair. Think of this as Panharmonicon with legs, except it only doubles one trigger per ETB event. That means your Mulldrifters draw twice, your Solemn Simulacrums ramp harder, and your Palinchron... well, it gets very silly, very quickly.
The Warp ability gives you yet another reason to play it. Imagine sneaking this into play right before you drop something like Avenger of Zendikar. The synergy ceiling is sky-high, and because it's a creature, it's much easier to recur or flicker compared to an artifact version of the effect.
Suggested includes:
- Deadeye Navigator to blink creatures endlessly for repeated triggers.
- Conjurer's Closet for steady ETB doubling.
- Mulldrifter as the classic draw payoff.
- Brago, King Eternal at the helm will just be plain absurd.
Uthros, Titanic Godcore
Let's be real. This land is Blue for EDH purposes. And it is busted. Tapping for Blue is fine, but what makes Uthros absurd is the Station ability, which lets you pump charge counters on it equal to a creature's power. Then it turns into a Tolarian Academy-style land, spitting out colorless mana for each artifact you control.
Artifact-heavy builds like Breya, Etherium Shaper or Sai, Master Thopterist will see this as essentially a free ramp spell stapled onto a land slot. With cards that untap lands, the ceiling goes even higher.
Suggested includes:
- Urza, Lord High Artificer come on, don't say you're surprised.
- Karn, the Great Creator for synergy and stax potential.
- Darksteel Forge to keep your artifacts safe while you build toward the explosion.
Out Into the Blue
Blue got some serious toys in Edge of Eternities. Warp as a mechanic adds tons of flexibility, giving players more ways to sneak value into the game at unexpected moments. And let's not ignore that Uthros might already be one of the most powerful lands printed in years.
So if you're sleeving up your next Commander deck and you like drawing cards, cheating spells, or casually breaking the game with artifacts... this set's Blue cards are ready to sing you a spicy and spacey tune.











