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Upgrading the Prismari Artistry Commander Precon

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For many, Magic: The Gathering has become more than a game over the years. This property has made its home in the hearts of many players, becoming a core part of who they are more than just something they do.

This can shine through in things as simple as deck choice or the format you like playing the most.

For others, they latch onto certain factional elements. Just about every Magic player you talk to can answer what Ravnica guild they most identify with. The same is true when it comes to things like the Alara shards, the Tarkir clans, and perhaps even their preferred New Capenna family.

For me, I could tell you several of the groups I align myself with, from thematic resonance to gameplay. None of these, however, came close to when I first discovered the Prismari in Strixhaven: School of Mages.

Creative Outburst
Expressive Iteration
Prismari Command

The Prismari are the artists of the school and are quite loud and proud. The Blue-Red school leans heavily into things like music making, theater, painting, drawing, and sculpting. If you can think of an artistic endeavor, they're probably all about it.

Though you might think of me as a Silverquill based on all the writing I've done over the years, I've always been adamant about my love of other creative outlets. I would draw constantly growing up with dreams of becoming an animator and I'd sing loudly because I wanted to maybe one day join a metal band. If that didn't work, then hey, maybe I'd become a game designer of some kind.

I love being creative. I love art. So, as you can imagine, I'm all about the Prismari.

Prismari Artistry

Naturally, as I begin my usual Commander precon upgrade series for Secrets of Strixhaven, I have to start it off right with the Prismari Artistry deck.

(product images: Prismari Artistry Precon and Rootha, Mastering the Moment)

Rootha, Mastering the Moment is a returning character who was the focal Prismari student from the original set's story. Here she's back once again to helm the Prismari Artistry deck and remains stuck in that never-ending pursuit all artists chase: the need to improve her craft.

The Prismari Artistry deck is all about casting the biggest spells you can and getting max value out of them. In the case of the main-set Prismari, your goal often ends up being to cast a spell with five or more mana to play into the Opus keyword. Rootha leans into this, providing you with bigger Creatures depending on how big the spells you cast are.

Let's check out the decklist then jump right into the upgrades.

Prismari Artistry | Commander | Wizards of the Coast

Card Display

Examining the Decklist

The goal of this precon is casting the biggest spells you can. There are lots of ways to do this, utilizing fleeting mana ramp effects and the occasional cost reducer.

Renegade Bull
Manaform Hellkite

Of course, you also want your payoffs, which is what makes Rootha so effective. She cares about the mana value of the spells you cast. Other cards like Manaform Hellkite and Renegade Bull are additional examples of cards which do this. At the end of the day, though, casting the big spells themselves should be their own reward, but providing extra incentives is always welcome.

Ultimately, what makes this deck so much fun is the fact that it plays into the Spellslinger theme that's common among Blue-Red decks. Typically, though, these decks lean into chaining together a series of cheap spells. While this list naturally includes some of these smaller spells, the focus is on the bigger ones, and it goes all in on that strategy.

Muddle, the Ever-Changing

Muddle, the Ever-Changing provides the deck with another fun angle to build around as the deck's secondary Commander. It clashes a bit with the "big spells" theme but works remarkably well with that Spellslinger angle if you want to lean more into it.

I'll be working off the assumption that you'll continue playing with Rootha as the Commande, though. The deck is much more built around her than it is around Muddle, and most players will gravitate to playing her as the default.

However, there are certainly lots of Creatures both in this deck and in potential upgrades that can really make Muddle shine.

The New Cards

The deck does a great job playing in to this core theme and offers a lot of interesting cards. The original Prismari Performance deck from the first Strixhaven's accompanying Commander 2021 release had some odd choices.

Here, though, you don't see much of that.

Dirgur Focusmage
Leitmotif Composer
Prismari Pianist

All the new cards are either filling a role that furthers the deck's core theme or are just a fun option that works fine enough alongside the other cards in the deck. For example, Dirgur Focusmage, Leitmotif Composer, and Prismari Pianist all care about casting spells with mana value five or more.

