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Force of Mill


Every weekend, barring prereleases and so forth, I have a bunch of friends over to my apartment to draft an old format. This past weekend was Odyssey block. Odyssey was the original graveyard block and the debut of the flashback mechanic, and it was a lot of fun to draft it while watching coverage of the Pro Tour for the new graveyard block. So much fun, in fact, that I decided to make this week’s puzzle an adaptation of one I did a while back for Innistrad.


Using only cards from Odyssey block (Odyssey, Torment, and Judgment) other than Scalpelexis and Charmed Pendant, cause your opponent to lose from being unable to draw a card as quickly as possible.


Your opponent has a sixty-card deck.

You have perfect luck. For example, even after you shuffle your library, it’s ordered how you want. You may not assume anything about your opponent’s hand or library except that he won’t do anything relevant.

Attacking “quickly” refers to both the turn of the game and whether you’re playing or drawing first. Turn three on the draw is quicker than turn four on the play but not as quick as turn three on the play.

Send your solutions to nex342+puzzle at gmail dot com with the subject line “Puzzle – Force of Mill”, and I’ll include the best ones in next week’s article along with the next puzzle!

Good luck!

Solution to Last Week’s Puzzle

The first solution to last week’s puzzle came from Nick Tower:

  1. Cast Moonlace as Mothdust Changeling.
  2. Cast Melira, Sylvok Outcast as Harabaz Druid.
  3. Cast Balduvian Frostwaker as Freed from the Real on Harabaz Druid.
  4. Cast Incinerate as Emblem of the Warmind on Harabaz Druid.
  5. Generate infinite mana using Harabaz Druid and Freed from the Real.
  6. Cast Skyshroud Ranger as Joraga Warcaller, kicked infinite times.
  7. Attack with Joraga Warcaller and/or Mothdust Changeling for infinite damage.

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