facebook
Cyber Week Sale ends Sunday

CoolStuffInc.com

Full Service Selling! Send in your cards and let us do the rest!
Cyber Week Sale ends Sunday
   Sign In
Create Account

The Best Red Cards from Marvel?s Spider-Man for Commander

Reddit

Red has always been the color of chaos, speed, and raw destruction in Magic: The Gathering. When you combine that with the wall-crawling, punk-rocking, city-swinging energy of Marvel's Spider-Man universe, you get some of the most exciting designs in the set.

Let's get into our first card, shall we? Let's get into the Spider-Verse. (Pun intended.)

Spider-Verse

Spider-Verse

This enchantment is pure flavor and pure power. "The legend rule doesn't apply to Spiders you control" means you can actually run multiple copies of any hero (or villain) from the set as you want. Imagine: not only can you have the several Spider-Man variants side by side but you can have an unrestricted number of J. Jonah Jameson to suspect the heck out of the friendly neighborhood Spider-Man. Want Peter, Miles, Gwen, and Hobie all at once? Done.

The real spice is the second ability: copying spells cast from anywhere other than your hand. Think flashback, adventure, cascade, or casting from exile as these are all mechanics that Red in Commander loves doing. Permanents get haste, too, so you're turning copied threats into instant board presence.

Plays well with:

Electro, Assaulting Battery

Electro, Assaulting Battery

One of Spider-Man's most iconic villains shows up as a powerhouse ramp piece and becomes Red's own Omnath, Locus of Mana. Electro, Assaulting Battery lets you float Red mana across phases, making it easy to bank resources for explosive turns. Every instant or sorcery you cast adds another red, so storm and spellslinger builds are salivating.

When Electro leaves, you can dump all that mana into X damage straight to a player's face. Removal insurance plus a finisher wrapped in one zappy package.

Plays well with:

  • Urabrask as this Praetor pings players with pyromantics.
  • Past in Flames to recast and recharge Electro's mana engine.
  • Storm-Kiln Artist for token-making plus mana synergy.
  • Guttersnipe to double up on damage triggers alongside Electro's payoff.

Spider-Punk

Spider-Punk

The rebel hero himself, Hobie Brown, gives Red Spiders an anarchic anthem and I personally think that the mechanics they gave this card fits so well thematically with the hero. Riot means you can choose haste or +1/+1 counters and Spider-Punk shares that with every Spider you control. Suddenly your board is all fast, all aggressive, and all customizable.

The real kicker (no, not the kicker mechanic!)? "Spells and abilities can't be countered. Damage can't be prevented." This shuts down Blue mages hiding behind countermagic or fogs. Spider-Punk is basically your insurance policy against stalling tactics.

Plays well with:

  • Maskwood Nexus makes everything you have a spider.
  • Uncivil Unrest fits the punk manifesto and doubles damage dealt by your rioters.
  • Underworld Breach in more powerful decks with Spider-Punk protecting your combos? Terrifying.
  • City on Fire well coz not only does the name rock but this enchantment lets you deal so much damage faster.

Shadow of the Goblin

Shadow of the Goblin

This enchantment leans into Norman Osborn's menace from beyond the grave. The first ability gives you steady card selection through discard-and-draw, keeping your hand smooth. The second is where things get nasty as whenever you play a land or cast from exile, it pings every opponent.

This slots perfectly into decks abusing suspend, impulse draw, or graveyard recursion. It's basically a group slug engine that turns your unconventional casting into steady damage.

Plays well with:

Double Trouble

Double Trouble

Sometimes you just need a haymaker. Double Trouble doubles the power of all your creatures until end of turn, turning a wide Spider army into an instant lethal strike.

At five mana, it's fairly costed for the impact and even cheaper than Green's Zopandrel, Hunger Dominus. Pair it with trample or evasive keywords and you'll end games in a single swing.

Plays well with:

Final Frantic Thoughts

Red rocks, there's no way to put it other than that. Most of my picks here improve on already-existing or at least similarly built cards from Magic: the Gathering's history but with the flair and frenzy we all know red mages love. Truly, Red in Marvel's Spider-Man delivers exactly what you'd expect: reckless energy, explosive damage, and game-ending chaos.

Send us your cards, we'll do the rest. Ship It. No Fees. Fast Payment. Full Service Selling!

Sell your cards and minis 25% credit bonus