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Decks for March of the Machine Standard

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Hello everyone. Now that March of the Machine is here, it's time to start building decks with these new cards. This week I have a few new decks that utilize cards for our latest release that I'm excited to look at, so let's get started.

Jeskai Monastery Mentor Tokens

First, I have a deck for you featuring a returning favorite, Monastery Mentor. Let's take a look at the deck.


Monastery Mentor
Monastery Mentor is back in Standard, and I, for one, couldn't be more excited. I have some very fond memories of playing this card when it was first released in Fate Reforged. Of course, that was a much different time, and there were many more creatures with prowess in Standard at that time. But, I'm not going to let that dissuade me from playing this Human Monk. While he is on the battlefield, you'll be able to create a 1/1 Monk creature token that has prowess each time you cast a noncreature spell. It doesn't matter if that spell resolves or gets countered, you'll still get your Monk token. Even though some people think this might have a minimal impact in our current Standard environment, I'm still excited to give it a whirl.

Monastery Mentor pairs nicely alongside the other creature spells in this deck. Third Path Iconoclast is very similar to Monastery Mentor, creating a 1/1 Soldier artifact creature token whenever you cast a noncreature spell. With both Third Path Iconoclast and Monastery Mentor on the battlefield, you can create multiple creature tokens each turn. Plus, with spells like Consider, Ancestral Anger, and Wrenn's Resolve providing you with additional cards you can play, you won't often run out of gas.

Baral and Kari Zev also help you create additional creature tokens with their ability, which can allow you to cast a second spell without paying its mana cost. Any time you can cast a spell for free helps you gain an advantage over your opponent that they might not be able to recover from. In addition to creating multiple tokens per turn, you can often put those tokens to work on the turn they are created to help cast some of your spells with convoke. Meeting of Minds is particularly good to convoke, as it allows you to draw two cards that you can then potentially cast with the mana from your lands.

Orzhov Angels

Next, I have a deck featuring a very popular creature type, Angels. let's check it out.


Archangel Elspeth
Archangel Elspeth made a huge impact in the March of the Machine story, and hopefully she'll do the same in Standard. Her +1 loyalty ability creates a 1/1 Soldier creature token with lifelink. This can protect both her and you from some damage. At the cost of two loyalty counters, you can make a creature into an Angel, giving it flying and two +1/+1 counters. While you'll usually want to target your own creature with this ability, you can target your opponent's creature if you really want to. At a cost of six loyalty counters, you can return all nonland permanents from your graveyard to the battlefield, potentially setting up a massive attack on your next turn.

This deck also plays a pair of new Angels from March of the Machine. Drana and Linvala provide you with a way to shut off all activated abilities your opponent's creatures have. In addition, Drana and Linvala can utilize any of those activated abilities, and they can spend mana of any color to activate them, if needed. Boon-Bringer Valkyrie might not directly affect your opponent's creatures like Drana and Linvala does, but the keyword soup it has is sure to benefit you, nonetheless. A 4/4 creature with first strike makes it difficult to attack, and since it has lifelink and flying, blocking it might prove to be difficult to.

Another new card in this deck is Seal from Existence. This enchantment is similar to cards like Borrowed Time or Banishing Light. The main difference is that Seal from Existence has ward 3, making it a little more difficult to remove from play than other similar enchantment-based removal spells. Since Seal from Existence is the spell in this deck capable of exiling any type of threat, you'll want to choose your target carefully and not waste this spell on some trivial threat.

Gruul Dinosaurs

The final deck I have for you features a ton of the best Dinosaurs currently in Standard. Let's take a look at it.


Armored Scrapgorger
While I'm excited to talk about some of the cool Dinosaurs in this deck, the first order of business is to look at some of the things in this deck that will make casting these expensive Dinosaurs easier. You'll want to start with Armored Scrapgorger, who has the ability to tap for one mana of any color. Nex, we have Deeproot Wayfinder, which allows you to return a land card from your graveyard to the battlefield tapped when this Merfolk Scout deals combat damage to a player or battle. Speaking of battles, Invasion of Ergamon // Truga Cliffcharger creates a Treasure token when it enters the battlefield. After transforming it, you'll be able to search your library for a land card to put into your hand. These are all of the low mana ways to ramp up your mana production.

Now that you have the means of ramping up your mana, you can cast some flashy Dinosaur spells. Kogla and Yidaro is a massive 7/7 creature that you can use to wreak havoc on your opponent in a couple of ways. When Kogla and Yidaro enters the battlefield, you can choose to give it trample and haste until the end of your turn. This will allow you to attack into a sea of small defensive creatures, destroying many of them while still dealing damage to your opponent. Alternatively, you can choose to have Kogla and Yidaro fight one of your opponent's creatures when it enters the battlefield, likely taking out a large defender.

Another gigantic threat in this deck is Etali, Primal Conqueror // Etali, Primal Sickness. Etali is another 7/7 Dinosaur with trample, providing you with the potential to deal damage to your opponent even if they have blockers. When Etali, Primal Conqueror enters the battlefield, you'll exile cards from your opponent's deck until you exile a nonland card. You can then cast that card for free. Etali can also transform into an 11/11 Phyrexian Elder Dinosaur that has the potential to end the game instantly when it attacks. Etali, Primal Sickness is also indestructible, making it very likely that you'll eventually outlast your opponent unless they can find some means of exiling Etali quickly.

Wrapping Up

March of the Machine brings a lot of fun and exciting cards to Standard. With these new cards, new decks are bound to be created and decks that have previously been played in Standard are sure to be upgraded. It's always an exciting time when a new set is released in Standard. We only have about a month before March of the Machine: Aftermath releases, so there's not much time for this new set to shine.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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