Red has always been the color of chaos, speed, and raw destruction in Magic: The Gathering. When you combine that with the wall-crawling, punk-rocking, city-swinging energy of Marvel's Spider-Man universe, you get some of the most exciting designs in the set.
Let's get into our first card, shall we? Let's get into the Spider-Verse. (Pun intended.)
Spider-Verse
This enchantment is pure flavor and pure power. "The legend rule doesn't apply to Spiders you control" means you can actually run multiple copies of any hero (or villain) from the set as you want. Imagine: not only can you have the several Spider-Man variants side by side but you can have an unrestricted number of J. Jonah Jameson to suspect the heck out of the friendly neighborhood Spider-Man. Want Peter, Miles, Gwen, and Hobie all at once? Done.
The real spice is the second ability: copying spells cast from anywhere other than your hand. Think flashback, adventure, cascade, or casting from exile as these are all mechanics that Red in Commander loves doing. Permanents get haste, too, so you're turning copied threats into instant board presence.
Plays well with:
- Tannuk, Steadfast Second for that sweet warp synergy.
- Jeska's Will to exile and copy value spells in one move.
- Chandra, Torch of Defiance to provide the exile-cast fuel this thrives on.
- Wild-Magic Sorcerer to add more value by giving an extra cascade.
Electro, Assaulting Battery
One of Spider-Man's most iconic villains shows up as a powerhouse ramp piece and becomes Red's own Omnath, Locus of Mana. Electro, Assaulting Battery lets you float Red mana across phases, making it easy to bank resources for explosive turns. Every instant or sorcery you cast adds another red, so storm and spellslinger builds are salivating.
When Electro leaves, you can dump all that mana into X damage straight to a player's face. Removal insurance plus a finisher wrapped in one zappy package.
Plays well with:
- Urabrask as this Praetor pings players with pyromantics.
- Past in Flames to recast and recharge Electro's mana engine.
- Storm-Kiln Artist for token-making plus mana synergy.
- Guttersnipe to double up on damage triggers alongside Electro's payoff.
Spider-Punk
The rebel hero himself, Hobie Brown, gives Red Spiders an anarchic anthem and I personally think that the mechanics they gave this card fits so well thematically with the hero. Riot means you can choose haste or +1/+1 counters and Spider-Punk shares that with every Spider you control. Suddenly your board is all fast, all aggressive, and all customizable.
The real kicker (no, not the kicker mechanic!)? "Spells and abilities can't be countered. Damage can't be prevented." This shuts down Blue mages hiding behind countermagic or fogs. Spider-Punk is basically your insurance policy against stalling tactics.
Plays well with:
- Maskwood Nexus makes everything you have a spider.
- Uncivil Unrest fits the punk manifesto and doubles damage dealt by your rioters.
- Underworld Breach in more powerful decks with Spider-Punk protecting your combos? Terrifying.
- City on Fire well coz not only does the name rock but this enchantment lets you deal so much damage faster.
Shadow of the Goblin
This enchantment leans into Norman Osborn's menace from beyond the grave. The first ability gives you steady card selection through discard-and-draw, keeping your hand smooth. The second is where things get nasty as whenever you play a land or cast from exile, it pings every opponent.
This slots perfectly into decks abusing suspend, impulse draw, or graveyard recursion. It's basically a group slug engine that turns your unconventional casting into steady damage.
Plays well with:
- Light Up the Stage and other impulsive draw spells to maximize triggers.
- Outpost Siege for similar exile-cast value.
- Torbran, Thane of Red Fell or Solphim, Mayhem Dominus to juice those pings into big chunks.
- Chandra, Dressed to Kill to exile-cast fuel and extra burn synergy.
Double Trouble
Sometimes you just need a haymaker. Double Trouble doubles the power of all your creatures until end of turn, turning a wide Spider army into an instant lethal strike.
At five mana, it's fairly costed for the impact and even cheaper than Green's Zopandrel, Hunger Dominus. Pair it with trample or evasive keywords and you'll end games in a single swing.
Plays well with:
- Savage Beating to get double strike on your army.
- Relentless Assault lets you get another swing at the entire table.
- Shared Animosity for wide tribal synergy before the doubling effect.
- Full Throttle... if one combat step was not enough, go all out.
Final Frantic Thoughts
Red rocks, there's no way to put it other than that. Most of my picks here improve on already-existing or at least similarly built cards from Magic: the Gathering's history but with the flair and frenzy we all know red mages love. Truly, Red in Marvel's Spider-Man delivers exactly what you'd expect: reckless energy, explosive damage, and game-ending chaos.










