Hello everyone. The Brothers' War has really invigorated Standard by providing me with a lot of exciting cards to include in new decks. This week I have a few more decks that you can build to use at your local Friday Night Magic events, or against your friends. Let's get started.
We'll start this week with a deck that is entirely composed of Rare and Mythic Rare cards, except for one. Let's take a look at this non-budget friendly deck.
Esper Legends | BRO Standard | SlothMtg, aetherhub.com user
- Creatures (30)
- 1 Gix, Yawgmoth Praetor
- 2 Ao, the Dawn Sky
- 2 Ashnod, Flesh Mechanist
- 2 Ertai Resurrected
- 2 Harbin, Vanguard Aviator
- 2 Jadar, Ghoulcaller of Nephalia
- 2 Toluz, Clever Conductor
- 3 Adeline, Resplendent Cathar
- 3 Dennick, Pious Apprentice // Dennick, Pious Apparition
- 3 Sheoldred, the Apocalypse
- 4 Raffine, Scheming Seer
- 4 Thalia, Guardian of Thraben
- Planeswalkers (1)
- 1 The Wandering Emperor
- Instants (1)
- 1 Destroy Evil
This deck is all about legendary creatures, and the synergy between them. When Adeline, Resplendent Cathar attacks, you'll create a 1/1 Human creature that comes into play tapped and attacking. This helps increase the potency of Raffine, Scheming Seer, who will allow one of your attacking creatures to connive X, where X is the number of attacking creatures. This can allow you to place a fair number of +1/+1 counters on one of your creatures, dealing extra damage to your opponent. That damage will then trigger the card drawing ability of Gix, Yawgmoth Praetor, giving you the opportunity to draw extra cards.
Other notable legendary creatures include Harbin, Vanguard Aviator. This Human Soldier is included in this deck due to his low mana value and his evasion. There's no way to utilize his ability that will boost all of your creatures since there's less than five Soldiers in this deck. However, you might get lucky with Gix's activated ability, casting your opponent's Soldiers, in which case using Harbin's ability could be possible.
Finally, Ertai Resurrected is incredibly beneficial in this deck. Since he has flash, you'll want to cast him sometime during your opponent's turn. When he comes into play, you can either counter a spell or ability, or you can destroy a creature or planeswalker. Whichever option you choose, your opponent will be able to draw a card (assuming you target one of their spells, abilities, creatures, or planeswalkers). Regardless of what you choose, Ertai Resurrected will help you outmaneuver your opponent on the battlefield.
Naya Artifact Aggro
Our next deck features a ton of synergy between its creatures and artifacts. Let's check it out.
Naya Artifact Aggro | BRO Standard | powrdragn, aetherhub.com user
- Creatures (26)
- 2 Platoon Dispenser
- 3 Reinforced Ronin
- 3 Simian Simulacrum
- 3 Steel Seraph
- 3 Thalia, Guardian of Thraben
- 4 Gala Greeters
- 4 Teething Wurmlet
- 4 Yotian Dissident
- Artifacts (3)
- 3 Reckoner Bankbuster
In this deck, you can get things started off right away with Teething Wurmlet. This Wurm begins as a 1/1 creature, but can quickly grow in size. Simply by casting Reinforced Ronin on future turns, you will trigger Teething Wurmlet, giving you one point of extra life. You'll also be able to place a +1/+1 counter on Teething Wurmlet once per turn, simply for having an Artifact enter your side of the battlefield. As the game goes on, Teething Wurmlet can eventually gain deathtouch, making it a formidable blocker.
Yotian Dissident can also benefit from you playing Reinforced Ronin turn after turn. Whenever an artifact enters the battlefield under your control, you can put a +1/+1 counter on any creature you control. That becomes especially potent when combined with Steel Seraph, who will give one of your creatures flying, vigilance, or lifelink at the beginning of combat on your turn.
One other way you can guarantee that an artifact will enter the battlefield under your control each turn is by activating Platoon Dispenser. While it is a bit mana intensive, you can create a 1/1 Soldier artifact creature token for four mana. You'll also be able to draw a card at the beginning of your end step as long as you control two or more other creatures. Plus, Platoon Dispenser has unearth, allowing it to be cast from your graveyard, giving you the opportunity to utilize it one additional time.
The final deck I have for you is a control deck featuring a trio of planeswalker cards and some of Standard's best removal spells. Let's take a look at the deck.
Jeskai Control | BRO Standard | Pootin, aetherhub.com user
- Instants (15)
- 1 Negate
- 2 Destroy Evil
- 2 Fateful Absence
- 3 Dissipate
- 3 Memory Deluge
- 4 Union of the Third Path
- Enchantments (4)
- 4 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
- Artifacts (1)
- 1 The Celestus
Teferi, Temporal Pilgrim is the premier finisher for this deck. You'll want to play him as soon as possible to ensure that you get extra value whenever you draw a card. That extra value is in the form of a loyalty counter that is placed on Teferi, Temporal Pilgrim. This allows you to use his 0 loyalty ability to draw a card and get a loyalty counter. You can get additional counters when playing Union of the Third Path, Silver Scrutiny, Memory Deluge, or The Celestus. With all of that extra loyalty, you'll be able to activate Teferi's ultimate -12 loyalty ability with ease, likely causing your opponent to concede on the spot.
In addition to Teferi, Temporal Pilgrim, this deck also plays Teferi, Who Slows the Sunset, who can create an emblem that will allow you to draw a card during your opponent's end step (in addition to untapping all of your permanents during their untap step), so you'll likely be able to add even more loyalty to Teferi, Temporal Pilgrim if you can create this emblem. The Wandering Emperor is the final planeswalker in this deck, and she does a wonderful job of exiling your opponent's creatures while also providing you a bit of extra life.
Supplementing the removal that The Wandering Emperor provides, this deck has a fair amount of other removal spells. Fateful Absence can take out any creature or planeswalker for the low cost of two points of your life total. Destroy Evil can destroy a creature with toughness four or more. Alternatively, it can also destroy any enchantment. Farewell can exile all artifacts, creatures, enchantments, or graveyards, or any combination of these. Finally, Brotherhood's End can deal three damage to each creature and planeswalker, often activing as a mass removal spell. Alternatively, it can straight up destroy all artifacts with a mana value of three or less, giving you an easy way to clean up your opponent's Treasure or Powerstone tokens.
Whether you like midrange, aggro, or control decks, The Brothers' War has given you new options that are sure to spice up your decks. While each of these decks plays very differently from each other, I'm looking forward to trying all of them out on Magic Arena.
What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!