Inspired Skypainter, Abstract Performance, and Furygale Flocking all offer spells which will trigger those other cards. The Skypainter is an especially nice touch, as it allows you to play a cheap Creature early and then have a big spell at the ready later.

Turbulent Springs
Coastal Peak
Scorched Geyser

The deck does receive a few less individual designs than your typical precon as three of the new designs are just Lands. One of them is part of the cycle of Turbulent Lands (Turbulent Springs). The other two, Coastal Peak and Scorched Geyser, complete cycles of enemy-colored Lands.

Still, I'd much rather have playable cards like these as opposed to 2021's Prismari inclusion of Elementalist's Palette, which worked with only two cards in the entire list.

The deck also has a bunch of big and expensive spells for you to cast. Several of these are in the five or six mana range, offering something modestly easy to cast that still takes a bit of work to achieve. However, when you cast them with Rootha on the board, you'll get some solid value.

These include cards like Aerther Gale, Creative Technique, and Rousing Refrain in the five-drop slot. These are all pretty solid, but Creative Technique is by far the most fun, offering a bit of chaos to your game.

You might hit a fairly large spell when you cast the Technique, but if not, casting them on their own is a pretty decent option.

Blasphemous Act
Dig Through Time
Furygale Flocking

Most of the deck's top end, in terms of mana value, have a surprising amount of cost reduction options. Blasphemous Act and Volcanic Salvo get much cheaper depending on the Creatures you have on the board. Similarly, you can reduce both Dig Through Time and Treasure Cruise's costs via their Delve abilities, which are easy to achieve.

The one new card of this bunch is Furygale Flocking, which costs less depending on the number of Instants and Sorceries in your graveyard. It'll make a ton of attacking Creatures, and if Rootha's out, it'll make an additional 10/10. The beauty of these spells is that the reductions don't impact their mana values, so you'll still get the maximum value out of Rootha.

Dance with Calamity
Magma Opus

Only two spells that have high mana costs that can't be lowered: Dance with Calamity and Magma Opus. In the case of Magma Opus, you can at least discard it for a Treasure, so there is a fail-safe built in. Dance with Calamity doesn't have that, so you risk it getting stuck in your hand, but if you can cast it, then it provides you with a super fun "push your luck" experience. Oh, and another large token.

Upgrading the Deck

Let's start exploring how to go about upgrading the Prismari Commander precon. I've got a few notable areas to cover here starting with what I think is the biggest one: mana.

The Mana Problem

Something that bogs Prismari Artistry down is the fact that it asks you to cast these big spells but struggles a bit in giving you the ability to do so. This makes sense as Izzet, the color combination of Blue and Red, generally doesn't allow you to ramp very effectively.

Llanowar Elves
Archaeomancer's Map
Dark Ritual

Traditionally, that's Green's wheelhouse or maybe in White if you're behind on Lands. Black initially did Ritual spells that provided a brief surplus of mana, though this would eventually go to Red.

Ritual effects going to Red, such as Desperate Ritual, Pyretic Ritual, and Seething Song would lead to Treasures being seen more as a Red thing. The color likes Artifacts and the tokens fit the 'short burst of mana' element well. Thanks to Artifacts being a big aspect of Blue as well, Treasures are also a go-to way to ramp in that color.

The issue here is two-fold.

Storm-Kiln Artisan
Big Score
Mana Geyser

Firstly, the two cards that create multiple Treasure tokens in this deck - Storm-Kiln Artisan and Goldspan Dragon - are four and five mana, respectively. This not only makes it a bit harder to get these onto the battlefield in a reasonable time, but once you're able, you're already close to casting your big spells.

