Hello everyone. Adventures in the Forgotten Realms has been out for a couple of weeks now and I'm having a blast with these new cards. I've seen a ton of new, interesting decks and have a few of them to share with you this week. Let's get started.
Orzhov Teleportation Circle
I've had a lot of fun with a Simic Fractals deck that utilized Thassa, Deep-Dwelling to 'blink' Fractal makers. This deck also features a means of 'blinking' for you to take advantage of. Let's take a look at the deck.
Orzhov Teleportation Circle | AFR Standard | MenacingMTG, aetherhub.com user
- Creatures (23)
- 2 Massacre Wurm
- 2 Tergrid, God of Fright
- 3 Acquisitions Expert
- 3 Clackbridge Troll
- 3 Elderfang Disciple
- 3 Gray Merchant of Asphodel
- 3 Moon-Blessed Cleric
- 4 Solemn Simulacrum
- Sorceries (4)
- 4 Blood on the Snow
- Enchantments (8)
- 1 Banishing Light
- 2 Elspeth's Nightmare
- 2 Teleportation Circle
- 3 Elspeth Conquers Death
- Artifacts (1)
- 1 Cosmos Elixir
- Lands (24)
- 8 Snow-Covered Plains
- 9 Snow-Covered Swamp
- 1 Castle Ardenvale
- 2 Castle Locthwain
- 4 Brightclimb Pathway // Grimclimb Pathway
Teleportation Circle is an enchantment that allows you to exile an artifact or creature you control at the beginning of your end step and return it to the battlefield right away. This allows you the ability to attack with a creature and return it to the battlefield so it can act as a blocker during your opponent's turn. You can also get a second use out of an effect that happens when a creature or artifact enters the battlefield. One creature that can be quite useful to 'blink' is Moon-Blessed Cleric. This Human Elf Cleric allows you to search your library for an enchantment card that you'll be able to draw on your next turn. This can be a great way of finding Teleportation Circle if you don't have a copy in your hand.
This deck is full of other enchantments you might want to find with Moon-Blessed Cleric's ability. Banishing Light is a catch-all answer for any nonland permanent your opponent has in play that you want to remove. It's best saved for those times your opponent has an artifact or enchantment you want gone that you'd otherwise have difficulty removing. Elspeth Conquers Death can also exile any permanent an opponent controls, but the target must have a mana value of three or more. Finally, Elspeth's Nightmare is a great way of removing a troublesome creature your opponent has with a power of two or less. By 'blinking' Moon-Blessed Cleric, you can find all of these helpful enchantments easily.
There are other great targets to 'blink', though. If you 'blink' Massacre Wurm on the same turn that you play it, your opponent's creatures will get a -4/-4 decrease, which will likely destroy many of them. Elderfang Disciple will cause your opponent to discard a card when it is 'blinked'. The same goes when you 'blink' Acquisitions Expert. You'll be able to find multiple basic land cards to put into play by 'blinking' Solemn Simulacrum. Finally, 'blinking' Gray Merchant of Asphodel can allow you to win the game without even attacking if you're able to do it often enough.
Next, I have a deck for those of you that love to gain additional points of life. Let's take a look at it.
Selesnya Lifegain | AFR Standard | MTGArenaOriginalDecks, aetherhub.com user
- Creatures (28)
- 4 Celestial Unicorn
- 4 Hallowed Priest
- 4 Impassioned Orator
- 4 Prosperous Innkeeper
- 4 Righteous Valkyrie
- 4 Soulmender
- 4 Trelasarra, Moon Dancer
- Artifacts (4)
- 4 Cosmos Elixir
This is a deck for those of you playing on Magic Arena only, as it's not Standard legal in paper. That's because Soulmender, Impassioned Orator, and Hallowed Priest were all released in the Arena Beginner Set, which reprinted some cards into Magic Arena's Standard environment that aren't legal in the Standard environment in paper. I'm not even sure if or when the Arena Beginner Set will rotate on Magic Arena, so keep that in mind if you build this deck. There might come a time when you need to replace these cards with something else.
With this deck, you'll be playing creatures, gaining life, and gaining +1/+1 counters. Soulmender, Impassioned Orator, Righteous Valkyrie, and Prosperous Innkeeper are all great ways to gain additional life. By combining these cards with Cleric Class, you'll add on extra life. Hallowed Priest, Celestial Unicorn, and Trelasarra, Moon Dancer all gain a +1/+1 counter when you gain life, allowing these creatures to grow quite large. By getting additional bonuses from Paladin Class and potentially Righteous Valkyrie, your creatures have the potential to become huge.
One card that really shines in this deck is Cosmos Elixir. This artifact will likely initially allow you to gain two points of life at the beginning of your end step. Once your life total is greater than 20, you'll be able to draw a card instead of gaining life. If you get multiple copies of Cosmos Elixir in play, each will trigger, and you'll be able to gain extra life or draw additional cards, depending on what your life total is at the beginning of your end step. Remember that this check is done when Cosmos Elixir's ability resolves, so if you're at 19 points of life and have two copies of Cosmos Elixir in play, you'll end up at 21 life and you'll draw one extra card.
The final deck I have for you features milling, which is one of my favorite alternate ways to win. Let's check it out.
Mono-Blue Mill | AFR Standard | Gigex, aetherhub.com user
- Enchantments (2)
- 2 Confounding Conundrum
- Artifacts (2)
- 2 Trickster's Talisman
I'm a sucker for a deck with a milling theme. With this deck, you'll want to start off right away with a copy or two of Ruin Crab. Thanks to its landfall ability, Ruin Crab has the potential to mill your opponent of quite a few cards, but you'll need more help to finish off an opponent's library. Relic Golem can provide an assist by tapping to mill two cards from your opponent's deck. You can also use Glasspool Mimic and Trickster's Talisman to create copies of Ruin Crab or Relic Golem that can mill even more cards.
While you're milling cards with these creatures, you'll primarily be using your mana to counter an opponent's threats. Saw It Coming, Negate, and You Find the Villain's Lair will really help with this. Make sure to save some of your counters for those spells your opponent casts that will destroy your creatures. You'll also want to be wary of any creatures that your opponent conjures that have flying, as you won't be able to block them. On the other hand, if you have a Relic Golem or two in play, your opponent may decide it's not worth attacking you on the ground.
To finish off an opponent, you can use Tasha's Hideous Laughter. This new sorcery exiles cards from an opponent's library until cards with a total mana value of 20 or more have been milled. This spell can really cripple an opponent's chances of making a comeback. If you cast a second copy of Tasha's Hideous Laughter, or if you copy it with Teach by Example, it can easily be game over. This deck also runs a full playset of Maddening Cacophony which can mill away half of your opponent's library if you kick the spell when you cast it. That can also help to seal your opponent's fate.
I've been playing each of these decks on Magic Arena for the past few days, and they're all a blast to play. They might not be so much from the other side though, as I've been doing pretty well with them. They're all different enough from each other that I can find myself playing longer than usual because I'm able to switch up which deck I'm playing and keep things fresh and exciting.
What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!