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One Last Batch of Two-Color Phyrexia Standard Decks


Hello everyone. The past few weeks, I've been looking at two-colored decks featuring cards from Phyrexia: All Will Be One. I've shown you decks from nine of the ten Guilds of Ravnica, and today we'll be looking at the final Guild, the Golgari Swarm. I also have a couple of other decks that I ran across that look to be a lot of fun, so I'll be sharing them with you too. Let's get started.

Golgari Cheat

As promised, we'll begin by looking at the Golgari deck. This deck attempts to cheat big creatures into play with her help of Fight Rigging. Let's take a look at the deck.

Fight Rigging
Fight Rigging has been in Standard for a while now, and has been used in a lot of decks to play a lot of high mana value cards for free. The plan is the same for this deck, but with a powerful Phyrexian Angel as your ultimate target. That's right, your goal is to cheat Atraxa, Grand Unifier into play with the help of Fight Rigging. When you do this, Atraxa's enter the battlefield effect will happen, and you'll hopefully be able to refill your hand with some powerful cards. Getting another copy of Fight Rigging would be good, because you'll always be able to play the card exiled with it as long as Atraxa is in play.

In addition to Atraxa, there are a lot of other terrific cards to put into play with Fight Rigging. We've all seen the devastation that Sheoldred, the Apocalypse can cause when she's on the battlefield. Phyrexian Obliterator can be a great choice, especially against Red decks, whose primary means of creature removal is direct damage spells. For those decks, removing a Phyrexian Obliterator can result in a lot of sacrificed permanents. Titan of Industry is another great choice to hideaway. It has a plethora of effects for you to choose from when it enters the battlefield, most of which help catch you up if you've fallen behind.

One card you probably don't want to put under Fight Rigging is Shakedown Heavy. This Ogre Warrior only costs three mana to play and can help you slow down your opponent's momentum. While Shakedown Heavy is a 6/4 creature with menace, you're often better off not attacking with this creature. By leaving it back to act as a defender, you'll be able to stop the majority of attacks by your opponent. Having a 4 toughness, you'll be able to survive against most attackers, and if you don't, having 6 power means you're pretty likely to destroy anything you are able to block.

Broken Boros Combo Deck

Next, I have a fun Boros deck that is all about gaining life, gaining counters, and dealing a ton of damage. Let's check it out.

Lunarch Veteran // Luminous Phantom

Start off by playing Lunarch Veteran // Luminous Phantom. This allows you to begin gaining life whenever other creatures enter the battlefield. You'll likely need to gain some amount of life, because this deck starts to run on all cylinders around turn five, and against hyper-aggressive decks, that can be too long unless you've gained a bit of life. Give this extra life you're gaining another purpose by having Voice of the Blessed on the battlefield. You'll still gain that extra life, but Voice of the Blessed will begin to accumulate +1/+1 counters.

To amp things up to the next level, get a copy of either Wedding Announcement // Wedding Festivity or Urabrask's Forge onto the battlefield. Both of these will create creature tokens that keep the Lunarch Veteran / Voice of the Blessed engine running. These tokens have only 1 point of toughness, so they are likely to die when you attack with them. To gain value from this, you can play Norn's Wellspring. This will help you get a card drawing engine started. More cards equals more options. Celebrity Fencer is the last fairly inexpensive card you should consider playing, as it will gain a +1/+1 counter whenever another creature enters the battlefield under your control. That can turn Celebrity Fencer into a very huge creature in no time.

At the high end of the mana curve for this deck are some amazing cards. Mondrak, Glory Dominus, which has the same mana value as Celebrity Fencer, helps double the amount of tokens you will create. Rabble Rousing creates a 1/1 Citizen creature token for every attacking creature you control. Remember that the number of tokens will be doubled if Mondrak is in play. If you also have Serra Redeemer on the battlefield, those tiny tokens you've created suddenly become respectable by getting two +1/+1 counters. The final nail in your opponent's coffin will be All Will Be One, which can deal a massive amount of damage directly to your opponent's dome.

Azorius Infinite Turns Control

The final deck I have for you this week that wants to take turn after turn after turn. How? Keep reading and find out, but first, let's take a look at the deck.

Ichormoon Gauntlet
Ichormoon Gauntlet is an amazing new card that provides a pair of additional loyalty abilities for all of your planeswalkers to utilize. For zero loyalty, you can proliferate. This allows you to add a loyalty counter to each of your planeswalkers, bringing you closer to being able to use the other ability. By paying twelve loyalty from one of your planeswalkers, you'll be able to take an extra turn after this one. By getting multiple planeswalkers into play, you make it possible to chain taking extra turns.

There are a few ways in this deck that help you gain additional loyalty counters. Staff of Compleation allows you to tap it and pay three life to proliferate. If you've gotten the emblem created by Teferi, Who Slows the Sunset with his -7 loyalty ability, you can proliferate on your turn and then do it again on your opponent's turn. There's also a counterspell, Reject Imperfection, that allows you to proliferate if the spell you counter had a mana value of three or less.

You can also gain a bunch of loyalty counters if you have Teferi, Temporal Pilgrim on the battlefield. Every time you draw a card, you can add a loyalty counter to this version of Teferi. This works wonders when you cast Flow of Knowledge, as you're likely to draw five or more cards at once. Doing this is a great way to jumpstart the Ichormoon Gauntlet engine, using those counters you gained from drawing cards as the initial cost of using Ichormoon Gauntlet to take an extra turn.

Wrapping Up

Right now, there are a lot of fabulous decks you can play in Standard. The three I've brought to you this week all feature different routes to victory. Each deck is suitable for nearly anyone, and they offer a ton of variety. I know I'll be building each of these on Magic Arena.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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