The second aspect of this is that many of the cards making Treasures are just one-off effects. These include Galazeth Prismari (though he makes your existing Treasures better), Big Score, Magma Opus, and Prismari Command. You also get one other Ritual effect in Mana Geyser, which is expensive but can provide a big payoff.

Your only other options for acceleration are five mana rocks, with some being of dubious quality (namely Fellwar Stone). Cursed Mirror is on the cusp of this, being fine as a temporary Clone effect, but being underwhelming as a mana rock costing 2r to put into play in the first place.

As you can probably tell, this can end up being clunky and ineffective at casting your biggest spells.

Fixing the Mana Issue

So then, how do you fix the mana here? The options in the deck themselves are fine; they just don't go far enough. That can lead to you being stuck holding bigger spells while being unable to cast them.

It's not an issue of Wizards including poor options, but that the deck doesn't go far enough. That's understandable given that Wizards can only juice a deck so much before it goes beyond the acceptable precon level.

Izzet Signet
Sky Diamond
Mind Stone

An obvious example of this is letting yourself take things a bit farther with your mana rocks. The options provided here are solid enough, but why not add more? Izzet Signet is a very simple addition, as are the likes of Sky Diamond and Fire Diamond.

Heck, even a one-of Mind Stone can go a long way. That way even if you have the option to cash it in for a card draw if you end up having an excess of mana available to you somehow.

Another personal favorite that I can't imagine you finding in your average Commander precon has to be Dreamscape Artist.

Dreamscape Artist

You'll never see it show up because it's, simply put, a Color Pie break in Blue. The color is simply not about doing mana Ramp by searching up Lands. Providing the twisted Color Pie element was a defining feature of Planar Chaos and allowed for this: a Blue card which casts Harrow.

For the purposes of Commander, though, that's just what you want to see. Given how you're already swimming in cards much of the time you play with this deck, it provides you an excellent way to cash some of them in for more Lands.

Best of all, it's cheap, which is great when compared with some of the options mentioned previously.

Magda, Brazen Outlaw
Malcolm, Keen-Eyed Navigator
Xorn

Finding more ways to go further with Treasures can help a lot also. The best way to do this is to find options that let you get those tokens repeatedly.

Think cards like Magda, Brazen Outlaw; Professional Face-Breaker, and Malcolm, Keen-Eyed Navigator. Each makes a Treasure quite easily every turn, even if the cards themselves are slightly dissonant to the deck's greater theme. Similarly, Xorn - a card that's hard to reprint in a precon like this - also makes for a solid addition for getting more Treasures every time you make one.

Resonating Lute

Oh, and I have to mention Resonating Lute. That card is absolutely messed up and will allow you to cast your biggest spells with ease.

Getting More Value Out of Your Spells

The other element that definitely seems like it could stand to use an upgrade is adding in ways to get back your spells. Sure, you have a bunch of spells, but having only a modest number of bigger ones means that once you're able to cast them, you won't have many to cast.

Torrential Gearhulk
Mizzix's Mastery

Two cards I immediately thought about going through this list were Torrential Gearhulk and Mizzix's Mastery. These used to see some play in Control decks, at least in MTG Arena's Historic format, alongside Magma Opus.

They make cards like that so much more effective since you can discard Magma Opus as opposed to casting it to make a Treasure token. The same goes for pitching spells for the cost of Dreamscape Artist, should you add it in. Even though you put them into the graveyard, you still get some value up front and can then re-utilize them later on.

Snapcaster Mage
Flashback
Recoup

Naturally, your mind likely goes to Snapcaster Mage as another option here. It's an obvious one that goes well with the concept. You can also take advantage of the new Flashback spell from Secrets of Strixhaven as well as its older counterpart of Recoup.

Each of these gives you a way to re-cast any Instant or Sorcery spell in your graveyard, provided you can pay the additional cost as well. This might make it a bit harder to cast your biggest spells a second time but is good enough to cast some more modest cost spells.

