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Having a Brawl

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Hello, everyone! With Brawl Weekend taking place this coming weekend at retailers around the world, the legendary creatures that are the faces of the Throne of Eldraine Brawl decks get their chance to shine. As such, there's a chance they could become players in our current Standard environment. This week, I have for you a deck featuring each of these commanders. Let's get started.

Chulane, Teller of Tales


Chulane, Teller of Tales
When you have Chulane, Teller of Tales on the battlefield, you'll draw a card whenever you cast a creature spell and then you may put a land from your hand into play. Because of this ability, and thanks to the recent ban of Field of the Dead, you'll likely see Chulane in a creature-heavy deck. Luckily, Chulane happens to be in arguably the best color combination currently, Bant. This allows you to play all of the best cards that were seen en masse this past weekend at Mythic Championship V. Gilded Goose is an early play that can help smooth out your mana. Wicked Wolf is a midgame play that can double up as creature removal. Hydroid Krasis can be played to give you an evasive threat as well as a way to help stabilize your life total. Finally, you have Oko, Thief of Crowns, the planeswalker that can do it all.

There were a few more cards that saw some play this past weekend that are also included in this deck. First and foremost is Deputy of Detention. With the ban of Field of the Dead, Deputy of Detention lost one of its most powerful interactions, but that shouldn't take anything away from its potential to wreck an opponent's plans. Now that it no longer has to be held in reserve to mop up the Zombie tokens, you can be more proactive about casting it. Knight of Autumn is along for the ride, but it is a card you might want to consider holding onto instead of running out as soon as possible. This is especially true if you know your opponent is playing any artifacts or enchantments that you'll need to get rid of. Finally, Tolsimir, Friend to Wolves can make an appearance to act as both creature removal as well as lifegain. Plus, he's a 3/3 body on the battlefield for you as well.

Syr Gwyn, Hero of Ashvale


Syr Gwyn, Hero of Ashvale
Syr Gwyn, Hero of Ashvale can help you win games quickly. Her ability to allow equipment you control to be equipped to your Knights for free makes it possible for you to equip any of your creatures (except for the Human tokens that Worthy Knight creates) with both Embercleave and Colossus Hammer. Attacking after equipping this way should end the game pretty quickly. Even though that's the best-case scenario, equipping any Knight for free is a big deal and will help you win games. She also has both vigilance and menace, so she'll be tough to block profitably. If she isn't blocked, she'll be able to defend you against any retaliation from your opponent.

Some other notable cards in the deck include Worthy Knight, The Circle of Loyalty, and Knights' Charge. Worthy Knight will create a 1/1 Human creature token whenever you cast a Knight spell, regardless of whether that spell resolves or not. Those tokens can be very useful, acting as chump blockers against your opponent's attacks. With The Circle of Loyalty, you have a nice way to be able to utilize your mana every turn by creating 2/2 Knight creature tokens (actually, they're 3/3's because of the +1/+1 bonus The Circle of Loyalty provides). Knights' Charge allows you to build up your forces and make one alpha strike that can drain your opponent of enough life that they cannot recover.

Korvold, Fae-Cursed King


Korvold, Fae-Cursed King
Korvold, Fae-Cursed King has the potential to become out of hand very quickly. Whenever you sacrifice another permanent, you'll put a +1/+1 counter onto Korvold. Plus, whenever Korvold enters the battlefield or attacks, you must sacrifice another permanent. As you can imagine, you'll be getting +1/+1 counters with ease. Korvold, Fae-Cursed King also has flying, making him an evasive threat. Typically, you'll be able to win games with Korvold within a few turns of casting him.

This deck benefits from an already annoying combo in Standard. That combo consists of Cauldron Familiar and Witch's Oven. If you're not familiar with it, Cauldron Familiar drains the opponent of one life (giving it to you in return) when it enters the battlefield. You then sacrifice Cauldron Familiar with Witch's Oven to create a Food token. Next, sacrifice the Food token to return Cauldron Familiar to the battlefield, draining your opponent of one life again. You can repeat this multiple times in a turn if you have multiple copies of Witch's Oven in play. All of this sacrificing nets you +1/+1 counters for Korvold, Fae-Cursed King. It gets even better if you happen to have a copy or two of Mayhem Devil in play.

Alela, Artful Provocateur


Alela, Artful Provocateur
Alela, Artful Provocateur is a relatively small, but powerful threat. Combining flying and lifelink allows you to attack for a couple of points of damage each turn while growing your own life total. The fact that Alela also has deathtouch makes it difficult for your opponent to block her profitably. She also has an ability that creates a 1/1 Fairy creature token whenever you cast an artifact or enchantment spell. Since those Fairy tokens also have flying, they become 2/1 Fairy tokens as long as Alela is on the battlefield.

With this deck, you should have no problem filling the skies with Fairy tokens in no time. All of your non-Alela creatures are also artifacts, and the majority of the other spells in the deck happen to be artifacts as well. This allows Tezzeret, Master of the Bridge to have a lot of power in this deck. When he's on the battlefield, you'll likely be able to cast the majority of cards in your hand for free thanks to his static ability that grants creature and planeswalkers spells you cast to have affinity for artifacts. In addition, his +2 loyalty ability is a great way to deal a ton of damage directly to your opponent while gaining an equal amount of life yourself. Using this ability can allow you to turn around a game where you're losing into a quick victory.

Wrapping Up

With Wizards of the Coast pushing their Brawl format, there's a chance that these cards will be pushed just enough to make them powerhouses in Standard. For those of you playing in the Brawl events this weekend, I wish you good luck. Let me know how things turn out for you.

What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at mikelikesmtg@gmail.com. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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