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The Best Draft Chaff from Marvel's Spider-Man

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Hello and welcome to a little experiment! They say to have success on the internet, you need to find your niche. This series - ideally running concurrently to each new set - is designed to find a very specific niche of people: budget-conscious casual Commander players who brew their own decks and do it a lot. People like me.

Here's the idea: every set, I'm going to go through the whole set's commons and uncommons and identify the ones I think people are really likely to leave lying around in a pile after a draft. Then I'm going to choose the ones of those I think are worth grabbing for future (or current) Commander builds. Welcome to... Draft Chaff!

The rules are: there are (almost) no rules. Each set, I will:

  • Go through the set and look at all the commons and uncommons
  • Choose the ones I think are potentially useful in a deckbuilder's collection
  • Identify them as cards to grab if someone leaves them behind at a draft
  • Not have a set number. I'll do every card I think it worth mentioning
  • Not go in any regular order. I'll probably default to color order but no guarantees
  • Not worry about price. This isn't about going out and buying these cards - if you don't get one now you'll be able to buy it later when you actually need it, and hopefully it'll be cheap and plentiful. This is about lucking into a pile of cards someone's just dumping and choosing the ones worth keeping

Let's kick it off with Marvel's Spider-Man!

White

Daily Bugle Reporters
Web Up
Aunt May

Daily Bugle Reporters lands in a lot of spots - Human kindred decks, +1/+1 counter decks, recursion decks, and flicker decks. You don't need a stack of 'em, but a couple in your collection will come in handy one day.

Oblivion Rings are great. It nails everything, requires specific removal to get rid of, and doesn't break the bank. Sometimes the more we can run, the better. I recommend taking these aggressively in draft, as well.

It's a given if someone is leaving behind Legendary Creatures you should probably snatch them up. It's also less likely someone will leave this one, but if they do, grab it. You know you're going to have an Aristocrats or Lifegain build someday, if you haven't already.

Spider-UK

While we're on ones less likely to be left, Spider-UK is a shoo-in for White-based Token decks. The more of these draw cards you can run for the thing you're already doing, the better.

Blue

Doc Ock's Henchmen

Conniving is surprisingly powerful, and recurring Conniving is even better. A couple copies are worth it if you can.

Oscorp Research Team is bad card draw, but it's only limited by how much mana you can make - an often-solvable problem in Commander. In my time playing Commander I've built at least five decks which basically want as many effects like this as I can, even at this price.

School Daze

See above, except this one goes in a different deck. It's not cheap, but it's strong enough to find a home in a permission-based deck or a Draw-Go shell. Five mana is a lot, but these are two good things to be able to do.

Three mana counters don't cut it for cEDH, but in regular games, they can be great. I recommend grabbing them whenever anyone is handing them out. While you're at it, notice how much better Amazing Acrobatics is than Cancel - and sometimes Cancel is worth running!

Black

Eerie Gravestone

Okay, not technically Black, but it's got the symbol.

I really don't like self-mill, even if I force myself to do it occasionally. Some of you do, though, and if so, this guy is for you. Two-mana draw-a-card isn't nothing, and it dumps four and returns one (if you want) when it sacs. That'll have a use someday.

Inner Demons Gangsters

This is a repeatable, costless discard outlet. It's Sorcery-speed, so it's not going to lead to any infinite combos, but still... repeatable and costless. If someone leaves a copy, grab it. More than two and stop building discard decks.

Cards that draw two, especially in Black, are super worth it for Black-mana fans like me. Risky Research reminds me of Read the Bones, which I love, and Surveil is potentially even stronger than Scry. I'd take a stack of these if they were offered.

Tombstone, Career Criminal
Venom's Hunger

Because how cool would a Villian deck be?

Red

Molten Man, Inferno Incarnate

Somehow a Farhaven Elf in Red seems worth it, even with the caveat we have to destroy a Mountain when he leaves. Combo junkies will probably find a crazy use for this effect, too.

Wisecrack is very close to point removal for Red. It won't work in 100% of cases, but we take what we get, and this will kill a lot of problems.

Romantic Rendezvous

This is a big part of Red's color identity now, and can be leveraged quite well. If your deck wants Faithless Looting, it probably wants this too.

Green

Pictures of Spider-Man

Digging five cards for three mana isn't the best, but sometimes we need a backup effect. I wouldn't mind having a couple of these in the collection. I like that it sacs for a Treasure - that seems like something we can exploit.

Subway Train is not the best land fetch card ever, but it can help smooth a draw, thins your deck, and may well be worth it in a deck like Multani. Plus cards with multiple uses are worth somewhat less efficiency.

Wall Crawl

If you ever build a Spider Kindred deck, you'll want this. Save yourself the trouble of ordering it later.

Scout the City

This is here because of the first ability. The second might matter at some point, but unless you're building your "kill-all-Angels" deck, the digging and ability to choose any permanent (including a Land) is why you might want this.

Look, sometimes almost every card you run ramps for some reason, and when that happens, you need every one you can get.

That's where Spider-Man, Brooklyn Visionary comes in. Considering in the right configuration this is a 4/3 Creature and a Land on the 'field for three mana, it's worth the times it costs five.

Artifacts

Hot Dog Cart

You know what I love? Three-mana rocks. Why? They ramp me to a five-mana Commander. They very often tap for a color. And they almost always do something other than make mana, which matters a lot in games of Commander where, 11 turns in, you probably don't need the mana anymore, but the other thing can matter. Grab a couple of these.

Multicolored

Gallant Citizen

Elvish Visionary is strong. This is sometimes easier and sometimes harder to cast, but still - it's good.

Another new strong set of effects is on Rhino's Rampage. This is a two-for-one for one mana. It's an incredible card for my Xenagos, God of Revels deck. I'll kill something and pretty much always be able to destroy someone's Sol Ring in the process. It won't go in everything, but when it does it's amazing.

Lands

Daily Bugle Building
Vibrant Cityscape

Okay, the Bugle Building isn't in almost every deck like Rogue's Passage. But it comes in untapped, filters in a pinch, and makes our Commander harder to block. That seems useful.

We also just got another Terramorphic Expanse. I wish I could just buy a pack of 20 of these. Especially if you're into budget mana bases, grab as many of these as you can.

Wrapup

There they are - the cards I'd be looking to nab from that pile left behind at the LGS. At 26 cards for a small set, I have no idea if that's a lot or not yet! I hope this was helpful for you, and I'll see you in November for Avatar!

Thanks for reading.

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