Archaeomancer
Mnemonic Wall
Ardent Elementalist

Another clean and easy way to bring these spells back are with Creatures that return an Instant or Sorcery from your graveyard back to your hand. No need to worry about silly Flashback costs or anything, just save them for a later turn. That way you'll have all your mana at your disposal to make the most of them.

Archaeomancer, Mnemonic Wall, and Ardent Elementalist are some of the ones I'm most familiar with. They're Pauper favorites that also do well in Commander, but they're not the only ones. Cards like Nucklavee, Salvager of Secrets, and Scholar of Ages also exist, just to name a few.

The typical path to getting the most out of these in Pauper would be flicker effects. This can buy back the flicker spell and generate some additional value. If you have two of these Creatures, then you can also buy back other spells as well, provided you're using something like Ghostly Flicker or Displace.

Rite of Replication

My favorite way to utilize them in Commander is right here in this deck, though: Rite of Replication. If you kick a Rite of Replication targeting an Archaeomancer, you get five Archaeomancer clones. Not only does this allow you to get back the Rite of Replication you just cast, but four other spells as well.

Talk about a serious bang for your buck!

Don't Forget the Tokens

There are various token generators that you could easily add to this deck and they deserve a nod. With Rootha in charge, there are some obvious choices.

Young Pyromancer
Murmuring Mystic
Saheeli, Sublime Artificer

However, there are plenty of others that you can add as well. Obviously, I'm talking about cards that typically riff off the classic Young Pyromancer ability. Each of these make a single small token whenever you cast an Instant or Sorcery spell, and sometimes just a non-Creature spell entirely.

The usual suspects here include the likes of Murmuring Mystic, Third Path Iconoclast, and Saheeli, Sublime Artificer. I'm a big fan of the Mystic myself, as it makes an army of Creatures with Flying. The others mostly just make Artifact critters with no additional synergy, though Saheeli can copy a pretty big Creature if you want.

Shark Typhoon
Chrome Host Seedshark

The two cards that really came to mind when thinking about these token generators were the classic cards Shark Typhoon and Chrome Host Seedshark. Much like Rootha and Manaform Hellkite, these scale your tokens based on the size of the spell you cast.

Best of all, Chrome Host Seedshark is fairly cheap to cast, which makes it a much more effective tool. Similarly, if you find yourself unable to cast the Shark Typhoon, you can always Cycle it away for an extra card and a token.

Adding Another Elder Dragon

The last upgrade suggestion I have is a fairly small one compared to these other aspects. However, it certainly feels like one that has to be here.

Prismari, the Inspiration

Galazeth Prismari is already in this precon, but you know who isn't? His newest incarnation from Secrets of Strixhaven: Prismari, the Inspiration.

This card is an absolute house in any spellslinging deck where you cast him. If you can chain even just a few spells together with a copy of this Prismari on the battlefield, the impact will be devastating.

If you cast two small spells and then one big one and you'll find yourself with three copies of that monster spell. If you manage to pull off a big Instant during an opponent's turn where they cast several spells prior to their end step, even better. Storm doesn't just count your spells, after all. It counts every spell cast by every player.

Conclusion

Prismari Artistry provides a really fun way to lean into a Spellslinging strategy in a different way. If you were left unsatisfied by the Quick Draw deck with Outlaws of Thunder Junction, perhaps give this one a try to see if it tickles your fancy instead.

You can easily upgrade this with tons of great cards. Just about everything I suggested in this article is relatively budget friendly, with only a few cards nearing or surpassing a $10 price tag. That means it's simple to give a meaningful boost to make it an even better experience for yourself and your play group.

The best part, though, is just how much versatility in options there can be here. I expected this to be a shorter article at first but kept finding new things I wanted to add in that I initially forgot. And I didn't even mention finding other big spells either, of which there are plenty.

It's a great deck to build your way and express yourself with, as is the Prismari way. Pick up the precon and have a blast with it.

Paige Smith

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