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Best Blue Cards from Avatar: The Last Airbender for Commander

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Blue's slice of Avatar: The Last Airbender is about insight, inevitability, and bending the rules. Waterbending becomes a resource engine while spirits reward knowledge and card draw ...And Blue gets some of its most flavorful "control their turn" tech we've ever seen. For Commander, this creates a toolkit of pieces that invites creatively building around them.

Below are five of the best Blue cards from Avatar: The Last Airbender and where they shine in EDH.

The Legend of Kuruk

The Legend of Kuruk

Kuruk's Saga is all value and no wasted motion. Chapters I and II both scry 2 then draw a card. Two consecutive turns of selection plus draw is exactly the sort of incremental advantage Blue wants in the early game. Then Chapter III flips it into Avatar Kuruk, a 4/3 that creates a 1/1 Spirit token whenever you cast a spell.

But the real spice is Exhaust. With it you can waterbend 20 to take an extra turn. It's expensive, but Commander is full of mana bursts, artifact ramp, and waterbending is a built in mana cheater. Suddenly this harmless-looking 4/3 becomes an extra-turn engine waiting to be unleashed.

This is a spellslinger commander disguised as a value tool. Kuruk rewards casting cheap spells and storm-adjacent play patterns.

Great in: Spellslinger, extra-turn decks, Blue tokens, tempo value.

Key Cards

  • Chakra Meditation - Helps you speed through your deck as you storm off.
  • Curiosity Crafter - Gives your Spirit tokens "no max hand size" and draws cards off combat damage from the tokens Kuruk makes.
  • Flow of Knowledge - Instant-speed refill that scales absurdly in mono-Blue shells.
  • See Double - Copies your best spell or creature for huge tempo swings.

Secret of Bloodbending

Secret of Bloodbending

This might be the most flavorful Blue sorcery in the entire set. For six Blue pips, you control an opponent during their next combat phase. But if you pay the additional waterbend 10 cost, you control that player during their entire next turn.

Full turn control in Commander is extremely rare, and even more rare at sorcery speed with a unique additional cost system. It's the control political tool. When this resolves you can:

  • Use their removal on their own board.
  • Swing their creatures into bad blocks.
  • Cast their worst spells.
  • Waste their resources.
  • Ruin their alliances.

Great in: Mono-Blue control, spell-copy decks, chaos/control builds, political metas.

Key Cards

Wan Shi Tong, Librarian

Wan Shi Tong, Librarian

One of the most unique and strongest Blue legends in the set. Wan Shi Tong enters as a 1/1 with flying, flash, and vigilance, but brings X +1/+1 counters and draws you X/2 cards rounded down. In other words, you decide how big and how valuable he is on entry.

That alone would be enough for many decks, but the real value is his ability to grow whenever an opponent searches their library. In Commander, fetchlands, tutors, ramp spells, and land searches happen constantly. Wan Shi Tong turns all of those into extra +1/+1 counters and card draws.

Great in: Flash control, Azorius tempo, midrange Blue, anti-tutor metas.

Key Cards

  • Lyla, Holographic Assistant - Grows a creature every time you draw a card.
  • Psychosis Crawler - Pings everyone for each card you draw.
  • Jin-Gitaxias, Progress Tyrant - Hard control payoff in search-heavy metas.
  • Chasm Skulker - Grows big as you draw and turns into a swarm if it dies.
  • Yue, the Moon Spirit

    Yue, the Moon Spirit

    Yue is one of the coolest cost-cheaters Blue has gotten in a long time. A 3/3 flying vigilance body is already decent, but her activated ability: waterbend 5 and tap to cast a noncreature spell from your hand without paying its mana cost is where she shines.

    This turns every expensive instant, sorcery, enchantment, or artifact into a mana-free threat. You're essentially holding up an Omniscience activation every turn cycle.

    You can cast extra turn spells, sweepers, and stuff that can nuke the table for cheap!

    And vigilance means Yue attacks, then is ready to waterbend on the next turn. She is an engine for any deck with a stacked top end.

    Great in: Big-mana spellslinger, extra turns, artifact control, mono-Blue goodstuff.

    Key Cards

    Spirit Water Revival

    Spirit Water Revival

    A three-mana sorcery that draws two cards is already playable. But Spirit Water Revival becomes exceptional if you pay the additional waterbend 6 cost: shuffle your graveyard into your library, draw seven, and remove your maximum hand size for the rest of the game.

    This turns into a budget Peer into the Abyss for Blue decks seven cards and full reset of your graveyard. Perfect for self-mill decks, high-draw decks, or any list that wants to reshuffle combo pieces.

    Great in: Self-mill Blue, big-draw decks, graveyard reset strategies, combo Blue.

    Key Cards

    Be Still Like Water

    Blue in Avatar: The Last Airbender leans hard into bending the flow of turns. Bending the rules like water here means you're copying spells, cheating mana, controlling opponents, or drawing massively, these cards give Blue decks in Commander new angles of play that feel fresh, flavorful, flowing.

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