Magic: The Gathering's newest set, Teenage Mutant Ninja Turtles, is here, and with it comes a ton of new support for all three titular creature types. Like Ninjas and Turtles, Mutants have a long history in Magic, first appearing on Goblin Mutant way back in Ice Age.
While Mutants have not received as much love as Magic's most iconic creature types, there are still a lot of strong Mutants, especially in Commander. If you're building a Mutant deck or looking for powerful and unique cards for your non-Mutant decks, here are ten to keep an eye on.
The Wise Mothman
Taking the helm of a preconstructed deck full of mutated creatures, The Wise Mothman is one of the most popular commanders of all time and by far the most popular legendary Mutant. This four-mana Sultai legend is a 3/3 with flying that gives each player a Rad counter when it enters or attacks, which forces opponents to mill cards and lose life when they mill non-land cards.
It also puts a +1/+1 on each of up to X target creatures whenever a player mills X non-land cards, letting it quickly grow itself and the rest of your board into lethal threats. While it is a fantastic commander, it also sees play in other self-mill and other graveyard-focused decks
Evolution Witness
According to EDHREC, Evolution Witness is the most popular Mutant in Commander, which is impressive for a common. For one Green mana and two generic mana, you get a 2/1 with Adapt 2, which puts two +1/+1 counters on it if it doesn't have any already.
It also has a triggered ability that returns a permanent card from your graveyard to your hand whenever you put a +1/+1 counter on it. This is a very efficient piece of recursion, especially for +1/+1 counter decks that can trigger that second ability multiple times each turn.
Rampaging Yao Guai
The Fallout set was full of flavor wins, and Rampaging Yao Guai being a big disruptive bear is very accurate to the games. For three Green mana and X generic mana, you get a 2/2 with Vigilance and Trample that enters with X +1/+1 counters and destroy any number of artifacts and enchantments with total mana value X or less when it enters.
It's pretty good at destroying problematic permanents, but what makes the Yao Guai powerful, however, is its ability to efficiently deal with decks built around creating artifact tokens. Treasure, clue, and food tokens all have a mana value of zero, so the Yao Guai can destroy all of them for just three mana.
Agent Frank Horrigan
On its own, Agent Frank Horrigan is the biggest and splashiest card on this list, costing seven mana and being an 8/6 with Trample. It also has Indestructible on each turn where it attacked, and whenever it enters or attacks, you Proliferate twice, which lets you choose any number of permanents and/or players, then give each one another counter of each kind already there.
Its large body and conditional indestructibility make it hard to deal with, and there are a lot of decks that would love to Proliferate twice each turn. It's a perfect fit for decks that care about +1/+1 counters, -1/-1 counters, experience counters and, most nefarious of all, poison counters.
Deadpool, Trading Card
True to the character, Deadpool, Trading Card is a card that manages to be strange, powerful and frustrating to play against. This four mana Black/Red creature swaps its text box with another creature when it enters, stealing that creature's abilities and giving it an ability that makes its controller lose three life at the beginning of their upkeep. That creature's owner can pay three generic mana to sacrifice the creature to make the life loss stop, but each other player will draw a card in the process.
Tato Farmer
The final Fallout card on this list, Tato Farmer is an excellent inclusion for decks built around lands, their graveyard or self-mill. For three mana, you get a 1/4 with two abilities. Whenever a land enters under your control you get two Rad counters and you can tap it to return a land that you milled this turn from your graveyard to the battlefield tapped. Its two abilities feed into each other very nicely, and if left unchecked, it can fill your graveyard very quickly while ramping in the process.
Indoraptor, the Perfect Hybrid
Another popular legendary Mutant, Indoraptor, the Perfect Hybrid is a three mana Jund (![]()
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) commander with Bloodthirst X, meaning it enters with a number of counters equal to the damage dealt to your opponents this turn. It also has an Enrage ability that, whenever it's dealt damage, deals damage to an opponent equal to its power unless they sacrifice a non-token creature. Indoraptor is a fun and unique burn commander, but it can also be a good dinosaur or Dragon's Approach commander as well.
Super Shredder
On paper, Super Shredder is a very simple card - a two-mana 1/1 with menace that gets a +1/+1 counter whenever another permanent leaves the battlefield. Don't let its simplicity fool you, this is a contender for the strongest Teenage Mutant Ninja Turtles card. It gets large fast and is harder to block thanks to menace, making it the perfect Commander card.
While its main home will likely be sacrifice and blink decks, the fact that it triggers off your opponent's permanents as well make it good in pretty much any Black deck. Another quirk that makes it especially fun in Commander is that an opponent losing the game triggers its ability, as phased-in permanents that player controls are considered to have left the battlefield when they die.
Vigean Graftmage
Vigean Graftmage may not seem super powerful at face value, but it is a sneaky strong card in the right decks. This three-mana 0/0 has Graft 2, which means it enters with two counters and can move one of them onto another creature when it enters, and it lets you pay two mana to untap a creature with a +1/+1 counter on it.
The untap ability is very strong, both as a value play to reuse tap abilities and as one half of several infinite combos. When I first started playing Magic, Vigean Graftmage was often paired with the newly-printed (at the time) Incubation Druid to produce infinite mage as early as turn two or three, but it also goes infinite with just about every creature that makes more than two mana as long as you find a way to get a counter on it.
Biomancer's Familiar
Like Vigean Graftmage, Biomancer's Familiar may not seem like much, but for some commanders and strategies it could be the best card in your deck. This two-mana 2/2 reduces the costs of your activated abilities by up to two generic mana, although it can't make abilities cost less than one mana to activate.
There are a lot of commanders in these colors with strong activated abilities, and this card makes it much easier to activate them multiple times a turn. It also has a second ability that lets you Adapt on creatures that already have counters on them, but it likely won't matter outside of dedicated Adapt decks.
Conclusion
While Mutants may not always get the attention they deserve, recent Universes Beyond sets have proven that they have plenty of homes, especially in graveyard decks. Hopefully you'll give some of these cards a shot, and if you're as excited about the new Teenage Mutant Ninja Turtles set as we are, check out this article on the Top 10 Ninjas in Commander or this article on the Top Ten Turtles in Magic.













