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Three Flavors of Temur in Standard

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Hello everyone. Last week we took a look at a few decks doing well in Standard. This week, I have a few more decks for you that all put up good results at the recent Red Bull Untapped International Qualifier 6, however each of these decks is in the same color combination. This week's decks are all Temur decks. Let's get started with our first deck.

Temur Adventures

We'll start this week by taking a look at the 19th place deck that has the ability to get a lot of value out of each card it plays. Let's take a look at it.


While it's not required in order for this deck to rack up some wins, games are much easier when you're able to get at least one copy of Lucky Clover onto the battlefield. Lucky Clover allows you to copy the effect of any Adventure instant or sorcery. Since every creature in this deck except for one has an Adventure you can cast, you'll be able to get double the benefits of each one you cast. With multiple copies of Lucky Clover in play, things get really absurd.

The effects of these Adventure spells are varied, allowing you to take advantage of having them copied. You can ramp your mana with Fertile Footsteps (found on Beanstalk Giant). Create a small army of 1/1 Human tokens when you cast Heart's Desire (found on Lovestruck Beast). There's also a couple of ways to deal with an opponent's creatures as well. Either return them (or any annoying nonland permanent your opponent controls) to their hand with Petty Theft (found on Brazen Borrower), or destroy them outright with the damage from Stomp (found on Bonecrusher Giant). Finally, go to your toolbox... I mean, sideboard, and get any card you need when you cast Granted (found on Fae of Wishes).

Tying this deck up neatly with a bow is Edgewall Innkeeper. This Human Peasant allows you to draw a card whenever you cast a creature spell that has an Adventure. This allows you to get even more value out of these creature/spell hybrids. One thing to note is that Edgewall Innkeeper triggers when you cast the spell. The creature can be countered and you'll still be able to draw a card. This can allow you the possibility of drawing another creature that has an Adventure, so you can keep the fun going.

Temur Flash

If you're looking for a Temur deck that has a bit more of a controlling aspect to it, then you'll want to check out the 29th Place deck. Let's take a look at it.


If you played the Simic Flash deck previously, then playing this deck will be very similar. If not, don't worry. The key to playing this deck is that you always want to play your cards on your opponent's turn, whenever possible. Since there is a ton of counter magic in the deck, this is easy to accomplish. However, there are certain spells that you'll need to cast on your turn. Nightpack Ambusher is the main one, and by doing so, you'll be able to create 2/2 Wolf creature tokens pretty easily.

Other creatures you'll need to deploy on your turn are Paradise Druid and Bonecrusher Giant. Both of these creatures are difficult for your opponent to remove with targeted removal spells. The remaining creatures in this deck all have flash, allowing you to cast them on your opponent's turn. Doing so can be especially profitable, not only because it allows you to build up your forces while continue creating Wolf tokens, but you also avoid needing to wait to attack with these creatures due to summoning sickness.

One card in this deck that I'm especially fond of is Sublime Epiphany. While this instant costs six mana to cast, being able to potentially perform four of the five options listed on the card more than makes up for the expensiveness of this card. My favorite mode you can choose for this card is to counter target activated or triggered ability. There have traditionally not been many cards that are able to accomplish this effect, and many people won't realize that this card can do this, so you'll probably shock your opponent when you play this card.

Temur Elementals

The final deck I have for you is a ramp deck that can cast some serious threats. Let's take a look at the deck.


With powerful ways to ramp your mana, such as Arboreal Grazer, Leafkin Druid, and Cultivate, you'll be playing big threats in no time. One such threat is Uro, Titan of Nature's Wrath. Early on, Uro helps you draw a card, gain some life, and play an extra land during your turn. Later on, when you're able to cast it for its escape cost, Uro does the same things again as well as becoming a formidable 6/6 threat. Plus, you can recur it from your graveyard over and over again as long as you can continue exiling cards to pay its escape cost.

As the name of the deck implies, there are some powerful Elemental creatures in this deck. Leafkin Druid is a very unassuming creature, but once you have four or more creatures in play, this Elemental Druid is able to double its mana production. Another Elemental you have is Risen Reef. While it's only a 1/1 creature, its real power shows whenever another Elemental creature enters the battlefield under your control. You'll either be able to draw a card or put an extra land onto the battlefield. It may be a fragile creature, but it packs an unusual punch. This deck also has full playsets of both Cavalier of Thorns and Omnath, Locus of the Roil, which both can finish off games in no time.

Once you have enough mana in play, you'll be able to finish off games with Ugin, the Spirit Dragon. Many games will end on the spot when you cast Ugin, when your opponent decides that conceding sounds better than trying to win a steep, uphill battle. Either you can cast Ugin outright for 8 mana, or you can put him into play alongside up to four other threats by casting Genesis Ultimatum. While its mana requirements are steep, this deck has more than enough tools available to ensure that you have the right combination of lands and creatures that make mana to allow you to cast Genesis Ultimatum as early as turn four.

Wrapping Up

As you can see, Temur decks can have a lot of variety to them while still being powerful contenders in tournaments. Each of these decks has a different theme and a different route to victory, but all of them are Temur strong.

What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

-Mike Likes

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