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The Best Cards of each Type from Edge of Eternities for Commander

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Edge of Eternities was one of my highly-anticipated sets of 2025 and in my opinion, it delivered really well. While some sets give us a handful of staples, this one hits across every card type. Today we're looking at one standout pick for each type: creature, instant, sorcery, enchantment, artifact, planeswalker, land, and of course a legendary commander to tie it all together.

Ready? Let's start at the edge.

Commander Pick: Ragost, Deft Gastronaut

Ragost, Deft Gastronaut

A lobster chef turned Commander? Ragost is exactly the kind of flavorful design Commander players dream of. It takes artifacts and turns them into Food and then weaponizes them into a smorgasbord of life gain and damage.

What makes Ragost shine is how well its mechanics embody the theme. You're setting the table with random trinkets and treasure, then serving your opponents a hot plate of three-damage pings while you pad your own life total. The fact that Ragost untaps if you gained life that turn is just chef's kiss. Cards like Apothecary White, Scrap Trawler, or Academy Manufactor will turn your kitchen into a full-blown engine.

Creature: Icetill Explorer

Icetill Explorer

Green mages love two things: extra land drops and playing from the graveyard. Icetill Explorer gives you both, then throws in a Landfall trigger to boot.

Being able to play an additional land every turn already makes this card good like Exploration. But allowing you to play lands from the graveyard? That's Crucible of Worlds on legs. In Commander, where fetch lands, cycle lands, and even Strip Mine shenanigans abound, this creature turbocharges your mana engine.

Expect it to slot perfectly into decks like The Necrobloom, Lord Windgrace, or Tatyova, Benthic Druid.

Instant: Scour for Scrap

Scour for Scrap

Tutors are already powerful in Commander, and Scour for Scrap gives artifact decks one of the most flexible ones we've seen. For four mana, you can search for any artifact card or just return one straight from your graveyard. If you're really feeling greedy, do both.

Need your combo piece? Go fetch it. Did it already get blown up? Bring it back. In decks like Breya, Etherium Shaper or Urza, Lord High Artificer this is basically a toolbox card that keeps your engine running no matter how many times the table tries to hate you out. This is the kind of spell that rarely feels bad in hand.

Sorcery: Space-Time Anomaly

Space-Time Anomaly

If milling one or two cards is a drizzle, Space-Time Anomaly is a Category Five storm. Target player mills cards equal to their life total. In Commander, that usually means forty or more if you build around lifegain.

At base rate, this is a four-mana sorcery that dunks nearly half a deck into the graveyard. Point it at yourself in a reanimator strategy for efficient milling. Point it at an opponent who isn't ready, and you might knock them out of the game entirely.

This is a big, splashy effect, exactly what Commander sorceries should be. Expect to see it alongside Bruvac the Grandiloquent, Rhox Faithmender, or Hope Estheim.

Artifact: The Endstone

The Endstone

Seven mana may sound like a fortune, but The Endstone pays you back fast. Every time you play a land or cast a spell, you draw a card. That's practically every action you take in a Commander game.

Of course, the drawback is real as your life total resets to half your starting amount each end step. But Commander players are used to walking the line between brilliance and disaster. After all, if you're drawing four or five extra cards per turn cycle, you'll find answers before the life drain catches up. (And it isn't really life drain as it sets your life to 20 every turn!)

The real trick is cheating this early. Goblin Welder, Tinker, or even Master Transmuter can make sure The Endstone hits the table long before turn seven.

Enchantment: Terrasymbiosis

Terrasymbiosis

Growth and value in green is always a recipe for Commander wins. Terrasymbiosis turns every +1/+1 counter placement into card draw... something counter-based decks never say no to.

Decks like Atraxa, Praetors' Voice, Reyhan, Last of the Abzan, or Ezuri, Claw of Progress can easily draw three to five extra cards each turn just by doing what they already do. Even though it's limited to once per turn, that's still an absurd rate for three mana.

It's elegant, efficient, and scales perfectly with the counter-heavy strategies that dominate many playgroups.

Planeswalker: Tezzeret, Cruel Captain

Tezzeret, Cruel Captain

The only planeswalker in Edge of Eternities had to bring the heat, and Tezzeret does not disappoint. What makes him special is that he's colorless and can go in many decks.

Every artifact you play gives him more loyalty, which fuels his abilities. Untap a mana rock, tutor for an artifact, or go ultimate and start turning everything into robot soldiers. For artifact players, this walker belongs in nearly every build, from Karn, Silver Golem to Sharuum.

Think of him as a Swiss army knife for artifacts. And because he's not locked to blue, he might become a staple in Boros, Rakdos, or even mono-white builds that rely on artifact synergies.

Land: Evendo, Waking Haven

Evendo, Waking Have

In the space age, someone tried to build their own Gaea's Cradle and so we got Evendo, Waking Haven.

At base, it taps for green. But once you've charged it up with the Station mechanic, it generates one green mana per creature you control. In token decks or any go-wide strategy, that's a mountain of mana waiting to happen.

Token decks will happily slot this in.

The Final Frontier

Edge of Eternities delivers heavy-hitters across the board. Engines and haymakers alike are abundant in Magic: the Gathering's first space-themed set. Commander is a format of big plays, and Edge of Eternities gives us exactly that. So, suit up space cadet!

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