facebook
Cyber Week Sale ends Sunday

CoolStuffInc.com

Preorder MTG Lorwyn Eclipsed today!
Cyber Week Sale ends Sunday
   Sign In
Create Account

Weekly Sale Commander: Angels & Demons Sale!

Reddit

Hi folks! Welcome to the Weekly Sale Column! This column will be aimed at showing you some cards on sale that could give you some new ideas for your lists. They will *usually* be Commander lists in Bracket 3 as well so you'll be able to play these in any Bracket 3 (or higher) pods. If you want to play in lower pods, just swap out the Game Changers for other choices and/or add more along with some other competitive combos if you want to compete with Bracket 4 and 5 pods! Remember that the weekly sale ends on Sunday night at 11:59 PM EST, so you have until then to get your cards ordered!

We are back! We had a nice little break last week; hopefully you got to enjoy some Commander in Atlanta at MagicCon with me! This week's list comes from the Angels & Demons Sale! Surprise surprise, it's full of Angels and Demons. Our Commander for this list is Kaalia! No, not of the Vast, that one is overplayed. We have chosen Kaalia, Zenith Seeker for this week. On top of that, my time in Atlanta playing reminded me of one distinct fact in Bracket 3. People don't attack enough! This list is going to be somewhat of an aggro deck, no card in the deck costs more than 5. That may not be a traditional aggro deck, but in Commander, 5 mana is still low for the top end of your curve. You might be thinking "Matt, how can a deck full of Angels and Demons not go higher than 5 mana?" Well, interested reader, you will see that there are some fantastic options; let's get into it!

Seeking the Zenith... Vastly?

Kaalia, Zenith Seeker

Most people that see Kaalia think that Kaalia of the Vast is the clear choice. Most of the time, she is! That Kaalia is good for cheating in big cards, however, I don't want to rely on that. By forcing yourself into that, you run the risk of dealing with removal/counterspells, which will turn you into a slower deck with a bunch of big cards you're playing one at a time. At that point, I'd rather go for a midrange-level average mana cost, so we cap out at five. This is great, because our best cards are at four and 5 mana, and our Kaalia is played on 3!

Kaalia, Zenith Seeker is a three-mana, Flying, Vigilance, 3/3 that enters and looks at the top 6 of your deck to grab an Angel, Demon, or Dragon with the rest on the bottom. Our goal is to use her to find something that either blinks her so we can keep triggering her or to grab something super aggressive so that our opponents are using resources to protect themself instead of building their board up. Just make sure that you're always attacking, and remember that combat math is for people with blockers, not attackers.

Angels!

Angels in Magic are, historically, high-cost but have higher impact on a board. The ones in our deck are no different, they just cost a little less! To start, we have Giada, Font of Hope. This Italian Chef of a Magic card (if you know, you know) is such a great way to make our board bigger in the early game! Battle Angels of Tyr has a giant paragraph of text that basically sums to: "Connect: if someone has more stuff than you, then you get more of that stuff". Our opponents will likely have more cards in hand if we're attacking them, and Green players will likely have more lands, so we'll get treasures as well (life won't be happening, we're gonna attack everyone).

Giada, Font of Hope
Aurelia, the Law Above
Liesa, Forgotten Archangel

Firemane Avenger and Aurelia, the Law Above both make it so we don't need to play Lightning Helix, and Aurelia, Exemplar of Justice and Basandra, Battle Seraph will make combat easy for us and hard for our opponents. Cards like Archangel Avacyn and Lyra Dawnbringer will make our creatures hard to deal with for our opponents, and Karmic Guide and Liesa, Forgotten Archangel gives us some recursion for our stronger threats. Finally, Guardian of Ghirapur and Restoration Angel double as blinkers for Kaalia, so that we can retrigger her over and over again!

Demons!

Demons, similar to Angels, are also usually high-cost with high impact. The key difference, though, is that their effects tend to have other costs with significantly stronger impact (think paying life or sacrificing creatures). They also benefit from more utility on the lower cost demons as well! Dream Devourer will let us hide cards for later while also letting us use our mana early if we have nothing else to use it on. Abyssal Harvester lets us use any creature that just got put in the yard, whether by mill, discard, or death, but only Nightmare at a time. Nightmare Shepherd also makes Nightmare tokens, so we want to be careful to not be using both of these at the same time, despite both being worth playing.

Abyssal Harvester
Kardur, Doomscourge
Shilgengar, Sire of Famine

Bloodletter of Aclazotz and Bone-Cairn Butcher will give us some fast aggression that our opponents will have to deal with. Kardur, Doomscourge will actually protect us by goading our opponent's creatures, and Rakdos, Lord of Riots and Bloodgift Demon give us some utility with card draw and lowering the cost of our spells. Finally, Shilgengar, Sire of Famine is a Demon that uses Angels to reanimate the creatures in our grave, for the cost of Blood tokens! He also serves as a sacrifice outlet to fuel Liesa or Karmic Guide, so Gastly's final form has earned the spot.

Dragons!

Ah, yes. Dragons. Dragons also benefit from Kaalia's digging, so we play a few Dragons as well that fit what our deck wants to do. Decadent Dragon gives us some card draw utility (from our opponent's decks) and some treasures. Dragonhawk, Fate's Tempest will deal a ton of damage to our opponents either by letting us play more of our deck or by dealing damage to each opponent per creature. Junji, the Midnight Sky lets us reanimate a non-Dragon into play and is basically another Karmic Guide for us, and Terror of the Peaks will turn all of our creatures into an army of Flametongue Kavu's.

Decadent Dragon
Heartless Summoning
Crackling Doom

On top of our dragons, we also play some good aggressive utility! Heartless Summoning lets us play our cards significantly earlier, even at a cost of weaker creatures, but that will be offset by Warleader's Call! Rampage of the Valkyries doubles as removal when one of our angels dies, All-Out Assault will just straight up kill our opponents if it sticks, and Mythos of Snapdax, when played for brww, will let us manipulate the board to our complete advantage.

We've got some staple removal with Swords to Plowshares and Anguished Unmaking, but we also play Inevitable Defeat, since we're in Mardu, and Crib Swap, a spell we can find with Kaalia! Wear // Tear will let us deal with pesky artifacts/enchantments, and Crackling Doom is better with more opponents!

Change the Game without Blue or Green!

The Game Changers list has some absolute bangers on it, even without the powerhouse colors of Blue and Green. For this list, we've chosen Deflecting Swat, Jeska's Will, and Ancient Tomb! Deflecting Swat will protect our creatures from removal spells, and since our Commander is low-cost, we'll likely be able to play it for free. Jeska's Will also benefits from the "Is my Commander in play" clause, letting us play quite a few creatures in one turn with the extra mana and cards it provides. Finally, Ancient Tomb, while simple, is extremely strong in an aggro deck. The mana advantage it provides is one of the best you can get from lands, so we've chosen that.

Other Game Changers worth considering include Vampiric Tutor (you can put an Angel/Demon/Dragon on top and then grab it with Kaalia, for extra value), Orcish Bowmasters (just an aggressively costed card for how powerful it is), or Teferi's Protection (since you're always attacking, you may not be defending much).

Here's the list, enjoy!

Angels & Demons, feat. Kaalia, Zenith Seeker | Commander | Matt Newnam

Card Display

Sell your cards and minis 25% credit bonus