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Queen's Gambit

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Nox is not one of your favorite people.

With the Battle for Zendikar expansion fast approaching, your local game store has brought out the Unabridged Cube for another round. For the uninitiated, the Unabridged Cube is a huge collection of cards—one of every Magic: The Gathering card ever printed, in fact—that you use for the occasional Limited-format tournament.

Canopy Cover
Today, however, your store’s offering a free prerelease pass to whoever wins this Draft. And by some crazy little twist of fate, you happen to be in the final match.

Unfortunately for you, that means that you’re now facing Nox: Nox, who thinks he’s death on two legs. Nox, who makes big noises even if he’s just a boy. Nox, who receives none of your sympathy at all. Nox, who has you under pressure right now.

After you split your first two games, Nox started gunning for you pretty hard. He’s been rocking you with a giant Scavenging Ooze, and even though the Ooze has a Canopy Cover on it, you’ve been able to hold it off with a Coffin Queen–reanimated Fog of Gnats.

Nox pulled off a clever trick on his last turn, though: He attacked with both the Scavenging Ooze and a Beacon Hawk. You blocked the Ooze with your Fog of Gnats as usual, but when the Hawk connected, Nox surprised you by using its ability to untap your Coffin Queen—putting the Gnats into exile as a result.

As he casts a Horncaller's Chant to end his turn, Nox snickers. “Another one bites the dust,” he says. “Do you want to sign that match slip now or do you want to wait till my next attack?”

You don’t reply, thinking that you still have a chance with your next draw. You untap, cross your fingers, and pull . . . a Mountain. Nox laughs as you drop it onto the table.

Looking over your situation, you have to admit that the show won’t go on for much longer: You have no cards in hand, no creatures you can bring back from your graveyard, and nothing that can break through a ground stall.

But Nox is not one of your favorite people. And you’re not going to let him stop you now.

It is the middle of your first main phase. Defeat Nox before the end of your turn.

You are at 3 life with the following cards in play:

Coffin Queen

You have no cards in your hand. You have already played a land for this turn.

You do not know the identities of any of the other cards in your library.

Nox is at 5 life and has no cards in his hand. He has the following cards in play:

You and Nox both have no creature cards in your graveyards, as Nox’s Scavenging Ooze has eaten them all.

If you think you have a great solution in mind, don’t put it in the comments! Instead, send it to puzzles at gatheringmagic dot com with the subject line “Puzzle — Queen’s Gambit”. We’ll include the best ones in next week’s article along with the next puzzle!

Last Week’s Puzzle

Correct solutions were received from Russell Jones, Justin Niosi, Quadrangolo Tetra, Andrew Muravskyi, Martin Bobovsky, Norman Dean, Sanjay Saith, Jonathan Kustina, Matthew Harvey, Erik Svilich, Nathan Okerlund, Maarten Wybaillie, Aaron Golas, James Parmenter, Cory Askanazi, Erin Dixon-Gonzalez, Cody Pulvermacher, Steve Serksnis, Joeri van der Woude, Travis Brown, Ahniwa Ferrari, Francisco Rodriguez, Cole Wardell, Mark Ravn-Frausing, Chris Cordell, Iniui Yuan, Vik Patel, and Jeff Murray.

Domestication’s ability was the first thing that most people pointed out: “The key thing to remember is that Domestication only gets sacrificed in the end step,” Matthew Harvey writes, “so we can control whatever creature we want until then.”

That left the question of what to do next: Simply put, your situation gives you a lot of options. Erin Dixon-Gonzalez went through multiple possibilities here:

After looking at several approaches, Cole Wardell noted the following:

The real breakthrough was realizing I needed a lot of mana and dudes to even hope to get enough damage to Joyce's dome through something other than the Gnarlid. Eldrazi Spawn would do both at once, making Bramblesnap huge and fueling Wildheart Invoker. And the only way to make Eldrazi Spawn was by killing a bunch of my creatures after domesticating Pawn of Ulamog.

Problem was that Pawn of Ulamog needed my people to die. I needed to sacrifice everything in the pursuit of power (and toughness). In short, I needed to make a deal with a Demon: Pestilence Demon.

I needed everything nonessential to die if I had any chance of playing Domestication and Aura Finesse, activating Pestilence Demon and pumping something with Invoker. The key was realizing that everything but the Bramblesnap and Invoker were expendable if need be.

A victory via Aura Gnarlid turns out to be the simpler one, as Francisco Rodriguez demonstrates:

First Main Phase

Combat Phase (All During the Declare Attackers Step)

Norman Dean notes that Mul Daya Channelers are slightly unreliable in that they may or may not die from the Pestilence Demon’s abilities: “If the next card of your library is a creature, they will be 5/5 when damage is dealt and you don’t gain a Spawn token from them.”

Several alternate solutions involving Bramblesnap exist, and they usually have one thing in common: You’ll need to activate Pestilence Demon three times in order to remove as many of Joyce’s blockers as possible. Russell Jones’s solution outlines this:

Interestingly enough, the placement of the Spider Umbra and Eel Umbra don’t matter as much with this solution—several solutions placed these Umbras on Wildheart Invoker and/or Aura Gnarlid instead. You can also steal Artisan of Kozilek before stealing Pestilence Demon and have the same outcome.

Martin Bobovsky had an additional observation as well: “I've noticed that if Joyce wasn't such a showoff and just activated her Bloodrite Invoker instead of playing Artisan of Kozilek, this would have brought us to 1 life and her to 16—and she would have won on her next turn!”


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