White in Avatar: The Last Airbender arrives with spiritual focus and clever battlefield manipulation. In this set, White gets an identity built around precision: exile-based board control, spell sequencing, team-wide buffs, and powerful tribal utility for Allies.
Each of the five White cards below has real Commander potential... especially if you're going up against the Fire Nation in your next pod.
The Legend of Yangchen
The Legend of Yangchen offers one of the most interactive Sagas White has gotten in years. Chapter I functions like a political cleansing ritual: each player chooses a permanent they don't control with mana value 3 or more and exiles it. When used well, this destabilizes board states in ways that reward timing and table awareness.
Chapter II invites diplomacy, letting you and an opponent each draw three cards. Chapter III brings it all home by transforming the Saga into Avatar Yangchen, a 4/5 flier who airbends permanents whenever you cast your second spell each turn. This is tempo control stapled onto a solid body.
Sequencing two spells per turn is the entire mini-game of this commander and opens up interesting deckbuilding possibilities.
Great in: Azorius spells-matter, White tempo, flying value decks, political control.
Key Cards
- Reprieve - Cheap, instant-speed interaction that doubles as an easy "second spell" trigger.
- Monastery Mentor - Floods the board with tokens as you chain multiple spells each turn.
- Guardian of Ghirapur - Resets ETB creatures and helps set up efficient two-spell sequences.
- Loran of the Third Path - A strong White EDH staple that leans into political choices.
United Front
United Front is a flexible, scalable finisher. You create X 1/1 White Ally tokens, then put a +1/+1 counter on every creature you control. In Commander terms, this is a board-wide buff that grows proportionally with the size of your mana advantage.
It's perfect for go-wide strategies, token decks, Humans, Allies, and counters-based builds. Because it affects all creatures (not just tokens), even a modest board becomes threatening fast. And with Populate or copy effects, this can snowball into lethal states.
United Front represents White's best identity: unifying your team, growing together, and pushing combat damage in sudden explosive waves.
Great in: Allies, tokens, Selesnya counters, Humans, mono-White midrange.
Key Cards
- Mondrak, Glory Dominus - Doubles the Ally tokens for massively higher burst potential.
- In the Trenches - An anthem that doubles as removal.
- Abzan Falconer - Grants your buffed army flying.
- Lae'zel, Vlaakith's Champion - Doubles the counters for double the fun!
Hakoda, Selfless Commander
Hakoda is one of the strongest mono-White kindred commanders printed in years. Vigilance on a 3/5 is solid, but the real value comes from being able to cast Ally spells from the top of your library. This is unprecedented card advantage in mono-White for a specific tribe.
Hakoda functions like a White Future Sight for Allies - every Ally in your deck effectively becomes card draw. And the last ability, sacrificing Hakoda to give your team +0/+5 and indestructible, makes combat math a nightmare for opponents.
This pushes Allies into a much more resilient space. A topdeck engine that feeds on its own tribe is exactly what this archetype has always wanted.
Great in: Allies tribal, blink Allies, Selesnya or Azorius topdeck manipulation, combat-focused White midrange.
Key Cards
- Flowering of the White Tree - Premium anthem that gives your Allies ward and a buff.
- General Tazri - OG Ally commander.
- Emeria Shepherd - Perfect top-end that turns land drops into reanimation for Allies.
- Kor Bladewhirl - First strike on all your allies means you can win battles easily.
Avatar's Wrath
Avatar's Wrath is one of the most fascinating White board wipes I've seen. Choose a creature to keep, then airbend all others into exile, where their owners may cast them later for two mana less. This creates a temporary-but-potent board reset that changes everyone's plans, spacing out the game into a new rhythm.
The spell also prevents opponents from casting spells from anywhere except their hands until your next turn, shutting down flashback, escape, adventures, foretell, and graveyard loops. That's a relevant clause in modern EDH metas.
This is perfect for decks that rely on a single key permanent, blink value, or controlling tempo.
Great in: Azorius control, mono-White midrange, small-board tempo decks, blink shells.
Key Cards
- Teferi's Protection - Cheap trick but hey, it is so obvious that we have to run it.
- Eerie Interlude - Protects your board and saves you from needing to recast creatures.
- Farewell - Complements Avatar's Wrath as a full reset button.
- Serra Paragon - Lets you rebuild your curve rapidly after the board clears.
South Pole Voyager
South Pole Voyager is the White uncommon people will underestimate... until it draws three cards in a single rotation. Whenever it or another Ally enters, you gain 1 life. If this ability resolves a second time in a turn, you draw a card.
This makes Voyager one of the best low-mana-value engines for White Allies. Flash creatures, blink effects, token makers, or extra combat phases all turn this into repeatable card advantage. It's also great in lifegain lists, Ally kindred, and White-based tempo decks.
Great in: Allies, blink decks, lifegain shells, Human tribal, tokens.
Key Cards
- Preston, the Vanisher - Synergizes with blink strategies to get you that second ETB trigger.
- Ephemerate - Classic blinker.
- Tocasia's Welcome - Draw from ETBs? Sign me up.
- Teleportation Circle - An enchantment that blinks one creature on each of your turns.
Allies... Assemble!
White's cards in Avatar: The Last Airbender offer a surprising mix of precision control, buff-based aggression, and tribal synergy. Each piece is flexible, flavorful, and powerful without being pushed. I don't know about you, but writing this makes me want to dust off my old Tazri, Beacon of Unity deck to assemble the allies once more.





